
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 11.4Kreviews | 77% | — | $15.9M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just finished the game, took about 25 hours to beat. I can summarize it as "Games should be hard, not hard to play". This game is sometimes really hard to play. This game is still a recommend but there is a lot of buts. Story: Nothing mindblowing but just good, I enjoyed it, some very nice moments, cool last boss. Visuals: The game looks great and the enemy and environment design is top notch, all the nurgle stuff, teeth, tongues, its all creepy and super well done. Mechanics/combat: Here come the buts. Forget anything you learned in xcom, this game exchanged the hit chance RNG for RNG on literally everything else. Space events RNG, warp surge RNG, enemy spawn RNG, mission layout RNG. And most of it when it happens either asks something you need to prevent bad stuff or just plain does bad stuff to you. I tried my first run on normal and no way sir. I beat the game on the easiest difficulty and even then some missions were just plain nonsense drowning you in enemies and surge bollocks. I pretty much beat the game using what everyone does, teleporting my teams around and pumping extra AP to one DPS dealer using justicars. That being said, I still think its definitely worth playing and I am looking forward to the sequel they just announced.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As Of June 3, 2026: Every time it is booted up there is an error message "Missing Overlay DLL". This boots up to a grey screen, that might continue to the game, or, it may remain frozen, locking down your entire Pc, until you hard reset the tower. The devs do not seem to care that this is occurring, according to the many merged threads in the forum Should have stuck with my gut, and ignored it for the unforgiveable sin of having Denuvo DRM.. I have a bad wifi connection, after moving to a new house, and took me several days to get permission to play the game I purchased. I held off buying this for years, awaiting denuvo to be removed. Alas, I went against my own principles, and bought it, for $7. I may still refund it This ♥♥♥♥♥♥ company uses the in game main menu, as real estate for an ad for their upcoming release. This is a disgusting practice imho. Very low class. The prologue waas painful.. You didnt actually learn anything, because it just makes you clock 1 ability, and location. It might as well have been automated. This does not allow the player to absorb anything. So I basically watched 35 minutes of cinematics, and clicking the ability that was highlighted. Ill now have to spend the real first mission, teaching myself how the game works. If the prologue is any indication, the storytelling and the writing is going to be a great disappointment. The art style is cartoony, and egregious for a 40k setting. This may be the worst UI Ive ever seen. Its busy, and very hard to find what its trying to convey, because its all the same color, and loud.
A very solid SRPG
不推荐,基本没剧情就是重复战斗。重复战斗无意义,我方单位数值不够,基本无角色成长。灰骑士能被僵尸打掉血? 不能一刀砍死一片杂兵?
Gear tactics is the better game
I love the theme, it's perfect for WH 40K: music, environment/levels, characters, enemies, etc. all feel like WH40K. :chefs-kiss: Unfortunately, the combat mechanics is really where the game falls down for me. Unsurprisingly, action economy just absolutely dominates in this genre, which is why most games are very strict about bonus actions, bonus movement, etc. Chaos Gate makes it too easy for specific classes/builds to move very far or take extra actions. Combined with damage being high - i.e. NOT killing as soon as something spawns is very punishing - means I felt compelled to lean into those classes/builds. I found it difficult to experiment with other classes/builds when they were so obviously less effective.
The game has a great concept. X-Com style strageic game with Grey knights. Amazing on paper, but this execution falls SEVERELY short of that. From the start you might enjoy it, you think its harder, but doable, but as you progress, you realize that game punishes you for playing and having fun in it. The difficulty curve spikes up wayy too high for no reason, very hard enemies swarm you extremely fast and the negative stats swamp you constantly. It takes worst parts of X-Com and builds game around them. Do not buy, Only game I ever regret buying.
Pro (singular) +X-Com like, always nice to see more. Damage is resolved as guaranteed hit within range with some chance based active defences or afflictions and fixed damage reduction for cover. Cons -Poor UI, no tooltips for various status effects so you just have to find out what they do the hard way and remember -Tutorial shows but doesn't explain, so even core mechanics have the same issue as above -Lots of unskippable cutscenes, several times per/between each mission -Poor control scheme, basic squad management takes multiple interactions per change -Matt Ward lore. Just the lamest crap ever put to paper, takes 6 hours for Donut Steel Draigo to deus ex machina you out of a bloated wave defence mission -Poor missions variety and frustrating execution. Completed the primary too quickly? You'll be extracted before you can do the optional secondary and lose resources for failure. Gotta defend some NPCs? They'll remain in 3 separate locations and will wander out of cover on their turns -Frustrating movement. Similar to x-com you start combat once you see a pod but it's kind enough to give everyone their full actions back. However with 3 action points, all of which can be used for movement, this can result in a very split up squad at the start of the fight unless you painstakingly move each dude 1AP at a time. Just time consuming -Matt Ward's lore again. Call me a grognard but Christ it's just so lame -Narrative does not reflect mechanics. You're a crippled strike cruiser isolated in a rapidly spiralling system but Titan is very kindly shipping you individual knights and even individual bolters after each mission. The Chapter Master dials in like the X-Com council and there are some neat choices-matter dialogues you can pick but they just chew you out for not fixing it sooner because there are other fronts that need you but, again, he's somehow posting you individual weapons, like the Navis Nobilite are picking up Evri jobs TL;DR: As other users have succinctly put it: A game should be hard, not hard to play
美术很好,但是数值不知道是哪个傻逼设计的
i would not recommend. i just wish i could get the dlcs on console but you know they completely forgot about them. i feel bad for those who bought season pass and only got a 5 dollar hammer
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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