
Enter the Chaos-infested Caligari Sector and purge the unclean with the most powerful agents of the Imperium of Man! W40k: Inquisitor – Martyr is a grim Action-RPG featuring multiple classes of the Inquisition who will carry out the Emperor’s will.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 15 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19.5Kreviews | 76% | — | $21.2M |
| $49.99 | 5.8Kratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
el juego esta bueno pero el emperador se olvido de optimizarlo.
当年玩这组的范海辛时我说这组的刷子最大的亮点是剧情,而本作虽然没有像范海辛那样打完剧情就可以直接扔多少还剩下点重复游玩的模式和价值但最大亮点害是剧情,不忘初心了属于是。 冲着圣者(国教牧师)职业回的坑想体验下正儿八经的审判庭小队,职业本身强度在线(常驻600%增伤武器还带位移跑图相当舒服)但如果你想玩传统的只点地板召唤流那就要面对:缺少大范围常驻BUFF技能;随从只有缺斤少两的猴版装备;随从只能原地长按复活;只有一条和随从强相关的技能树;不仅没有能给随从直接增益的专属装备而且居然连词条都没有只能通过镶嵌物补(镶嵌物还是蹭人机械神甫的)。 以至于体验诡异的像单人联机,中低难度下是四个大佬带飞你在后面捡捡战利品,高难度是四个睿智躺板板完事全靠你自己释放神皇的怒火(一键清空BOSS压制条还是太哈人仂),不得不说体验确实还挺独特的。 传统召唤还是选神甫吧,但神甫的问题是独立DLC导致少前五章以及肝的吓人,装备一级一级往上填简直是第二个塔罗牌,圣者则可以刷远征到90随便凑一身安逸的躺过中低难度。至于其他职业面临的主要是翻译问题,如果不逛贴吧你就要时刻面对这个玩意到底算哪种玩意的尴尬境地。 [b] (含剧透) [/b] 剧情是行商浪人前战锤游戏第一,厨力放出的结果是有一大堆星球介绍和文本可读,虽然时常伴随三种翻译打架(包括水平颇高的“高等哥特就是要用文言文”经典翻译、平铺直叙能看懂就得的一般翻译以及摸不着头脑的纯正机翻)但结合贴吧剧情梳理并没有理解上的问题。整条主线也详述了审判庭的行事作风以及十分有说服力的证明了审判庭为何不可或缺并且不可避免的包含了: 1.无奈抉择的必要代价之一是把盟友变成了敌人。 2.势力冲突:机械教未经审判庭许可甩灭绝令(盟友的盟友不是我的盟友),官司打到神圣泰拉完事高领主和稀泥。 3.突破天际的异端数量:虽然流程里你能走清教路线见谁崩谁但主线还是激进派为主,船上那老几位个顶个的重量级。 4.日常刷脸你顿哥:随着时代变化大掠夺者先生从当年DOW那个略微有点逼格的大黑影成功便乘喜剧演员,玩下来只能感叹你顿哥哥招人是真不容易,CSM各有各的疯,喜剧演员算是全赶上了。 5.第三倒霉的肥宅:不知道是因为授权费便宜还是性癖原因肥宅那几年总是被连番暴揍,这次是手下一大不净者给人捆了当千年干电池有家不能回最后好不容易出来喘口气台词还没说呢就被除外了。心慈面善你肥宅:“这合理么?”某个叫爹代打的黄毛:“这才哪到哪。” 6.第二倒霉的豆芽:没有按照预言以身入局、面对帝国表现出了以豆芽水准的低声下气、一点大计划都没有只为了活着。结果先让机械教灌灭绝令再被主角图中间还让丑角卖,主角虽然手没软但半道也确实没绷住,不过反正是异形将图就图也没所谓。 7.第一倒霉的老中医:告儿你别不服气,拿你老中医的东西那是看得起你,想当年咱帝皇爷还从四小贩手里弄来二十号大只佬呢,优良传统懂不懂!不服您往黄金王座那儿告去! 8.大的要来了:典中典之泰伦先遣队,非常的grim非常的dark。豆芽:“我死了你们也别想活着!嗨嗨嗨预言来了嗷!” 支线则更具亮点,印象最深的是SM支线,一条设定就解决了诸如“为什么全团都对审判庭毕恭毕敬(鸭子:这么怂的么?哦不是主角啊那没事了)以及为什么一个主打小秘密的团会蹦出个手痒到成天搁那儿“异端,想图”的莽夫(但不能说没脑子,为了更好的图掌握了一大堆敌人信息)”这样的问题。 还有最关键的“有些秘密之所以是秘密不是没有原因的,审判庭除了探究秘密更重要的是守护秘密”,单这破事也就主角是帝皇神选图CSM比基利曼都快最后才勉强给屁股擦上,换成一般通过怕不是又能写Grim DDDDDDDDark短篇仂。 额外的:本作呈现出一种典型的小作坊锤游特质,就是“忠诚本身就是奖赏”那种。毕竟你在本作真能实现“焚灭异端,攘除变种,净化不洁”,当然用大白话讲就是有比没有强。
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Hungarian, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 898 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a fun hack-and-slash game. Lots of powers, weapons, buffs, etc. It sounds strange to say this, but it does have some surface similarities to Diablo, or rather what Diablo WANTED to be at one point. Is it perfect? No, but it is loads of fun and on sale is a great value for the price. I think I got all of the expansions plus the base game for about $15 total. Not bad at all. Once you get past the first five missions, you can even play co-op. You need to both have access to the same mission to do it, so be aware that the missions are not perfectly linear for all characters. You can get access to missions in a different order depending on which character you play as. There are presently five main character types available, and each one can be loaded with a different set of weapons, armor, and accessories for buffs. 8/10
