
Made in a close partnership with Games Workshop, Warhammer 40,000: Rogue Trader is a story-rich classical RPG from Owlcat Games, developers of the critically acclaimed game, Pathfinder: Wrath of the Righteous.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Aug 14 → 31.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Begin your adventure aboard your personal, giant voidship, traveling between the multitude of systems within the Koronus Expanse, a barely charted and incredibly perilous region of space. Despite being considered a backwater of the Imperium, this region encompasses an enormous stretch of the void, filled with dangerous creatures and prodigious opportunities for profit and exploration.

Rogue Traders never travel alone. Gather your retinue of righteous heroes, twisted psykers, and perfidious xenos. All of them are ready to follow you into the darkness between the stars. They will offer you counsel, aid you in battle, and allow you to amass ever more power. In return, you can guide them through their own personal journeys, changing their destinies forever.

During quests show your subjects mercy or disdain, stay faithful to the God-Emperor, or consort with enemies of Mankind - your every decision and every act, even in character creation, is changing the in-game open world and those who inhabit it.

Slaughter the enemies of Mankind in a fully-fledged isometric turn-based tactical combat. Take advantage of cover, the environment, and careful positioning to overpower your enemies. When that is not enough - use your companion`s powerful abilities to turn the tide of battle and achieve victory even in the direst of situations. Our video game adaption of the classic Rogue Trader ruleset allows an enormous number of possibilities for you to explore.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 48.2Kreviews | 88% | — | $48.5M |
| $49.99 | 3.6Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I find myself in need of advice. I'm considering returning to university to finish my degree in creative writing, but I want to be sure to go to the right school. For example, I really want to avoid any professor who teaches that it's okay to signal the ethnicity of a fictional character by having them repeat the same two words or phrases from their native language over and over, do you see shereen? I wouldn't want to be an absolute ashmag and cause my character to come across as lazily written and brain broken while also insulting an ethnic group by reducing their identity to two phrases. It's lazy to do that, shereen, and that kind of lazy is pure ashmag behavior. See, if I had a degree in pretty much anything and it led me to think writing a character using this method was in any way good, well, I'd feel like maybe I didn't actually learn anything while at university and might begin to feel cheated. Of course, shereen, if I was such an ashmag as to write characters like this it might be that my brain really is broken, and that whatever education I received might have been wasted because I'm just flat out not a good writer. You know what? Instead of creative writing I think I'll just go design a video game where the player gets to level up a LOT. Players like that kind of thing, right? I want to be sure to give the player a lot of choices when leveling up, because players like making choices, I wouldn't want to be an ashmag and not give them choices! That's ashmag behavior! Shereen, I have got it! I'll make a game where players get to level up a lot, make choices when leveling up about a needlessly complicated game system which only bears a passing resemblance to other CRPGs, and make sure the player has to read meta guides online outside of the game because the information provided in the game about the choices being made won't be enough for the player to make an informed decision! I'll be sure to recommend certain things when leveling up but I won't explain why those are being recommended. This is a game about VIBES, shereen, and you have to get the vibes to get the game at all. Otherwise you might be an ashmag who makes a bad choice, shereen! I'll be sure to use a popular setting that was originally created as satire but that people take seriously because we all know people are ashmags, shereen. British satire is hard for non-Brits to understand, especially Americans, but that's okay. Because the setting is popular we'll just use the bizarre Frankenstein monster that is the rules of a tabletop RPG from that setting! It's perfect! The characters will level up so much and the process will be so complicated it will start to feel like a chore, but people need to do their chores, shereen, only ashmags don't do their chores. So my game will be educational too! Which is a good thing considering the ratio of tell vs show that's going to be in it. I want to make sure the players really feel every minute of the 100 hour campaign. I also heard that players like systems, so I'll be