
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $857.8K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like Warhammer: Age Of Sigmar, you'll probably like this game, it captures the play style well in a PC format! I've enjoyed it so far though it is a bit challenging for me, I'd prefer it be turn based but it's a good way to scratch the itch while on travel for work.
Trop bien de pouvoir faire ses couleurs avec 200 slot par armés Le principe de jeux est vraiment cool, on prend du fun quand on commence à comprendre, mais par contre c'est lent.. vraiment très lent pour un jeux ou tu te fou, à la base, sur la gueule
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $857.8K | 972 | 94% | $19.99 | |
| $857.8K | 830 | 71% | $34.99 | |
| $858K | 1.6K | 76% | $24.99 | |
| $858.1K | 951 | 92% | $18.74 | |
| $857.3K | 1.8K | 97% | $29.99 | |
| $857K | 4.6K | 86% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $319.5K | 313 | 41% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $53.99 | |
| $1.1M | 811 | 76% | $49.99 | |
| $105.6K | 160 | 90% | $21.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like action rts with great cinematics like warcraft 3 with unique to story missions and heroes(no u can't level them up and gear up), and conquering as much landscape u can this is for you! Comes with world editor for it although it's a shame there's a "budget" to how complex it can be. Scene editor is also really nifty addition, letting you make up all sorts of cinematic shots and views within the well detailed game. The units controlling is quite smooth although being locked in combat and unable to just take these extra hits to maneuver away to better position is really putting me off. Other than units getting locked I will mention the input and mouse functionality bugging out repeatedly. What do I mean.. the input often isn't registering. The camera bugs out often getting soft stuck going in fixed direction, the camera zoom,angling bugs out completely getting stuck and soft locking me from further interaction with units etc. Although these very annoying bumps, the game is pretty good, the visuals are swell, especially up close which is surprising for an rts game[spoiler] Yes I'm just used to play old rts games[/spoiler] You will be challenged in all sorts of way, from how fast you can act to how well you can control key areas. There's no unit dedicated to collecting resources, you have to control ground and build specific buildings that help generate them over time. I'd recommend this game as it's something new and makes you think a little differently compared to other RTS games. I have yet to figure out a way to fix the camera and cursor getting stuck with the input not being read, it probably involves using steam overlay/ alt tabbing. My other problem is multiplayer. I didn't delve into it but it requires you to make Frontier account and it's getting tiring to create all these accounts for different platforms so you can enjoy game to fullest on single platform like Steam.
Not sure what this game is trying to be. It's not a traditional RTS as there's no base management, limited number of units, limited control over those units (plus slow movement speed), and limited upgrades. Basically none of the stuff an RTS player enjoys is in this game. It seems targeted to more casual players, perhaps someone that wants to play Warhammer Company of Heroes. But then it has high difficulty with large spikes at various points, no tactical pause, and rushes the player in typical RTS fashion by giving you multiple units to micromanage. So you can't play it to relax, but it's also not good competitively. Similar to CoH this is a game that on paper should be great but the gameplay is just flat for some reason. There's also a lack of information, e.g., there's an RPS system of the units but good luck figuring out whether an enemy unit is shield or melee. There's no unit stats and generally the game limits player information. This results in trial and error gameplay where you do a mission and then retry to do it properly when you understand the level and want to get the medals. Missions are short which is good, but it's still trial and error gameplay. Plus there's no base for the enemy, at least in the earlier missions. Almost makes the game feel more like a moba/tower defense. Shame as the production value is good and had the potential to be a fantastic pve game... but the devs clearly wanted to make it live service with dlc etc so another reason for a thumbs down.
No base building, no skaven
Man, this one just hurts. Calling this a RTS is one of the biggest stretches in recent history. The game is real time but plays more or less like a crappy mobile game. The core gameplay loop is so slow and simple it loops around to being boring. The upgrades for your units don't really matter and each game basically plays the same. The army painter, map designer, and Conquest mode are all good additions to the game and are sadly probably the only positive highlights of the game. With the game siting at only double digit playercount I highly doubt this will ever get updated by the devs or have a mod to help make this game be a lot more enjoyable.
这个游戏的制作组在各个方面都透露了他们跟智障一样的设计能力,包括但不限于单位在各种时候被自己的战线卡住,自动索敌范围太大导致在基地旁点撤退之后会被强制拉回战斗,又因为进入近战后完全无法操作导致只能眼看着兵模死掉完全没有办法。
Plays way too slowly.
Visually stunning with a decent story. Multiplayer aspect felt disappointing paired with the devs immediate abandonment of the game upon fulfilling their initially promised milestones.
Le jeux est chaotique dans les controles et dans sa lecture , l'interface ne donne aucune infos sur les unités ou héros, le fait de ne pas pouvoir désengager ses unités autrement qu'avec une compétence est extrement frustrante pour les habitués des STR. idem pour le fait de ne pas avoir de base à proprement parlé par contre l'animation des unités est impeccable, les unités sont belles et les batailles sont réalistes (dommage que du coup on comprenne rien à ce qu'il se passe bref uniquement pour les gros fans de AOS qui ne sont pas habitués des STR plus traditionnels
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.