
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

WARDOGS is an All-Out Warfare FPS that combines tactical gunplay and combined arms combat with building and destruction mechanics in a large-scale, up to 100-player militaristic sandbox.
The game mode - Inspired by ‘King of the Hill’ - has three teams fight for control of randomized 2x2km ‘Control Zones’ within larger maps. The team with the most players within the Control Zone earns points - the first team to reach 100 points wins the match. The variables in zone location and individual player tactics mean no match ever plays out the same.

In WARDOGS – Every. Decision. Matters.
Every player starts their journey with $10,000. Each life, you purchase a custom loadout from a wide selection of weapons, gear, utility, and vehicles to help your team win the match.
Every teamplay action you perform rewards cash. From reviving squadmates, transporting friendlies to the zone, or controlling the objective. We don’t just encourage teamplay; we reward it. It’s the player’s choice how they want to play, earn and spend their profits.
Cash persists from match to match, so spending big on better gear, equipment, or a vehicle at the right time has the potential to turn the tide of battle and could yield massive returns.


You Choose How You Want to Play & Profit.
There’s no one way to play, earn and progress. Instead, WARDOGS gives players the freedom to take on the Control Zone in any number of ways. Whether you’re a lone wolf helping out your team or part of a dedicated squad, how you approach the battlefield is entirely up to you.
You could chase the 'Hot Zone' to earn double the cash, purchase a ghillie suit and snipe from a distance, or ferry supplies to teammates by helicopter. Additionally, you could choose to fortify a strategic chokepoint by building your own forward operating base, or if you're feeling destructive... man an artillery tank and rain down destruction on the enemy.
There are no set rules of engagement. It’s ultimately your choice how you want to approach the battlefield.


Bring the Chaos to Tactical Warfare.
Destroy apartment blocks with rocket launchers or tear your way through towns in heavily armoured tanks. The world around you reacts to your presence. Conversely, strategize with your teammates to build upon and fortify key locations within the map for a tactical advantage.

Every Moment in WARDOGS is 100% Player Driven and tied together with local voice chat to either talk tactics with teammates or troll enemy players. This is not another ‘Battle Royale’. This is not another ‘Extraction Shooter’. WARDOGS is a new Tactical take on the All-Out Warfare FPS genre that rewards decision making, communication and teamwork – and allows you to play how you want within a modern militaristic setting.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 70.3Kreviews | 80% | #2 | $148.6M |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1356 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Complex team based large scale combat game where three teams fight to maintain control of a moving hot zone and can control the movement of said zone through captured zone pull points. The lack of a "class" system allows for dozens of different and unique playstyles that can be switched on the fly depending on what tasks a player completes or tool/weapon they use. Massive maps with almost no out of bounds zones means you can set up base anywhere, and not just one as teams can have multiple forward operating bases at once. A wide selection of vehicles can help teams move players and supplies to the combat zone via ground or air, players are equally rewarded no matter what their role on the team is. While only in EA at the time of my review I can highly recommend this game for anyone who is a fan of the MilSim genre. Runs very smoothly on all of my friends computers.
skatopaixnido
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best JP #1, worst PL #4 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +2 more
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不推荐,外挂横行,歧视遍地。越晚入游戏,差距就越明显,极其不推荐新人入坑。
Ходят слухи что синие выигрывали. Но это всего лишь слухи...
If you like A3 KoTH then you will like this. It is not a direct copy but core mechanics are quite similar.
Great Fun, takes a few hours to get into but you're only limited by your imagination. Think outside the box and you can find a purpose. This game is better with Friends but you're very likely to make new ones playing, the proxy and squad chat is there for you. Communication is key. Good fun for those who played old school BattleField like Bad Company, BF3 and BF4 and great if you played the Arma games. Do Not Buy this game if you're a fan of Call of Duty or a current Call of Duty player, we don't want you here, this game is team based. If you're willing to be apart of a team then you're welcome but there's no 360 quick scopes or slide cancelling or bunny hopping. Respawning to the HQ is the punishment. If you get killed, WAIT, if you have friendlies near by, you have a 95% probability they'll come pick you up. The game rewards team play. If you're struggling, there are so many great videos on Youtube to help you. Oh, and choose blue team, we ought to win one day ;)
good game
.
great game so far! feels a lot like planet side with the 3 faction.
At first I was in love with this game and addicted - but then after a few days, everyone was grinded to the max level and had insane advantages both with guns, armor, and vehicles. The game also started showing it's flaws around 50-65 hours in as I became more aware of the various systems and players became more aware of what is going on. And it just left me wanting to go play Hell Let Loose (WW2) which is my favorite FPS of all time. I would love to give a good review for the game - but after the honeymoon phase wears off, what is under the hood is a shallow unbalanced mess with a direction that seems confusing. The game tries to do a little too much in a little too many different areas and each area falls flat because of it. Overall I'd give it a 5/10. I don't regret buying it, but - I do think I'm done playing it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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