
In Warhammer 40,000 Space Marine you are Captain Titus, a Space Marine of the Ultramarines chapter and a seasoned veteran of countless battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 8 → 6.43/day in the week after.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
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Reviews
Themes across 1016 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
💘Chuck Norris Aprova esse jogo!💘
is good
This game is the cat's pajamas
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.71/day in the week to Jul 24 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Russian*, Czech, Polish, Dutch*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is an interesting game that is solid, but could have been much more than it is. Here we have an Action game set in the Warhammer 40,000 universe. It is a shooter with third person view. What matters the most for such title are: - combat - which is generally tight, - sound effects - which are good, and make the bullets and explosions have an impact, - weapon variety - in this case it is solid, but could have been better, and I will write more about it, - level design - which is decent in this game. Visuals are very good. It has that standard Unreal Engine 3/4 visual vibe, since it came out in 2011. It’s built in Phoenix Engine, but I mentioned UE just for comparison. Character models are well made, and they look the way they are supposed to – giga chad guys with square chins and some metal engravings in their skulls, blasting the Orks. Orkish and Chaos aesthetics are also spot on. They all look like just like living plastic table top figurines made by Games Workshop, but animated and filled with life. Facial expressions during cutscenes look good. The environments are mostly destroyed buildings, trenches, fortresses and towns ravaged by war. Outdoor areas and interiors have that distinctive Warhammer 40,000 architecture style with lots of stone, concrete and metal… with skulls, of course. So, now I can compliment the level design, which is linear and straight forward enough, that it never made me wander around, looking for exit or passage. I was never lost. Often level design in games like these can be overdone, thus ends up being confusing and problematic. Carried weapons feel responsive, firing is tight, aim is accurate enough, reload is responsive. There is decent number of weapons: 4 ranged types and 1 melee type, that can be carried at the same time. Ranged weapons consists of pistol, assault rifle, sniper and an explosive weapon. Then, there are grenades as well. There is no inventory system, player must swap weapons scattered through the maps. Plasma weapons suck big time. I avoided them at all costs. Waiting for plasma weapons to cool down by pressing the [R] button was never cool in video games. I look at you too, Saints Row IV. Clearly some weapons are superior to other. Voice acting is solid for all characters. Their voices and voice acting felt pleasant, convincing and natural fit for the Warhammer 40,000 setting and their character roles. Enemy type variety is good. There is never a feeling that it is lacking in challenge. Whenever the shooting starts in certain parts of the map they are placed in such a way that you never feel too relaxed, just because you are familiar with them. Enemy AI is smart. Orcs do take cover when shooting, and they do take cover when advancing be it melee or ranged. It’s so funny to see melee Orks running left and right to dodge the bullets. One thing I would like to point out: this game does not use the cheap trick to put pressure on player, and spam endless waves of enemies until player reaches an objective. You can be tactical in your battle approach, take cover and camp if needed, there is always fixed number of enemies, and once you deal with them, you can proceed. There are no scripted events either. Boss battles are exception though, but that is understandable. Now for the bad part. Whenever I run the game, it reverts its resolution and aspect settings to the default values. It is annoying to set them up every time I start to play the game. I can’t believe nobody bothered to fix that. Melee combat is clunky. Sprint is clunky as well. After I stop holding [SHIFT] to sprint, character makes 4 additional steps forward before he stops. Add to that annoying AI companions who obstruct my movement occasionally. Melee in this game is simply not satisfying. Plasma weapons are terrible. I already explained the reason why. At some levels the difficulty spikes up at ridiculous levels. They overdid some encounters with excessive amount of powerful giant melee brutes and powerful ranged enemies. They carried themselves away a bit. Healing system in this game is atrocious. There is no automatic healing after being wounded. There are no health pickups. Player is forced to perform melee “glory kills” to heal. In order to perform glory kill player must stun a big enemy, then press [E] to execute it. There is a flaw in this mechanic – player still takes damage while animation of the glory kill plays out, and health is restored by fixed amount, not the full health bar. This can lead to death, and it does so often. Sometimes when I left last enemy of the