[h1][b]身為帝國至高無上的審判官,挖掘神秘戰艦「殉道者號」的秘密[/b][/h1] [h2][b]前言:[/b][/h2] [b]《戰鎚40000:審判官 - 殉道者號》是以戰鎚40K桌遊第8版本開始前後來做背景的一款ARPG,遊戲最大的特色是讓玩家扮演起戰鎚世界中,擁有至高無上權力的「審判官」,同時對於每種職業的設計都有在符合其設定背景下做出職業玩法變化;不過遊戲本身在類暗黑的ARPG玩法上表現的普普通通,又有嚴重的優化問題時時刻刻影響玩家體驗,這都導致遊戲玩起來差強人意,唯有對戰鎚40K這個IP極為熱愛的粉絲,才能在這款遊戲中找到樂趣,以及對帝皇的忠誠![/b] [hr][/hr] [h1][b]掌握生殺大權的審判官,對異端降下帝皇的怒火[/b][/h1] 遊戲故事背景設定在卡迪亞淪陷這個重大事件前後時間點,這時候帝國腐敗日漸明顯,混沌大軍的第十三次遠征正在進行中,而我們扮演的是一位獲得「審判官領主-維克多」給予獨立調查授權的審判官,和被審判官領主徵召的行商浪人「拉格納」一同前往「卡利加里星區」調查由審判庭星語接收到的求援訊號,而這個訊號來源正是一搜失蹤許久且藏有大量審判庭秘密的「殉道者號」,這是審判官領主-維克多一直想徹底調查的神秘戰艦。 因為「卡利加里星區」是開發團隊 NeocoreGames 與 GW 共同搭建的新舞台,所以劇情上有蠻多原創的空間,在遊戲中我們將面對相當豐富的敵人種類,不僅會遭遇人類大敵的混沌惡魔,還有千子、懷言者、阿爾法等叛變星際戰士,以及黑暗靈族、泰倫蟲族等異形勢力,劇情環繞著「殉道者號」發展,這個已經被掩蓋數百年的審判庭秘密,會在調查過程中逐漸揭露,過程中我們能體驗到審判官的些許權力,那種「覺得對方是異端,那對方就是異端」的生殺大權,在每次事件做出選擇後,角色在道德天平中會傾向純潔或激進派系,進而發展出不同的結局。 [h1][b]作為ARPG的不足與優化問題[/b][/h1] 本作整體來說是一款設計很不主流的ARPG,雖然在職業的能力、技能設定上能滿足粉絲對於各種職業角色的憧憬,但是作為一款ARPG來說,角色的移動顯得笨重,武器槍枝的使用會需要舉槍→瞄準→射擊的過程,讓戰鬥節奏緩慢,而所謂「掩體」系統根本就是笑話,當惡魔跟混沌星際戰士都貼臉衝過來了,怎麼可能還躲在掩體後面慢慢射…另外職業的所有攻擊技能都綁定在武器上面,武器還決定了能裝備的技能欄位,這導致你可能換把數值好一點的武器,就要重新調配技能,而所有的武器、技能樹升級都只是數值的微幅增加,相當的無感,可以說ARPG的各方面設計都僅是為了呈現「戰鎚」而已。 而壓倒整個遊戲體驗的更是優化問題,遊戲有諸多會影響效能表現的問題存在,像是根據社群討論,只有「德文」能最流暢的進行遊戲,中文玩家如果發生卡頓,刪除字型資料夾有機會改善(文件>NeocoreGames>Warhammer Martyr>Fonts),而有些人則發現遊戲的引擎過於老舊,會有CPU多核運作不佳的情況,需要手動關閉部分核心,另外記憶體釋放也有問題,有可能順順的玩個幾關就要重開遊戲,不然就會莫名卡頓,總之本作有大量優化問題與對應的解法,如果有耐心逐步嘗試,大致能解決,但無法根除,我自己是最後只剩下記憶體釋放異常無法解決,就變成玩幾場後重開,勉強破關。 [hr][/hr] [h1][b]優缺點整理:[/b][/h1] [h3]✔️優點[/h3] [olist] [*]扮演擁有至高無上權力的審判官 [*]美術氣氛很好的刻畫了戰鎚裡各種場景、角色 [*]粉絲有感的角色職業,符合設定的技能與能力 [*]一段有趣,融入於世界觀的故事 [/olist] [h3]❌缺點[/h3] [olist] [*]優化問題嚴重的影響遊戲體驗 [*]道德系統強制綁技能樹,RPG選擇權因此被限制 [*]非主流的ARPG體驗,人物笨重、掉寶無感、技能綁定、無用掩體 [*]遊戲資源獲得與消耗不平衡,任務重複性極高 [*]職業背景缺少足夠解釋來成為審判官,因而有點出戲 [*]可以任選賽季內容體驗,但是不同賽季的角色不共用倉庫… [/olist] [hr][/hr] [h1][b]結論:團隊做的是「戰鎚」,而玩家期待的是「暗黑」,僅推薦給40K粉絲。[/b][/h1] 雖然本作的劇情沒有什麼太大分支路線,任務重複性又很高,但在各種職業的能力設計上都有符合原戰鎚40K的世界觀設定,所以會讓戰鎚40K的粉絲想試試看,拜死教刺客的敏捷身手、機械神甫的戰鬥機僕,又或是能夠聖人化大殺四方的戰鬥修女會是怎樣的體驗,如果不是優化問題,是真的會讓人想嘗試不同職業的玩法。 整個設定上唯一比較突兀的是這些職業背景在遊戲裡都一律被視作「審判官」又沒有足夠解釋,舉例來說「十字軍」應該只是審判官的護衛而非審判官本人,戰鬥修女更多是輔助審判官的武裝分支,如果故事背景能夠加上對各職業角色是如何變成審判官的敘述,就不會那麼突兀,例如資料片中就有針對機械神甫如何成為審判官有稍微說明。 總的來說,製作團隊是以「戰鎚40K」為出發點來打造遊戲,他們也確實打造出有著沉重、黑暗色彩的遊戲場景,但在玩法方面卻沒有考量市面主流的ARPG玩法有著怎樣的體驗,導致這款遊戲會讓多數喜歡ARPG的玩家水土不服,加上過於嚴重的優化問題更是進一步的讓遊戲體驗變糟,所以我只會推薦給喜歡也很熟悉戰鎚40K背景的玩家,會比較容易找到其中的樂趣。 [quote] 歡迎參觀[url=https://store.steampowered.com/curator/31470152/] 遊戲私房菜[/url] 或是[url=https://store.steampowered.com/curator/31470152/list/172466] 其他戰鎚題材遊戲心得 [/url] 喜歡這篇評論,在請按讚跟關注啦~ [/quote]
[h1]tl;dr[/h1] ARPG using a well known license, Warhammer 40 000: Inquisitor – Martyr has some issues that warrant mentioning. Taking control of a secretive Inquisitor tackling a 5 000 year old mystery is certainly a ride, aboard a Chaos corrupted battleship no less, albeit one marred by limited character development and uninspired itemization. Both sizable flaws for the sort of simple package this is. Still, if a Diablo-style game wearing 40k skin is what you’re looking for this will scratch that itch as presentation does the license justice. Moment-to-moment gameplay manages to throw a life raft to a game suffering from persistently underwhelming itemization, and which of the two you care for more will ultimately decide how much you fall for the final product. STEEL ENDURES. [h1]Full Review[/h1] I have to commend the game for how it uses the license and, well, for having a more fleshed out story than you’d expect. It’s also worth noting Space Marines are not in the focus here as Martyr’s story is decidedly rooted in Inquisition engaging in their clandestine affairs. To keep the story