
Lead a tribal warband and time your attacks to the beat of the Wardrum in this tactical turn-based roguelite! Forge a path across a harsh fantasy world full of rhythm magic, face death and strengthen your warriors until you have the power to destroy the dark sorcery infecting the lands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Wardrum is a turn-based rhythm roguelite where you plan and execute your tactics in time with the primal pounding of a tribal wardrum for maximum impact.
Off-beat magic has infected the lands, neighbouring settlements have fallen and it’s up to you and a band of five warriors to keep the beat, venture out into a harsh fantasy world filled with rhythm magic and stop the source of this off-beat threat once and for all.

You’ll need grit, a strategic mind and a feel for tribal rhythms to succeed. Your warriors possess a range of abilities each with their own beat patterns to master. Plan your advance on a tactical grid carefully, find your groove and empower the warband's attacks with rhythm magic. Dominate the battlefields by unleashing devastating strikes, setting traps and pushing/pulling foes into arrow range.

The enemy is powerful and death is certain, but the weakening Rhythm Mother's final blessing allows your warband to repeat the beat and try again, until the corruption across the land is truly vanquished. Each painful loss makes you stronger as you enhance your tactics, power up your warriors and become one with the rhythm. On your run you’ll face new encounters, enemies and battlefields randomised with hazards, traps, ambushes, weather and other environmental challenges. Remember, keep in time to the beat and maybe there’s a chance you’ll survive…

Play your way by choosing the ultimate warband from units such as the warrior, the assassin, the summoner and more. Build your characters by picking new abilities per level up, and equip trinkets found in the wild to create broken builds. Forge custom rhythm abilities that can turn the tide of battle, and challenge the false gods to save the lands!

