
Fast-paced tactical combat meets strategic management in this sequel to the acclaimed Warhammer 40,000: Mechanicus. Take control of either the ancient and deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
After millennia of slumber, Vargard Nefershah mobilises her dynasty’s legions to annihilate the Adeptus Mechanicus interlopers who unknowingly settled upon her world. Across the galaxy, Magos Dominus Faustinius is summoned to bring his hard-won expertise to bear and ensure the Necrons do not succeed. The conflict soon becomes a crucible of unanticipated significance, drawing to it external actors stranger and more deadly still.
Two playable factions, two narrative campaigns, two highly unique play-styles and one important choice – who will you lead to victory in this arcane technological war of cold metal hatred?


Assemble your force, deploy your warriors and crush your enemies in intense turn-based tactical battles. To succeed you’ll need to master and adapt to each faction’s unique abilities and playstyles, as well as the diverse range of combatants at each side’s disposal.
New environmental mechanics require you to maneuver like never before. Play to your chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.


Fight for control of an entire world, capturing and defending regions from the forces of the foe while generating and managing crucial resources.
Race against the Sankhotep dynasty’s global awakening and drive back their deathless legions as the Mechanicus, or defend the tombs of your people as the Necrons and crush the verminous interlopers.


Deploy and upgrade a characterful entourage of Tech-Priest leaders as Magos Dominus Faustinius, or customise your own court of Necron nobles as Vargard Nefershah.
Manage each of your territory’s garrisons and assemble your forces wisely for each mission, choosing from a vastly expanded selection of fighters from each faction’s range.


Sublime music and audio design by critically acclaimed composer Guillaume David will once again transport you to the grim darkness of the Warhammer 40,000 universe.
Incredible illustrations combine with highly detailed and authentic environments and characters to bring the Warhammer 40,000 universe to awe-inspiring life.


Veteran author Ben Counter, best known for his Black Library novels, returns to tell the next chapter of the Mechanicus saga. Atone for past failures as Faustinius in his ongoing war against the ancient Necron species, and follow the inexorable rise of Vargard Nefershah as she seeks to reclaim the dynasty’s crownworld from the Adeptus Mechanicus.
Experience an epic conflict skilfully woven over multiple campaigns, replete with narrative events. Your choices will shape not just the course of the war, but its climactic outcome.

Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.3Kreviews | 54% | — | $2.7M |
| $39.99 | 198ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is really awsome. It's a different take on the Mechanicus 1 but it works really well. Mechcanicus 2 focuses on hero units and because every hero unit is unique, the game feel fresh after many fights (unlike Mechanicus 1). The game looks pretty and runs really well. Definately one of the best strategy games released in 2026 and well worth the asking price.
While I enjoyed the game and the story, I can't recommend Mechanicus 2 if you're a fan of the original game. There is no hyped soundtrack or replayability like in the first part. Necron gameplay has some design issues, such as not being able to equip a new artifact or command protocol while a Necron Lord is resting after a mission. The plot is very drawn out and the development of the story has uneven dynamics. The AdMechs campaign takes 40 hours, while in the first part it was possible to complete the game twice in the same amount of time. The side missions are just a waste of time. The game's technical condition is very poor. I crashed right before the final cutscene in the epilogue, forcing me to replay the mission. I liked the gameplay, which was different from the first game. Playing as the Necrons perfectly reflects the faction's distinctiveness. But this is a case where the game's bad things outweigh good. The 50% positive Steam reviews at July of 2026 perfectly reflect this. And if you're looking to try out the Mechanicus series for the first time, this is will be a great choice. On sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Korean*languages with full audio support
| $39.99 |
| 84ratings |
| 70% |
| — |
| not modelled |
| $39.99 | — | 71%* | #50 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I would love to post a positive review, although it wasn't the first game I thoroughly enjoyed my time with this game. The necron story was a bit campy and predictable but the gameplay felt like pushing an unstoppable force forward to spite the imperials. Then the June Unity patch hit and the game is unplayable. Won't even launch. I get error 6000 something because the popup disappears quickly and nada. I've tried reinstalling, verifying files, updating drivers, everything and none of it works. Until the game is playable again for me it has to be a negative review.
The developers managed to deliver interesting Admech and Necron campaigns with interwoven stories. Good story and voice acting. Fun chess-inspired gameplay, which is quite difficult at higher difficulties, especially at the start and mid. Both campaigns dragged a bit at the end for me however. Therefore I give it a solid 7.1 / 10
Сырой брошенный на произвол продукт, который никому оказался не нужен, особенно разработчикам
It's different from mechanicus 1, but doesn't mean it's bad
Necron campaign was cool for awhile but the ending was lame. Faustinius has way too much plot armor.
♥♥♥♥♥♥♥♥♥, what a broken mess of a game...everything fun of the first one is NOT present in the second. The voices are just awefull, the runs are boring, and in the end you just have nothing left and you have to do the whole thing again. And the music. The music from Mech 1 is now in memes across internet. The music of Mech 2 is just garbage. What a waste.
This review is a complicated one. I DO like this game on the skirmish map and prefer it over Mechanicus 1, but the systems around the game are worse than the first game. I played it start to finish, starting with the Necron campaign. Unfortunately, I'd advise AGAINST doing this because the story makes alot more sense if you start with the Mechanicus, as the two campaigns are actually two sides of the same story from Faustinius and his Intervention Clade and Nefershah and her Royal Court. The Necron campaign is significantly easier than the Mechanicus one, so if you are familiar with these kinds of games, I'd ramp it up to Tactical difficulty minimum. I beat the Mechanicus campaign and the Epilogue on Tactical and especially early game it was rather challenging. Something I especially love over the first game is that you are commanding a single Tech-Priest who is supported by multiple squads of menial troops which 3 years into the Tabletop hobby is far more accurate to how the Mechanicus actually play compared to the first game where you have 6 Tech-Priests running through an entire tomb complex steamrolling every Necron that moves. The upgrade paths for all of the Tech-Priests also feel good and it feels like once you acquire all of the possible upgrades that it feels like several builds are possible with each Tech-Priest, especially Videx (sniper build with a nuke ability for one of his troops or full ritual build to control the battlefield). Both campaigns have a similar issue, an issue I'd argue is due to one of the series' upgrades: the voice acting, and the fact that both sides have voice acting, not just the Necrons. The voice acting from both sides is quite good, and while alot of people miss the Lingua Technis (and from what I heard their stopgap solution is quite bad) from the first game, I embraced the voices that were given, even if there were some unexpected directions they took (for example, English Rho sounds more like Lingua Technis Faustinius). As a consequence of more voice acting, the side missions that were plentiful in the first game had to be replaced with more generic missions with more generic dialogue, most notably the territory expansion missions, as I didn't particularly mind the Defense or Assault (tomb complex/forge city) missions. A point of aggravation is the fact that the game does not have good onboarding. What I mean is for example, is oftentimes the advice devs gave for new players is not something you can see in game, which I will say here: When playing through the campaign, you should level up 3 characters (for Ad Mech I'd recommend Videx, Captrix, and either Rho or Khepra, Necrons any of them are good, but Phekon is insanely strong), using your other two lords/tech-priests use them to fulfill the easy "send them to do thing missions". Another thing is while the combat is far better balanced than the first game (in the first game, you could delete god by building anything), the systems around it are worse. Early game, Requisition and Living Metal are actual concerns and something you had to manage but once you get to the early-mid game it basically doesn't matter. The strategic map gives the illusion of choice, because you can complete everything in a reasonable time frame anyways. In Chaos Gate Daemonhunters for example, you might not be able to complete some missions because of your position on the map and the time you have usually only lets you complete at best 2 missions so sometimes you might have to just let a mission fail because you can't reach it. No such choice exists in Mechanicus 2, and is definitely a missed opportunity. Perhaps if there were random events that forced you to give up requisition or have more of your team go away and be forced to skip your turn (there should be a skip turn button btw, let me send all my characters on side missions and skip turn to resolve everything). Another point of aggravation is in the Adeptus Mechanicus campaign with the random units. It doesn't make alot of sense that while each Necron Lord has a set list of Necrons that they can unlock with levels, the Tech-Priests have to deal with a random selection of units for all of their missions. Sometimes you want to run Rho, but you don't get any Heavy units (Kataphrons or Kastelans), sometimes you want to run Videx, but you don't have any Electro-Priests, sometimes you want to run Captrix, but you don't have any Sicarians, etc. If each Tech-Priest had a pool of 12 units to choose from that they unlocked and upgraded over the game it would be better. The random traits can also feel bad because sometimes you get Ruststalkers with Perfect vision (ruststalkers can't shoot), or level 3 skitarii with only health or movement upgrades. It just feels like if the game had a bit more time this issue could've been fixed. Like for example, Khepra's Skitarii could have Advantageous position, +1 move, and improved dodge while Rho's Skitarii could have +1 Defense and true grit. While I did praise the feel of combat and the skirmish map, I do have a few issues with it. 1. Triarch Praetorians are a pain point for the whole community, especially if you are forced to deal with 6 of them. Their dive deals insane damage, they always target large groups, and the pistol variants can deal armor crush AND defense down. Yes the "target large groups" bit CAN be exploited but some deployment maps make this rather difficult, especially if you have more units you can deploy. If the deployment maps were expanded just a bit more that could help with that. 2. The enemy variety in the side missions does not go beyond a certain point. Like as the Adeptus Mechanicus the most you might fight is a single Lokhust heavy destroyer supported by 6 praetorians. Letting the difficulty ramp up as you got more and more upgrades or as more and more turns pass would have been nice, like having to deal with something like an endgame Phekon army (4 Deathmarks, 3 LHDs) or something like that would have been interesting. You also rarely see Canopteks of any kind through most of the game it feels like except in main missions. 3. Mission variety felt rather low. More missions where you have to escort something, reach a destination with your Tech-Priest, or Assassinate something, but also holdout missions (survive for X turns) would've helped especially with Side mission variety, especially if there were choices in between skirmishes to do so (like calling in for Archaeopter support and so you have to hold out for X amount of turns until they arrive). Would I recommend this game? A tentative yes if you would like to continue the story of Faustinius and the Tech-Priests that conquered Silva Tenebris or just wait for a sale. It's a decently fun game that is actually challenging on higher difficulties plagued by a few design decisions that prevented the game from being great. Overall I'd give the game a 6.5/10.
Impossible. Heresy. Unspeakable. Heresy. Heresy. Terrible performance, very little player agency and customization. Annoying enemies and a lot of minor issues that make Mechanicus 2 a heresy of a sequel. The soundtrack is very nice, but not as good as the previous game's OST.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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