
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Несправедливая сложность. Каждый ход на твою команду из четырех калек сыплятся бесконечные враги, дебафы, у врагов по 8-10 брони, а у твоих каличей в лучшем случае 4. Даже на низкой сложности игра практически непроходима.. Не повторяй мою ошибку, НЕ ПОКУПАЙ эту игру.
It's okay game to pickup with major discount (less then 10 euros). The game feels clunky to a point of annoyance, even with the little things like lack of mini-map. Which would be helpful with some of the missions. And poor explanation of mechanics of the game, as stunning enemies doesn't even make them skip their turn, which is counter-intuitive. But instead is a opportunity for a special melee bonus. Even find little things weird like level cap being at 9, which seems rather odd number and not enough to fill the entire skill tree. So if you happen to allocate in order to build up for a specific skill, then you might have just basically wasted entire level. So now you have to either reload save or put the knight on a bench to respec it. The resource system is annoying as you can accept challenges to gain bonus resources, but you have to go huge amount of hassle for some of them. For example no grenades for a mission and if all units have grenades, so now you have to go through a LOT of tabs to remove/replace all those grenades. Also the X-COM flaws like dragging things out a bit too much with one-by-one movements and the button to accelerate doesn't speed it up enough. And you have the enemy reveal where enemies get free movement and actions when revealed and sometimes end up being really annoying, as it's entirely outside of players control. EDIT : Word of warning for those whom purchase. The tediousness of the game might have you play through entire campaign with only 4 knights. However in endgame devs decided to say "F**K you" to the player and force you to have 8 knights (2 different squads) for the first time. To make matters worse is the endgame cannot be stopped when it begins. So if you play on ironman with no manual saving then you might have screwed yourself over or alternatively have to reload a save from LONG time ago to level up and gear your reserve knights that you might not even have. I could likely still pull it off with my overpowered knights that i have. But this garbage design choice left such a bad taste that i cannot be bothered to finish the game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.8M | 69.7K | 96% | $9.99 | |
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.7M | 28.9K | 92% | $39.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 38K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $28 | 2 | 100% | $0.71 | |
| $2.8M | 2.1K | 53% | $39.99 | |
| $1.8K | 7 | 86% | $7.99 | |
| $194 | 10 | 70% | $0.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is great buy it play rub it on your chest, put it in your eyeballs.
Just finished the game, took about 25 hours to beat. I can summarize it as "Games should be hard, not hard to play". This game is sometimes really hard to play. This game is still a recommend but there is a lot of buts. Story: Nothing mindblowing but just good, I enjoyed it, some very nice moments, cool last boss. Visuals: The game looks great and the enemy and environment design is top notch, all the nurgle stuff, teeth, tongues, its all creepy and super well done. Mechanics/combat: Here come the buts. Forget anything you learned in xcom, this game exchanged the hit chance RNG for RNG on literally everything else. Space events RNG, warp surge RNG, enemy spawn RNG, mission layout RNG. And most of it when it happens either asks something you need to prevent bad stuff or just plain does bad stuff to you. I tried my first run on normal and no way sir. I beat the game on the easiest difficulty and even then some missions were just plain nonsense drowning you in enemies and surge bollocks. I pretty much beat the game using what everyone does, teleporting my teams around and pumping extra AP to one DPS dealer using justicars. That being said, I still think its definitely worth playing and I am looking forward to the sequel they just announced.
With the announcement of the next Chaos Gate game I may very well do another playthrough with the DLC. Very XCOM-esque and I have thousands of hours in that franchise.
XCOM with Space Marines and no dice
XCom im Warhammeruniversum. Klingt cool, ist es aber nur bedingt. Ich habe auch keine Lust mehr das Spiel fertig zu spielen... Die Gründe sind einfach, es macht alles ok, aber nur ok. Schlechterer Sound als XCom Schlechtere Storydynamik als Xcom Schlechtere Charaktervielfalt und Waffenvielfalt Es fühlt sich nach einiger Zeit einfach mehr als Arbeit als Spaß an...
The sequel may have more content but this game is the same 2 or 3 mission types over and over again for like 30 hours and a slow building story the abilities start to get stale about 10 hours in so there really isn't anything that holds the game up by that point, it's just bare bones
You need to be a fanatical Warhammer fan to enjoy this game. Not much i liked about it all to be honest, i just lost interest after only 6 hours played. No story to talk about and basic character/squad development. Avoid. Wouldn't even buy on discount. (i did) 3/10
The core systems are solid but the game is ruined by slowness. Every action you can take comes with a slow unskipable animation. You can not queue up new actions for a different knight while an animation is playing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.