brief: you assume control of an Inquisitor as long-lost eponymous battleship has suddenly re-appeared in space. With it comes the heretical mystery of what a fellow Inquisitor Uther Tiberius was up to to all those centuries ago that prompted a quick getaway. Taking a stroll through the ship’s decks you realize things are not well as there are daemons everywhere, not to mention advanced locks you cannot get past. So begins your mission to navigate the murky waters of the Imperium in order to recruit capable individuals who can help. Tone throughout the game is grim as one would expect considering you’re dealing with shady smugglers, derisive Eldar of all factions and rival Inquisitors who have their own sinister agendas. I did appreciate rare moments of levity, such as when a pair of Mechanicus priests start debating which aspect of the Omnissiah matters more and our frustrated protagonist tells them to “get of his Vox channel”. Speaking of characters they never really go above the archetypal they’re representing, but this is not necessarily a negative. Since they keep chiming in during missions it can become annoying if you can’t stand them. However. This is a story that could’ve been at least a full third shorter if not more considering how many filler missions there are. Don’t worry, there’s PLENTY of actual throwaway bite-sized missions you can clock out in under ten minutes, but what I’m talking about here is critical path campaign progression. I suppose they really wanted a place to cram all those journal entries for investigation experience… which ended up being a source of annoyance. My impression was they simply had too much written material that couldn’t make it into actual story so it exists in this form. Putting that aside, ARPGs live or die based on couple of elements. Far more than any story or writing, it’s the moment-to-moment gameplay, loot-driven economy and classes that are key here. That’s also where real issues begin for Inquisitor – Martyr. There’s an uphill battle for the game pretty much immediately since it has only three character classes to work with. Just as many were added in DLC eventually, but those starting three are; Crusader, Assassin and Psyker. If you know your way around RPGs you can guess what each of them represents. Thing in Warhammer 40k is both melee and ranged warfare play a role which in this case translates to everyone being able to use both. At least in some form and varying advantage starting out since you get to pick a kit as well. In the case of a Crusader, for example, you could use your chainsword but also switch to a bolter. Reason to do that, beyond statistical advantage, is because active skills are actually tied to your weapon class. You generally have a limited “toolbar” + dedicated healing and rare situational ability buttons game will allow in defensive scenarios. Above is the big question and source of consternation for some. Personally? I’m not against the idea. What I don’t like is how character level up points are relegated to choosing your passive bonuses for the dullest percentage increments you can imagine. Allocating attribute points among the three is achieved by doing heroic deeds aka in-game related achievements. Add to that three Perks, devs really loved that number, you get to choose and you’re still just