
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 914 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've never put down a game due to story. I always try to finish and tough it out to see how things play out. But honestly I've never met a in game character that had me more annoyed than this game has. It's almost infuriating having to play the game just to hear this character being so ♥♥♥♥♥♥♥♥ annoying. Game is great and if you like XCOM, you'll like this, but honestly I can't recommend it myself.
Had zero interest in continuining after running into one of those "protect the servitors" missions. It's unfair to the point of being insulting, the developers obviously didn't put enough effort into playtesting it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
150 horas de jogo, acho que posso falar um pouco sobre ele... a ideia é boa e tudo mais, o estilo é interessante, mas a dificuldade escalona em níveis estratosféricos, armadura se torna inútil com a maioria dos inimigos ignorando ela, a recuperação dos cavaleiros é muito lenta, os recursos são extremamente escassos, os eventos tem respostas negativas sem sentido. é muita punição em um jogo só e as missões podem levar 1 ou 2 horas em 1 só, para no final vc ser totalmente cercado de inimigos q não param de aparecer... o tempo q leva para matar um grupo de inimigos aparecem 2 ou 3 grupos de um portal de warp.
Very fun X-COM like. This game takes the aproach of a small squad of just 4 members that fight against enemies that will always outnumber them. But will gain the edge by quality. Contrary to X-COM there is no RNG in shooting. Meaning both your and the enemies turn is more predictable. I would recommend any player starts their first campaign on standard difficulty, even if they have experience with X-COM likes. This game has its own quirks which you need to experience first, before you jump into higher difficulties. The story isnt a masterpiece, but still very good and especially shines with great characters.
As an XCOM and Warhammer fan i loved this game. Be warned though, this game would be enjoyable for most (including myself) on the easiest difficulty. It can be quite unforgiving both in terms of the missions and the random events on the strategic map.
Stopped letting me play it when I went offline. That'll teach me not to check for this Denuvo nonsense. I'll know better next time, but for now? Don't support this anti-consumer trash.
Sighs Well, where do I even start... Warhammer 40,000 Chaos Gate Daemonhunters is one of the best Warhammer games I have ever played, although that is not saying much since the bar is set pretty low. The game has an interesting premise, and it is cool to move around as a Grey Knight, the issue is that I play to have fun and be entertained, and Chaos Gate goes completely out of its way to make sure that is not the case. Combat is basically waiting minutes for waves of enemies to do something, and meanwhile, they will repeat the same dialogue lines over and over again. This not only makes you bored of waiting for your turn, which is very short compared to the 20 enemies you have on screen, but you also end up muting the audio just to avoid hearing the same phrase 60 times in 5 minutes. But it does not stop there, when it is your turn, there is a completely random system responsible for reducing your health, armor, or energy simply because it feels like it, under the excuse that the warp is doing its thing. This also happens on the space map, there are constant events where you must reach multiple points, but the short time window only allows you to reach one, maybe two. The places you cannot make it to turn into a chaos nightmare, and when you finally go there, it will be full of enemies, and you will die of boredom because you cannot actually play as I explained above. To make matters worse, the game goes out of its way to take away your knights, adding wounds and situations that force you to bench them for a couple of days, which translates into 2 or 3 combats without them. Overall, Warhammer 40,000 Chaos Gate Daemonhunters is an unbalanced game that stretches its lifespan with boring, unpolished, and completely unfun mechanics. If you are looking for a game that actually understands what making a turn based tactical game means, go straight for XCOM, not this cheap skin with a Games Workshop license.
这灰骑士就是逊啦
制作组就是一群脑残的低能儿
It's not an awful game, it's just not good for what it is. As another review said, it takes the worst elements of XCOM and Rogue Trader and combines them. A word of advice: Be prepared to lose marines.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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