
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 927 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Vakti zamanında çıktığı gibi alıp bu parayı bu oyun hak etmiyor diyip iade etmiştim ne kadar haklı olduğumu şuan bir kez daha anlıyorum. Oyunu (DLC) dahil 50 centten aşağı düşmediği takdirde almayın güzel kardeşlerim. Bu adamlara her kuruş haram. Öncelikle oyunu bir tur based manyağı olarak, milletin AAA UUUUU WARHAMMER 40K GREY KNIGHTS HIAAAAAĞĞ yorumlarına aldanıp aldım. Keşke yapmasaydım. Oyundaki temel mantık 3 Action pointiniz var tur başı. Karakterinize göre artık range/melee attack , granade, heal, aoe skill vs harcıyorsunuz. Mana tadında warp pointiniz var. İlerlerken düşmanın yakında olduğunu fark ediyorsunuz ufak bir daire içinde gösteriyor. Fakat oyuncuya 15 birim uzaklıkta line of sight varken combat triggerlanır gibi güzel infoları tutorial'ımız bize sunmuyor hayatımda gördüğüm en boş beleş tutorial. Muazzam bi karakterle başlıyorsunuz fakat sütun falan yıkıp dandik bi fight yapıyorsunuz ggwp. Oyuna dair hiçbir şey öğrenemediniz. Oyunu anlama-öğrenme, aksiyon puanlarını harcama, cover/half-cover falan derken kafadan bi 10-20 saatiniz gidiyor. Çok zoor oyun. 25+ senelik oyuncuyum Hard'da başlayayım ne olabilir ki diyip normale alıp en son **kerler diyip hikaye moduna çektim o derece öfkeliyim dgfkl. Şuan başarabilirim ama ne fayda campaign tekrar oynanacak bir campaign değil. Hikayesi son derece bayat. Karakterler bayat. Bölümler/görevler bayat. Hikaye şu: "Beyler evreni çiçek-böcek-virüs sarıyor bundan kurtulalım. 3 görev çeşidi falan var base koruma, çiçek yok etme, tohumu taşıyan adamları yok etme. Bu kadar. Gelelim karakterlere. Oyun size base Interceptor (teleport atan main dps melee god) , buna action point bataryası olan tanky Justicar, onları uzaktan destekleyip kol bacak snipe'layan Purgator ve buff heal basan Apothecary tüm oyunun mantığı Interceptor'e buff basıp bam güm kesmece. Build çeşitliliği yok oyun bildiğin müsaade etmiyor aksi halde muazzam eziyet çekersin. Bu arada heroyla falan oynamayı bekliyorsanız çok beklemeyin 5-6 hikaye bölümünde falan hero var 1 adet... Karakterlerimizi lafta customise edebiliyoruz.. 20-30 karakter slotu var 2-3-5 adet interceptor alabilirsiniz ekibe yaralanıp ettiği zaman yerine oynatmak için ayrıca. 4-4 olarak en az 2 ekip kurmanızı öneririm son bölüm için 8 kişi lazım. 10-15 quest yaptıkran sorna DLC unitleri Assassin'ler açılıyor her biri unique skilleri ve tipleri olan muazzam karakterler ama maalesef knight'larımızı etkileyen bufflardan vs faydalanamıyorlar takımı komple teleport ettirme skili var assas bundan faydalanamıyor. Neden? Çünkü şovalye değilsin gardaşım bizler grey knightlarız. Daha sonra techmarine ve dreadnought(devasa bir abimiz inanılmaz keyifli mapi birbirine katıyor.) açılıyor ama dreadnought sadece belirli görevlerde katılıyor 5. olarak ekibinize. Oyuna puan vermemi sağlayan şey bu 2li ve assaslar yeni DLC'ler aksi halde cidden yok.. Olmamış. Az daha ilerleyince 4 class daha geliyor :)))))))) Çöp ordusu desek daha doğru olur. Purifier: "Ateşle yakacam lan sizi zombileeer" , Paladin: "Tank benim yoldaş" justicar yokmuş gibi. Chaplain denen bir buffer ve Librarian denen yine oyunu kırabilen mass teleport atan bir class düşün. Oyunda hızlı olmak zorundasınız. Her tur yukarda bir bar doluyor ve size çeşitli debufflar ve zorluklar çıkarıyor. 13 class + 1 Dreadnought. Son DLC unitimiz Garran Crowe dayım var. HERO(!) kendisi. Max level geliyor sizin bi karaktere exp kasamamanızı sağlıyor slot kapladığı için öyle kral bi dayımız elde alevli kılıcı ile şekil yapmaya gelmiş. Güzel karaker ama son bölüm harici kullanmadım. Oyunda geminizi upgradelemeyi unutmayın. Kalkan ve silahı mutlaka yükseltin yoksa Dread Fleet eventlerinde gemi canınız bam güm gider ya da başka şeyler kaybedebilirsiniz. UI'ın güzel yanları var ama inanılmaz basit şeyleri unuttukları olmuş. Parti UI'da WP takip olmaması gibi. Bence fazla bile yazdım bu leş oyuna alacak arkadaşlara bol şanslar. 2/10 o da karizmanın öz oğlu Garran Crowe için.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 928 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Великолепно!