juggling stat increments as they gradually snowball. I wish there were more tangible, active skill choices to be made. You also have to account for your belt and armor deciding what two slots do leaving you in that agonizing “do I go for raw stats or life-saving ability?” dilemma. On the other hand, getting to customize exactly HOW your healing pot works is a great idea. Concept of multiple health bars to get through like shields/armor is not novel, but Suppression aka dedicated health bar against crowd control effects is something I’d like to see more of in action. Beats strictly relying on percentage chance when that stun is going to land and get you killed. For once I won’t leave the worst for last so I’m tackling itemization here. I understand how these games operate. You start doing “runs” where you can get the most time-efficient drops because regular stuff turns useless to you. We have a big problem when 95% of gear is vendor trash while you’re leveling to just finish the campaign. Are you supposed to be doing DLC missions or Void Crusade to get the good stuff? Mind you, this is coming from someone who played as Hierophant and had to equip full retinue as well. Keeping FIVE characters up to date with their gear still left me with basically everything getting sold or salvaged. I also played on +5 level difficulty and loot quality bonus so quantity of drops was not the issue as every mission conclusion meant I had to go back to the ship and dump my inventory. Perhaps this could have been offset if what useful gear dropped was interesting, but generally I just found myself blatantly equipping minute improvements. There’s simply too much granularity in the sea of rainbow loot that they become interchangeable and that Archeotech Relic implant from 25 levels ago was still somehow better anyway. Leaving crafting as a solution provided you care to acquire blueprints and get the resources. Since I brought up DLC, and I have over time acquired all of it, it’s worth giving some remarks without going individual reviews. There are 20+ pieces of DLC with only three bearing mention; Hierophant and Sororitas both add their respective class, and standalone Prophecy which adds Tech-Adept with unique opening as well as serving the role of an integrated expansion for the base game. I would say Prophecy is a must-have since it continues from a cliffhanger ending, but all three boost anemic character choices. Hierophant was entertaining since you practically don’t need a weapon with your four-man retinue being a murder wrecking ball you just point to a general direction and watch mayhem unfold. Finishing on a high note I have to say the game really does Warhammer 40k justice. Yeah, you’ll grow sick of the same tilesets and limited soundtrack, but that just comes with the territory. If I noticed it in under 20 hours, which is NOTHING for the mileage these games get, I can only imagine how someone with hundreds of hours feels about it. Sound effects are spot on and voice acting definitely delivers. Everyone has just the right dose of arrogant, zealous and insufferable, albeit with too much voice modulation at times. I was surprised by the sheer amount of voice acting in general. On entirely unrelated note you also get to control an Imperial Knight mech in couple of levels for MAXIMUM JANK.