group to heal myself with glory kill, my AI companions killed it. This comes with a price. There are instances in the game where if you arrive with low health, and you face enemies at longer distance, you simply can not make it, no matter what. There is a level where you fight the mechanical turrets, as you progress through the story, and glory kills are not possible to perform, because there are no living enemies to kill. Then player must rely on “fury mechanic”, which temporarily boosts player’s damage, slows time to aim, and restores health. This game needs one additional healing method – stimpaks. On lower difficulties they should grant players three of those, and scale it to at least one on hard difficulty. Healing system alone makes the gameplay frustrating. Jetpack becomes available in certain missions. It is cool to perform death from above kills with it. While it does alter gameplay in a positive way I wish I could glide forward with [SHIFT] while in air. It is only possible to jump with it. Player can’t stop in air after jump to select landing location, like in Saints Row IV, where these features make gameplay much more fun. In the last chapter, in the final mission, there was a bug where enemies launched me off the surface of the dreadnaught with their ranged chaos spell. I fell off the map, and had to restart from the last checkpoint. They didn’t bother fixing this after all these years. The major problem with this game is developer and publisher’s attitude. From what I can tell they did not bother to fix this game, nor improve it in the remaster. In remaster simply put the fresh coat of paint, and called it a day. That is unacceptable. If this game was fixed when it comes to bugs, and had some improvements, I would rate it 4,5. Right now this is a solid 3,5. Since there is no neutral option for the Steam review, I give it a thumb down, just because of their attitude towards the players. If you decide to go for it, you can have fun for couple of hours.
Топовая как и 14 лет назад
It should have been Leandros, not Sidonus
Rogue Trader sonrası oynadığım ilk 40K oyunu. 2026 da oynanabilirliği baya düşse de Captan Titus sarıyor. ps2-3 zamanı oynasam akarmış ama.
bueno juego aunque el jefe final DECEPCIONA DE MASIADO porque solo es quick time pense que iba a ver una pelea epica
Muy buen juego, nada mejor que disparar a todo. Dan ganas de solo golpearlos por como se mueren. Excelente
Warning: This game has next to no Linux compatibility, even under Proton. I had to use a no-CD patch just to run it and a dinput library override to prevent it from crashing midway through. Don't expect a plug-and-play experience if your configuration is similar to mine. Once I managed to make it run I could lock it at 144fps with my hardware barely noticing something was happening, tho. Now, what to actually say about the game? It's fine. Nothing mindblowing here; get it on sale and it's good fun for the money. The story is serviceable, and the core gameplay loop is fun and has aged pretty well, despite feeling like it's straight from the Xbox 360 era. There are a few caveats with some sections that aged worse than others. Specifically, the level where you have to fight turrets instead of orks is quite bad, to be honest. Luckily, the turrets can be easily killed by shooting them through cover, otherwise, they would be incredibly tedious to fight. Other sections are awesome, though. The jetpack+hammer combo is the real highlight. Jumping through huge arenas filled with enemies and smashing them around... I don't know about you, but that's about as much as I can ask of any video game. Even just moving around makes you feel heavy, and I mean that in the most positive way possible. Every weapon, both melee and ranged, is satisfying to use. Enemies respond well to your blows, and you generally feel like your character is actually wearing that huge power armor. Game balance is a bit all over the place, though, with ranged enemies dealing way too much damage compared to melee ones. However, I completed the game in 8 hours using a Steam Controller (with gyro aim) on maximum difficulty, and I'd say my skills are quite average. On that topic: the campaign doesn't overstay its welcome, but it is on the short side. You can surely squeeze more time out of it if you're a completionist, but I still highly suggest getting this game on sale. The story itself is fine: a decent military fantasy with sci-fi chivalry undertones. This is my entry point into the Warhammer 40k franchise, so I didn't know exactly what to expect but, after watching an hour-long video on the lore, I can say it feels pretty accurate. Mind you, there's nothing groundbreaking happening here; the story is just there to make you smash some orks. That simplicity is actually a strength in my opinion, as nothing gets in the way of you wreaking havoc. So, should you buy it? I don't think it's worth its full price tag, but it is a good game. If you're in the market for a solid military/power armor fantasy or you just want to play it before going to the sequel, go for it. Just avoid it if you're a Linux user unwilling to go the extra length to prevent it from silently crashing on boot.
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