Deep tactical turn-based combat where careful planning and flawless rhythmic execution can mean the difference between life and death.
Build a warband to suit your playstyle. Each character possesses a unique set of abilities from warrior to warlock or archer to rogue. Level up and unlock new abilities across branching paths, equip 2 trinkets per unit to find powerful combinations and turn the tide of battle with devastating ultimate abilities.
Execute your attacks & abilities in time with the tribal beat to maximise the impact and unleash critical strikes. Be warned, keeping to the beat may be harder than it seems: debuffs such as bleeding, blinding and deafening will play havoc with rhythms!
Adjust rhythm difficulty – If you choose to set this to Easy, the game will compensate for the timings of the beat inputs, making it easier for you to hit those perfect notes and perform abilities more effectively! Easy mode will also make it less punishing to your units when you miss a beat too.
Make use of the battlefield by comboing attacks and hazards: push enemies off cliffs, activate deadly traps, and pull foes into kill zones set by your archer.
Every run brings different challenges. Trek across six distinctive biomes with randomising map paths, navigating through battles, sanctuaries and other events to go toe to toe against dangerous bosses. Face death, learn from your mistakes, upgrade your warband and venture forth again.
All biomes come with their own formidable enemies and environmental dangers—Rhythmstorms, dense mists and unnerving eclipses can hinder (or help) your success on the battlefield.
Encounter a range of over 35 menacing enemies that require careful tactical planning to overcome. Take on fallen gods, battle ancient dragons and other monstrosities in intense boss battles. Your tactical skills will be put to the test.
Can you keep the groove and save the land from the false gods? The Wardrum’s rhythms are calling you…
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
虽然平衡性、优化方面还有些小问题,但以目前的体验来说,已达神作门槛。或许这不会是一个开宗立派的游戏作品,但一定是一部能被津津乐道许多年的佳作。
Delicioso.
Maybe it gets better later on as some other reviewers said. Unfortunately I didn't want to risk losing out on the refund window, but the start just felt so dang slow. The rhythm mechanic was fun and unique, but the actual strategy layer didn't feel very strong and most of the trinkets felt like they made no impact.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[u] Early impression review, so keep in mind that I experienced only the first act of the game so far [/u] I'll talk about the strengths of the game first - [b] TRIBAL MUSIC WITH MONGOLIAN THROAT SINGING AND SOME MARCH MOTIVES, BABYYYY. IVE LISTENED TO THE MAIN THEME FOR 4 HOURS BEFORE EVEN LAUNCHING THE GAME[/b]- ehm, apologies, the soundtrack hit the spot precisely. I'm in no way a music expert, but this soundtrack is both unique and extremely well done. Also, I think I got addicted to the main theme, and probably should seek professional help... The main gimmick of the game is having a "casting" system for each ability as a rhythm game. Firstly, I love casting spells, so i am biased(as all of us are). Second of all, this system is brilliant -the rhythm is very clear for each ability, the transition between the main battle theme to the beat of a singular ability is smooth enough to trip over, and each rhythm represents the action segment of the ability - for example, your archer's basic attack consists from putting an arrow onto the string(press A), then start drawing the bowstring(holding space for about a second) then releasing the string to fire the arrow. The animation is synchronized with the rhythm, and your performance during the rhythm casting influences how potent an ability will be. I provided an example of a basic ability, but the more powerful abilities you'll get during later stages of the game will have more complex rhythm sections. This provides an interesting element to the tactics, and an overall refreshing and very engaging gameplay loop. It is, in a way, similar to Expedition 33 - both tactical turn-based games with an "action" element integrated into the loop. Oh, and all the debuffs applied to your characters will influence your rhythm casting - cunfusion will mix your keys randomly, slow will... let me check... yes, slow the music, the bleed damage can be reduced if you hit a new bleed key during your casting, poison duration can be reduced in a similar way, and so on. All of those mechanics were in the 1st act, so I'm excited to see what's next on the menu And the obvious - artsyle, interface design and all adjacent is immaculate(I love how each character has a unique idle dance animation). But you can inspect that by simply watching the trailer. My only gripe - the text font in the events is a bit dull. But nothing can be perfect Let's focus now on the weaker parts of the game. The "pure" tactical aspect of the game, if we strip away how rhythm casting influences your decisions(combat scenario - perfect casting will kill a dangerous enemy, but if you perform badly enough, they will survive and your low-on-health character will get killed. So, if you aren't confident enough in your rhythm skills, in this scenario a defensive approach maybe better), is decent and rather satisfying - I'm yet to meet anything particularly impressive in enemy design, or an unconventional ability from the playable roaster. That being said, it seems like the game uses the first act as an introduction to the combat rhythm system, and in later acts/unlocked characters will introduce further complexity The rougue-light aspect is decent as well. Just as the tactical part, there isn't any noteworthy problems, it's more of an extreme competition that market provides. Progression of the characters is made by either leveling them up, which increases their statline and progresses them on their respective skill trees, getting new, more complex active or passive abilities, providing some build variety. You also can equip two trinkets on each character, which may provide some peculiar buffs that can synergize really well with each other. You also can create rhythm chains and equip one per character - these chains are the most interesting element of the in-run progression, as they are custom build abilities. Outside of the run, you get nice upgrades to either entire team, individual characters(which include new abilities in their skill trees), new mechanics for the exploration and new characters - overall, you get more variety and substantial buffs, and the acquisition of the meta-resource is also quite fast The story exists. The lore, the premise and the progression are quite simple, so if you come for an engaging narrative, this game is probably not for you. Overall, highly recommend it. This is a unique game, and a very well-made one, considering that it is the first project of the team. I usually want to write more coherent reviews, but seeing how few reviews this game has, I need to at least give this game a well-deserved positive review. I will revisit this later, after completing the game, but for now, I hope that the game will get the popularity it deserves. Good luck, Mopeful games!
If you like roguelikes, super catchy soundtracks and rhythm games, Wardrum brings all those ingredients together in a wonderful and fresh way. The game looks great visually too, and it has a certain feeling of quality and polish to it that speaks of the care that the devs put to it. The pixel art, environments and animations are gorgeous, and the gameplay feels juicy and responsive. I've enjoyed Wardrum a lot, even as someone who doesn't usually care for turn-based tactics that much. Would highly recommend and can't wait to play more!
Such a fun blend of rhythm and tactics, and the soundtrack is incredible. Highly recommend it.
$20 for 55 hours of enjoyable gameplay. Yes, please. Togo is the man.
어떤 무친넘이 이 게임산거 해킹해서 환불한거보고 비번바꿧음 나에게 정말 이로운겜임 근데 ㅅㅂ 아디훔쳐서하는게 이게임환불은 미쳤나;; 이 게임 참고로 개꿀잼임
It's fun-ish, but replayability is low and I ended up quitting multiple times out of frustration because of bugs where calibration gets broken in some events on the map which ends up penalizing your run significantly wihtout you being able to do anything about it. It's been known for a while and nothing have changed. I finished it once, and couldn't finish my second run, because it was too frustrating.
I like it! While the game certainly doesn't have deeper complexity it has enought variety not to be bored till you can complete the game by killing the main boss 3 times. Combos are challenging but not impossible and the enemies are challenging enough without feeling overpowered or reliant on RNG/Luck. Solid game if you enjoy positional turn based RPG's but don't want to play a more complex/time consuming game.
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