
Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 2 → 3/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $44.99 | 14.8Kreviews | 77% | — | $15.8M |
| $44.99 | 1.2Kratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有点牢了说实话,好评纯靠美术组拖动和ip加成。 开局打恐虐,然后遇到纳垢,以为要给4种混沌都打一遍,最后发现主线全是干纳垢,有点乏味了。
Be careful buying this, the difficulty is really off here. I played this game after it appeared and loved it. On "standard" difficulty, missions were nicely balanced (maybe a bit easy). Now, DLCs have appeared and difficulty was tweaked, and on replaying on "standard" difficulty, this game is quite unbalanced, difficult and unfun. I had looked forward to replaying this from time to time, but it seems this will no longer be possible. Atmosphere, graphics and the turnbased combat per se are great, but the weird difficulty curve sours the experience. Edit: Disabling the DLC units in the menu can help a bit with the above problem but this is nowhere explained... In addition, stay clear of "protect servitor missions", these are the worst offenders in terms of bad bad balance, in addition lasting four times as long as other missions, paying less and carrying heavy risk of wounding your knights...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 23 → 4.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean*languages with full audio support
| $44.99 |
| 387ratings |
| 72% |
| — |
| not modelled |
| $44.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I came back to this game after I initially lost interest in finishing when I was hardlocked into a failed campaign. I can't really recommend it, but if you like 40k turn base combat it's not terrible. The warp surge system that triggers when the meter is full isn't a bad idea, but some of the modifiers are just stupidly unfair. If you get the no healing, armor piercing and/or no teleport modifiers, it can make even the "easy" missions nearly impossible to win. The no healing warp surge especially should NOT last 3 turns, that one was an instant game over so often.
Boring, bland, lore inaccurate and most importantly! NOT Chaos Gate! Or even close to it, just a ♥♥♥♥♥♥ reskinned Xcom game
its good but horribly balanced, some missions are too easy some are too hard, certain builds allow you to kill bosses in one turn. doing anything to any knight requires a month+ wait time. big part of these tactic games is growing attached to your troops which does not happen if you have to keep swapping them out because: 1) the knight you were given has bad bad default abilities and resetting them takes 30 days 2) the grandmaster decided he needs your top guy for uhhhh "reasons" 60 days 3) your second best guy is being trained to become a paladin(he dies in training)
Всегда хотел поиграть в пошаговые стратегии и это лучшая по моему мнению.
This must be a game of trial and error. Upgrades are confusingly named and described.... most likely in universe roleplay. Character weapons become useless quickly.... I needed 3 out of 4 characters to kill one minion before the other 5 minions chipped away to critically wound the entire team. You're told to press the attack because you're punished if you play defensively, but your offence is useless as all minions overwatch defensively and "long range" is useless. Storming the beaches of Normandy was a risky move, but if running into fire is programmed to be the only strategy you're given... just surrender and uninstall the stupid game.
El juego esta bien para pasártelo 1 o 2 veces, los DLCs ni los toques son una estafa como una catedral. Muchos salieron estafados porque dieron a entender que podías llevar el Dread siempre que quisieras y resulta que sólo puedes mandarlo en misiones de dificultad Tecnófaga....muy decepcionante la gestión a largo plazo del juego por parte de la compañía.
Every other mission, after a few turns the whole game hangs at end of turn. I tried absolutely everything, found out people have been having this issue since game launched, still not fixed MANY years later. Meanwhile multiple DLCs and even a new game is coming out, but a game breaking bug making it literally impossible to play is still around. I reloaded every single mission multiple times to be able to finish, it took me 3+ hours to get through some missions that would have taken 30 min max without it. My patience ran out, it's absolutely disgusting that something like this can be left in the game for so long. Don't buy games from this studio, this is a disgrace, and voices of customers are being ignored.
能理解所有差评。抗压能力差的参考差评。前期灰骑士打个垃圾兵要死要活,后期虐杀大魔轻轻松松。但是把背景换掉,对战锤世界完全没有任何认知的人来玩的话,游戏性还是合格的。能玩玩。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $194 | 10 | 70% | $0.99 | |
| — | 0 | — | — |
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| $15.8M | 69.7K | 96% | $9.99 | |
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| $15.7M | 48.3K | 86% | $12.99 |