sure to add in a bunch of management systems. Of course I won't make them too deep because that would distract from the real game, which is reading about what your characters are doing and then leveling them up. And fighting, shereen! The fighting will be perfect! See, they'll start off the game where they play a character who literally owns multiple planets, but they can't reliably obtain grenades or healing items because... because I need the game to be challenging! The player's character is so wealthy they don't even use money, they have Profit Factor that they trade to other factions for things like individual grenades! But it's not money! It represents untold amounts of currency and production and the player will use it for common items as well as the special equipment and gear they need to actually function in the game. This is a perfectly balanced and well thought out economy, shereen, only an ashmag would fail to see the genius of it! This is because what players love the absolute most is for their character builds to not really work until the last quarter of the game, shereen. Only ashmags like games where a character build works from the start without a bunch of gear, shereen! Don't be an ashmag, shereen, play my game where you read about what you're doing like it was 1999 and will be under geared for the majority of the playtime, where the gear you do find is of dubious utility and leveling up becomes a tedious chore, and it all takes place in a ludicrous setting that was never meant to be taken as seriously as it is! Oh wait, someone already made this game. It's called Rogue Trader and it's stupid. Never mind.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Turkish*languages with full audio support
| $49.99 |
| 2.7Kratings |
| 84% |
| — |
| not modelled |
| $49.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't speak on how accurate this game is to the ttrpg rules it's based on as my knowledge of them is based more around D&D and Pathfinder, but what I can say is this; if you enjoyed Kingmaker, Wrath of the Righteous, or similar games, then I believe you'll enjoy this. I certainly have so far and I doubt that'll change. If it does, well, I'll write about it when it happens.
good 40k vibes
Она хорошая. Отличная. В ней всего очень много. Но иногда кажется, что всего слишком много. Я рекомендую. Просто готовьтесь, что это часов на 150
Worth every penny already on my second full playthrough and still having the time of my life
It's a no from me; for whatever reason after JUST starting the game, i'm unable to level up?? next is greyed out, choose skill is greyed out, no amount of keyboard pressing or controller buttons would do anything and it's LITERALLY LEVEL ONE, genuinely frustrating. My game is also 100% vanilla as I generally don't go to the Nexus for modding. Anyways, yeah, can't get passed level 1 for ???? as I'm unable to select any option to progress any further beyond lvl 1. One of the more larger game-breaking bugs I've experienced in a modernish game WITHOUT MODS.
2023 년도에 나온 게임이 그래픽이 왜 이렇게 처참한지 모르겠네, 무슨 딥락 갤럭틱 모델링 보는 느낌입니다. 명도와 채도가 낮은 색감에 어두운 분위기의 다크판타지를 기대했으나, 알록달록한 어린이 동화 같은 느낌이라 이게 워해머 세계관이 맞나 싶습니다. 턴 개념의 전략게임이라지만, 엑스컴이나 뮤턴트: 로드 투 에덴처럼 모션도 좀 신경 써서 만들지 무슨 무기를 써도 마네킹에 줄 달아놓은 듯한 성의없는 동작에 몰입감 다 떨어집니다. 전략게임임에도, 시야를 최대한 당겨서 지형지물을 한눈에 파악하고 싶으나 시야가 매우 매우 좁고 이걸 더 와이드하게 보려면 모드를 깔아야 하는데, 이건 개선이 필요해 보입니다. 대화에 선택지 다양하고, 스킬에 따른 대화선택이 추가되는 것은 좋으나 발더스게이트를 모방하고 싶은 건지 대화 사이사이에 상대방의 감정이나 '재채기를한다' 같은 대화에 아무 쓰잘떼기 없는 지문을 넣으니까 가독성이 너무 떨어져서 성우의 대사와 지문을 매칭해서 읽다가 계속 놓쳐서 몰입이 계속 끊깁니다. 그 밖에도 무슨 모바일 게임에서 가져온 듯한 아이템 창 UI부터 여기가 조병창인지 엔진룸인지 긴지 아닌지 똑바로 표기도 안 되어있는 지도하며, 1시간도 안 했는데 한눈에 보이는 단점만 5개가 넘습니다. 다음작품도 개발 중인것으로 아는데 위 부분 개선이 되었으면 하는 바렘입니다.
[传记] [记述者:未知] 自由主义+1, 自由主义+1, 自由主义+3, 教条主义+1, 教条主义+3, 教条主义+5, 教条主义+5, ... 教条主义+5, 已解锁教条主义-狂热者。 —————————————————— 上述记录便是冯·瓦兰修斯王朝的行商浪人在旅途中的所作所为造成的影响。 猫头猫的数值结构是异端的,程序员都是绿皮代码都是俺寻思捣鼓出来的,但氛围塑造和讲故事的水平还是过得去的,能让新人意识到战锤世界观下的黑暗与血腥,能让老人乐呵呵的找乐子。让人十分期待下一个故事,至于这个故事,已经迎来了尾声。
New to Warhammer in the past month or so. There is a lot of lore in this game but it does a great job of not assuming any prior knowledge. Loving it so far! Runs great on my Macbook Pro M4 16gb so long as you drop the resolution down to 1080p instead of native. 1080p looks perfectly fine to me. Also playing some sessions on my steamdeck and its also pretty great there. They've done a great job implementing controller use for a CRPG.
как по мне игра очень слабая,лично я не понял от чего зависит то как ты выставляешь персонажей перед боем,в игре нету стелса,ну и просто нету возможности использовать как то ландшафт,единственное что есть это укрытия,атаковать первым ты не можешь не говоря о том что бы застать врасплох все дела а ну и бои в целом легчайшие,либо просто идешь и стреляешь либо борись с интерфейсом что бы у тебя вся тима не была в одной точке к началу файта и потом просто стреляешь
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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