
Trapped in an ancient forest, a young prince searches for a lost god. Here he befriends the spirit of a young girl and a volatile child, and they quickly find their destinies intertwined. Third-person action-adventure inspired by genre classics of the N64-era.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has way too many bugs that I don't think the developer even cares about fixing. I've run into several game breaking bugs where its impossible to continue, forcing me to start a new game. It also has horrible hit detection, and the physics are completely off, where you can jump onto platforms and then it will act like you didn't land, or it pushes you off. Unless you want frustration in your gameplay experience that's completely out of your hand, I'd avoid this game like the plague.
:)
Not my type of game and I'm not going to play beyond the 0.8 hours. Was free (somehow, can't remember how or why) and I thought I'd give it a go. The game annoyed me immediately by only working on my secondary monitor... ... but I'm providing a positive review since the developer responded to my complaint promptly with a solution that worked immediately. And that is pretty cool.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Once you accept and get past the jankiness of this Zelda-Collecth-a-thon hybrid, you have a pretty enjoyable game with quite a bit to do and find. If you're a fan of nintendo 64 and gamecube era adventure-platformer games, it's a game for you.
Honestly just really bad for too much. The game is playable, but really buggy. Don't be fooled by the supposed "low-poly" graphics, this game gives my computer with a 2080 a fever. Not really particularly fun either, just boring as hell. For 20 dollars this game is a rip off. I bought it for 5 from a physical CD code and even that's too much. If you ever manage to get this game for one or two dollars that's the most I would ever pay.
Zelda-like structure brought down by middling puzzle, janky physics, and some of the most tedious broken combat I've ever experienced. Paired with meaningless collectibles and arbitrary weapon degradation. Don't know if the dev is still alive but I do think if they try again with more polish they could make something good, but this outing is a pass.
Fun in concept and like the style but the game is quite slow and clunky. definitely needs a lot of polish. The battle system feels like it still needs work before it feels good to play.
I believe in giving everyone a second chance, so I reinstalled this ....game. Wardern is without a doubt, the worst Zelda rip off to date. A combat system that is at best broken and at worst unplayable. EVERYTHING about this game feels like a failed high school students project. It's so clumsy in execution that it's truly unplayable.
[b]The good / mostly everything:[/b] [list] [*]This is absolutely the greatest Wind Waker clone I've experienced and it's awesome [*]It's so close to being incredible, but the items in my wishlist below hold it back pretty hard [*]It has target locking / z targeting which is amazing. That feels rare noawadays [*]The visuals, shading, and aesthetic, even character design, is basically identical to WW and I absolutely love it [*]Gameplay overall is very enjoyable especially with controller [*]World is pretty and nice. But too much of the same tileset in the forest area and gets bland [*]I like playing as the 2nd character you get because she reminds me of Tetra. Also she has a power so why would I use the starting character besides for holding extra weapons lol [*]Okay my wishlist is pretty long. But I still recommend it, but now only on sale (<$10 imo) [/list] [b]Wishlist:[/b] [list] [*]The music, for the love of god please. It's so repetitive and bland, and gets old really fast. I had to put over the Wind Waker soundtrack lol [*]It's infuratingly confusing how to navigate and figure out where you want to go. It wouldn't be so bad if there was either A. a map or B. a walkthrough of the game literally anywhere [*]Some of the puzzles very poorly designed to solve. They aren't intuitive at all or can be figure out by anyone using basic critical thinking or problem solving skills, the answers sometimes don't make sense or expect the player to know something they probably don't or wouldn't, such as binary, or one of the puzzles is based on symbols that seem to be town people's faces, but the correct answer are letters and aren't something like the first letter of their name. I would have to look up the answer and it would make no sense [*]The hitboxes for the love of god. Please make them better [*]Weapons have durability. Seriously? Did we not learn from modern Zelda games? Come on [*]Little tiny jump platforms with mobs on every other one is an infurating design when the game has hitbox issues [*]Impactful bugs. I buy weapons from the shop, three times, and it disappeared into the wall, eating my money [/list]
This game has no way of remapping controls and the sensitivity/camera inversion settings are global to both mouse and gamepads. I wanted to invert the X/Y and A/B buttons so that I can swing the sword with the A button and dodge with the Y button (or shouldn't it be X instead?) and the game crashed and it also crashed Steam along with the game. I wanted to remap the shield from the Ctrl key to the C key for easy reach, but that cannot be done. That requires me to stretch my left finger in my left hand down to the control key and I can't keep the rest of the middle fingers around the WSAD keys that easily. The shift key is easier to reach, but alas, I requested a refund for this game due to serious accessibility issues and for flat-out hard-coding the controls in the game. This game is half-baked. Buyer beware.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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