
A lovely logical puzzle game about the many-worlds interpretation and quantum mechanics.
Modeled estimate, not a reported figure. How we estimate →
About
Theta is a little girl who turns left every time she hits a wall. She is curious about the sinking world and discovers a mysterious place, where she picked up a fork that can split her into multiple copies of herself, and from that moment, the world changes forever.
Use the power of splitting to solve puzzles! Split yourself, the universe and something even vaster...
The game has 6 main chapters, each revealing at least one hidden truth that already hides within the core mechanics of the game from the beginning. Paralldoxs are under your nose!
By experiencing some abstract interpretations of modern physics, you will uncover the creation and operation of parallel worlds and other rules.
240+ handcrafted puzzles, along with meta puzzles and hidden shiny collections that requires power of changing the world.
HInt system and Notebook : You can look up the knowledge you've learnt, or think about the essence of current level in Theta's dream.
Relaxing Graphics. Sit down and take a rest if you're tired. (Even in darkest places!)
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打开游戏→欣赏可爱茜塔→进入关卡→观察通关目标和资源→构建思路→开始操作→死于腾挪→思考腾挪方式→放弃思考开始穷举所有移动方式(茜塔死亡数+100)→依旧失败→怀疑自己思路错误→推翻初代理论重新思考过关方式→可能性太多大脑过载→灰心丧气失去斗志(此时已过1h)→打开B站观看大佬攻略→前都对,技不会(初代思路对,机制技巧不会)→红温急哭→退出游戏
这个游戏be like: 已知:a.奇变偶不变;b.正负看象限。 现在请根据已知条件,用一个统一、连续的数学公式把波动演化和测量坍缩组合在一起。 [hr] 依靠做大梦学习法通过偶尔睡醒之后的灵光一闪来解题。。 解题思路即需要数学层面的逻辑思考也需要灵光乍现的突发奇想,不要尊严的枚举偶尔有用(尤其是确定位置的奇偶性之后的腾挪阶段)。 3-19卡了整整一天……创上了自己的涌现墙,陷入认知闭锁。 另外,茜塔超级可爱!
伪结局了,简单夸几句(该过程没有任何茜塔受到伤害): +机制非常丰富,趣味性十足,偶然发掘出后期机制更是惊喜; +关卡设计巧妙,主线从头到尾都维持住了新鲜感,各章不同的命名方式印象也很深; +时常冒出来的立绘和成就图标很可爱,也是我的主要动力来源,点名表扬[spoiler]首次抵达平行世界的懵圈塔[/spoiler]; -暂无提示的新机制引入关容易陷入思维牢笼,遍历可行但有点费时间; -比较可惜的是不能自由转视角,无法尽情截图。
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Languages: English, Simplified Chinese, Japanese
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
複数の自キャラを同時に操作する系の高難易度倉庫番パズル マクスウェルのパズルな悪魔とかいうイカれたパズルとバンドルを組むだけあってかなりの狂気をはらんだ超絶キチガイパズル 多世界世界解釈と量子力学を題材にしてかわいいゲームが出来るわけない そもそも複数同時操作は普通のパズルだったら中盤の発展ギミックとして登場するはずなのにこのゲームはチュートリアルから初期搭載 しかも壁に当たって立ち止まるのは面白くないからとか言って勝手に左折する仕様でよくある壁に一方を押し当てて位置調整なんかもかなりやりにくく常に左折について考えさせられる でも誘導自体はしっかりしてるしちゃんとパリティについて解説してくれる上にヒントパズルも搭載優しいね まだ序盤しか見れていないが既に箱が怖い
Babaよりやべー女
2026开年神作,当时被难度吓退了年中才开始玩 游戏难度极高,多控本就是很头疼事情,配合左倾主义转向机制全流程都腾挪困难,再加上超凡脱俗的机制和弱引导,使得想出正确构造非常困难。 达成假结局已经极为不容易,初见只过了167关拿了一个隐藏,两关看了攻略。打完之后发现还有一堆隐藏关,而且得益于关卡相互影响机制,找出字母关和隐藏的过关方法的试错成本极其高,即使是看攻略得知正确组合,之后的步骤也尤为困难。 只适合深度玩家,没有大量的推箱子经验序章都要卡半天
ありえません
While I've still got a good chunk of the game left to beat, I've played enough to confidently recommend it to others. It's a puzzle game based around a classic mechanic of clones, where you're controlling 2 or more characters at the same time, sharing inputs between both. However, instead of it being a throwaway mechanic to pad time, or just one of many mechanics that don't get fleshed out much, it makes this its core theme and goes all in. With a mechanic as inherently complex and intimidating as this, it's imperative that level design and curation be good. You want to show players cool stuff and not have them get lost in the complexity of the possibility space. The game does a great job at that, though for the first chapter of the game it might still feel a bit intimidating as you get used to its controls. It's sort of like Stephen's Sausage Roll in that respect, where the strange movement is something that you'll slowly get used to as you play, but the whole time the game is showing you new interesting wrinkles to the mechanics, and levels rarely feel like filler or difficult just for the sake of being difficult. Level difficulty is somewhat mid-high. I feel like it's roughly around Can of Wormholes difficulty. And like that game, this game also has a gain insight feature that helps guide you toward the realization when you're feeling stuck. Quite handy. There's some UX things that I wish could be nicer about the game, and some of the text could've used an editor, but overall it's very impressive and a very meaty brain teaser for puzzle game lovers. One of the best puzzle games in recent times. Solid recommend.