As a Diablo fan, I was aware of this game, but I put off playing it for nearly a decade. I just figured it was a 40k Diablo clone. Turns out, it is a 40k D3 clone, but it is really, really good. I have finished all of the main and expansion story lines and loved every minute of it. If you are a 40k fan, this is definitely worth playing.
Good ARPG in Warhammer40K setting. Enemy factions are represented by Daemons of various kinds, Rebels, Chaos Space Marines, Aeldari, Drukhari, Tyranids. I really enjoy the idea of skillsets tied to certain weapon types (i.e. every weapon type comes with its own skillset). Ranged combat dominates melee somewhat (and it is safer). The game is certainly not an AAA experience and you can feel the budget was quite tight but it is a labor of love nevertheless. Side missions are randomly generated as a combo of scenarios and maps, so the gameplay does feel quite repetitive over time, but same can be said almost about any Diablo-like.
Lag of instructions and lag in camera pivot and movement as in they just keep going after you're lifted your finger, drives you CRAZY!! This is a real-time game 1 against 30 enemies, this type of bugs is UNACCEPTABLE! Uninstalled.
Сначала кажется, что это вполне неплохой диаблоид со своей атмосферой Warhammer 40,000. Первое время весело бегать, выкашивая орды ереси, которая эффектно разлетается в мясо. Но спустя пару глав понимаешь, что ждать от игры больше нечего. Миссии, локации и боссы однообразные и унылые. Для разнообразия дали пару раз поездить на неповоротливой и медленной технике, но это точно не плюс игры. В эндгейм-контент, который обычно и является только началом подобных игр, я даже не стал пытаться играть. Мне с лихвой хватило основной кампании и трёх дополнительных сюжетных линий. Поиграть в игру можно, если нравится гринд ради гринда, чтобы гриндить после гринда. Но рекомендовать однозначно не буду.
Unfortunately I can't recommend this game if you are planning on playing in multiplayer / co-op with some friends. These issues might not be applicable for single player, but this is a co-op only review so keep that in mind. I'll start with the worst offender. If anyone from the party crashes / freezes / has to reconnect to the session for whatever reason, someone will lose all their items (and the freeze in particular happens quite often it seems). From our experience so far, that someone seems to be mostly the host. If Friend 1 disconnects then reconnects, the Host will lose all their items obtained prior to Friend 1 disconnecting. This happened to us at the end of a Void Crusade so needless to say, the host (me) lost all the items except for some Chests which were opened after Friend 1 reconnected. If you have played any loot driven game before then I don't need to explain to you why this is a gamebreaking bug. And unfortunately this seems to be an issue ever since the game launched; a search in the forums will find threads about this dating back to 2019. Some people have reported that the game should give you your items back in your stash in such cases, but that never happened to me and we've had this happen to us twice. We don't plan to stick around and test it for a third time and opening a ticket to support to "pls give us our items back" each time we encounter this issue doesn't seem like a good solution to such an ugly bug (but props to the support team for trying). Another smaller issue: once the Psyker class reaches high Warp Heat, one of the negative Warp anomalies is a tornado that slowly follows the Psyker. This tornado can cause the entire screen of players to go black for all players connected to the game, depending on the angle of your camera, due to a visual artifact / glitch. Not a huge issue you'd think, but in the heat of the battle this happens more often than it should and it's very annoying to not see anything. There's some other smaller annoyances but they would all be passable if the core of the game worked as expected. A shame I can't recommend this since otherwise I believe this is a pretty solid 7/10 ARPG, maybe even an 8/10 if you're into Warhammer 40k. But what's the point in playing when there's always the danger of losing all your hard earned loot at the end of the day. Give it a try I suppose if you plan on playing solo, but stay far away if you want to play with some friends only.
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