I got it on deep sale, and it's worth the $5 for a fun tactics game. I think I would have been disappointed if I bought this on release. The difficulty curve is very strange. I played on Ruthless, and early game is crushingly difficult, which is good. At one time my entire roster of knights was wounded and needed to be repeatedly cycled into battle. By late game though, most of the time I was defeating enemy pods without them even having the chance to take an action; this was mostly through the use of the Librarian group teleport and the absolutely broken mechanic that is stunning / executing / gaining AP on your entire group. Between that and regain AP on crit abilities, I would sometimes end turns with more AP than I started with. This flips around when you get to the final boss fight, which is somewhat difficult again, though this is only because it is around 5x longer than any other mission in the game so your WP and grenades run out super early in the fight and you have to rely on more sustainable abilities. It was nice that the game ended with a fight that was actually threatening though.
This is a hidden gem in the turn-based tactics genre. There's a surprising amount of depth to the skills and combat scenarios. However, this does mean the difficulty is very high unless you interact with all that depth, and the learning curve can be steep. Each mission will see your team of 4 Grey Knights against a much larger force of plague-ridden foes. You have 3 actions per knight each round, which you can use in any combination of moves, attacks, and skills. You also don't need to use all 3 actions at once, allowing you to switch characters between actions to better combo between them. I played most missions with a group of 4 different classes, giving a large variety of skills to adapt to each situation. It was common to kill ~10 enemies in a single turn, giving a very satisfying feeling of taking on overwhelming forces and living to tell the tale. The armour system is interesting, where you regenerate armour between turns. This means you'll be trying to spread enemy damage across your units. As a result, unit positioning is everything. Save scumming is inevitable though, as one round with poor positioning can make a mission go sideways very quickly, and with missions frequently taking an hour to play you won't want to start over. One of the more unique features is the death system. Downed knights only die permanently after being downed in multiple missions. They even recover with mechanical augments that improve their stats after being downed. This turns sacrificing a knight or two to complete the objective into a big-brain move. By mid campaign the resource gathering missions do get repetitive, and the 40 hour campaign is no small undertaking. The UI can be a bit clunky, and the difficulty will not be everyone's idea of fun. That said, I had a fantastic time and would recommend it to fans of turn-based tactics games. Maybe don't use this as your first foray into the genre though.
Тут небыло никаких Серых Рыцарей. Вы что то не так поняли, коммисар! я вообще ни разу не слышал про такой орден! ПС, Игра отличная, Х-ком но в вахе, что может пойти не так?)
I do recommend this game for people who first like turn based tactical combat and second like the universe of 40k. Its a hard game on first approach, played nearly 400h and had to restart the campaign around 10 times on difficult level (just above normal) just because I failed to understand some key mechanics and tried to play the way I thought I should play it.. I wont lie, on level above normal difficulty you have to resort a bit of savescuming both in combat and on the strategic map but that has been taken into account by the developpers to base the level to very punishing difficulty at the start of every campaign.. I really thought the game unbeatable at first, especially the first bossfight because I really thought it impossible to overcome, but you have to actually adapt to the game, the game wont adapt to your playstyle, this game is made for real tacticians and strategists (and at some point savescummers too), not for ego wanna be generals, you have to think of your errors and what you should do differently.. allow me to give a hint: like taking "silence" may buy you enough turns to save the day if you feel it impossible to beat the boss, sacrifice some knights to attract attention and hold position, most important is not the survival of your knights but the way the encounter has been planed because, you walk actually into a setup and the final result counts.. I admit I hate taking wounds and losing resilience, I really worked so hard to actually restart when feeling I could have done it in a better way, with diffents skills, then remodel the knights once I saw that those skills were of lesser importance on the rest of the campaign, to have the best possible outcome.. I avoided the appearances of chaosgates (a map I felt like beaten above I could ever handle) by understanding what to upgrade first on the ship (speed to reach a maximum of blooms and experience to get your knights skilled as fast as possible) .. I do agree with other critics that the game has some issues in balancing as they added dlcs and all you will read is true, theres a general feeling developpers gave themselves a maximum to make a good game but somehow lacked more time to really got a very balanced game including all the dlcs and mixts of dlcs you add.. but its doable (and gets easier with high level knights on hard difficulty level) if you turn off the dlc reinforcement ennemies for example when starting the campaign.. so yeah its a game you need to test, adapt to.. you need resilience like your knights and you get to beat it.. the story is good, not too many surpises within the story itself, rather more a classic in wh40k but still plunges you into this unforgiven universe, .. talking about surprises, I found it interesting that the plot seemingly linear at a point (without spoilers) plunges you into direct action where you dont have to lose time anymore once you, trigger it..
The game is very difficult and somewhat poorly balanced. I have completed the hardest challenge Master tactician mode, legendary difficulty with duty eternal DLC and these are the pros and cons for the game: Pros: -The story is pretty long and fun. -The game is very difficult. -Bossfights are really well done. -Bloomspawn and bloomspawn spreader missions are very fun to complete. -Knocking enemies out of the map is very fun. (DLC) -Dreadnaught is amazing addition. -Really cool enemy dreadnaughts. -Boarding missions are quite fun. -Many dlc story missions, very fun. Cons: -Defend servitors missions are very badly done. Do not play them, they take ages to complete and have a thousand enemies that will wound your knights. -Sometimes too large maps for bloomspawn missions. It's very tiresome to run to all 3 corners of a huge map to destroy 3 trees. -Classes are very badly balanced. Only Justicars, Interceptors, Librarians are needed to win the whole game. Other classes are irrelevant and are worse in every aspect (expect assasins from dlc are quite good). -Morbus gate missions are a slop fest, defending for 7 rounds is boring after having to walk for so long. -Enemy attack ranges are not shown, very annoying. They have 3 ap but cannot do attack and move with 1 ap like player can. It should be mentioned somewhere. (DLC) -Techmarine sucks. -The dlc enemy plaguemarine with an armorbreaking gun is the worst designed enemy in the game. He can throw a grenade with armor break and destroy all your cover, he can shoot you and break ALL of your armor which is very annoying. He also deals more damage than most elite enemies which is ridiculous. Every fight is essentially focused around killing all plaguemarines with armor breaking guns. -Dreadnaughts smokescreen not lasting for 1 turn (maybe bug?) is very irritating. -Warp effect "reduces your max ammo by 1" is bad design for assasins dlc. Sniper assasin needs to have 2 ammo for oneshot ability and if you are unlucky you can lose your ability for the rest of the stage. Still though I like the game very much. Very fun challenge.
High Speed X-COM + 40k.
GIoco fantascientifico ambientato nell'universo di warhammer 40k, dove interpretiamo il comandante di un ordine di guerrieri potenziati geneticamente che combattono con i demoni del caos. Il gioco ruota intorno a una storia epica e a centinaia di scontri a turni tra truppe fantascientifiche. In breve il gioco è ben fatto, ma la storia è prevedibile in modo imbarazzante, e gli scontri dopo un po' ti accorgi che in realtà sono ripetitivi e ripetitivi e ripetitivi fino alla noia estrema. Consiglio solo agli appassionati di WH40K.
Первые впечатления пока очень положительные...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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