[h1]衝撃の真実に沢山出会える素敵ゲーム[/h1] 作りこまれたゲームシステムに毎チャプターびっくりさせられました。個人的には特にチャプター6が気に入っているので、ゲーム内ヒントを使ったり解けない問題をいくらか飛ばしたりしながら(後半からヒント無しの必須問題も出てきますが…)チャプター6まで、そしてそのままエンディングまで遊んでもらいたいです。 難易度は高いですが、この体験には苦労するだけの価値があると思います。 一応エンディングも見られたことですし、これから私は飛ばしてきた問題たちと向き合ってきます。では… ○本題ではないこまごました話 [list] [*]日本語訳には問題を感じませんでした。フォントが中国語っぽいくらい? [*]シータはかわいらしいですが、全体的な雰囲気はBGMも相まって割と陰気だと思います。落ち着いてパズルが解けるので個人的にはアリ。 [*]世界観を補完するちょっとしたストーリーがあります。 [*]キーボードのRキーでリセットしてもZキーでリセットの取り消しが出来ます。Rキーを長押しすればZキーでの取り消しもできない完全リセット(ステージ入場時点の再現)ができます。 [/list]
[b]게임 적합성 평가 보고서[/b] 제 407 호 ▶가격 [9.8/10] (이 게임은 얼마나 값어치는 하는가?) 11,000 원 ▶장단점 [25/30] (내가 게임을 통해 얻을 수 있는 건 무엇인가?) ▷장점 - 양자 역학과 평행우주 이론을 바탕으로 자신의 분신을 만들어 여러 세계선을 넘나드는 기믹이 인상적임! - 챕터가 지날 수록 규칙이 더 추가 되기 때문에 갈수록 높은 난이도를 보이는 게 특징임. - [spoiler]각 챕터의 퍼즐을 섞어서 동시에 할 수 있는 게 신박하고 재미있다![/spoiler] - 약 240개 가량의 퍼즐이 있고 하나 깨는데 오래 걸리니깐 100시간 가까운 플탐을 보장한다. - 힌트도 마음에 드는데 대놓고 답을 알려주는게 아니라 전략이나 방법을 알려줘서 끝까지 고민해 볼 수 있게 해준다! - [spoiler]제목이 비슷한 퍼즐은 같은 전략을 사용하기 때문에 제목을 잘 활용했다[/spoiler] - 아트 스타일이 귀여운 편. - 단순한 그래픽 덕분에 퍼즐에 집중할 수 있다. ▷단점 - 그래픽 사양을 높이면 은근히 리소스 많이 먹는다. - 리본 모드는 너무 뇌절이라 생각함. - 한국어를 지원하지 않는다. - 진행할 수록 스토리는 무의미 하고 퍼즐에만 집중되어 있다고 느껴진다. - 반복 플레이를 해야해 힘든 와중에도 외워야 할 전략이 많아서 피곤하다. - 솔직히 난이도가 심각하긴 하다. 그래서 진입 장벽이 높아서 함부로 추천하긴 힘들다. ▶신선도 [19/20] (돚거질을 한 비도덕적 게임이 아닌가?) - 다세계 해석과 양자 중첩 이론을 활용한 양자 물리학 기반 퍼즐 게임. ▶개발사의 품위 [20/20] (개발사가 분조장에 유저와 기싸움을 즐기는가? 혹은 음흉한 일을 저질렀는가?) ▷유저와의 소통 - 문제 없다. ▷개발사의 잡음 - 없다. ▶평가자의 취향 [18/20] 일단 내 취향을 완벽히 적중했다. 난 이런 변태같은 난이도의 퍼즐 게임을 사랑한다. 이 게임과는 다른 장르지만 무려 11년을 소모해서 완벽하게 공략한 퍼즐 플래시 게임이 있었는데 그거 생각하면서 꾸준히 플레이 하면 재밌을 퍼즐 게임이라 생각한다. 지금 현재 챕터 1을 2시간 50분 만에 완벽하게 완료해서 성취감도 많이 느꼈고 앞으로 변태같은 양자 물리학에 더럽혀질 생각에 정신이 몽롱하다! 부정적인 방향이 아닌 긍정적인 방향으로 스트레스를 주는 게임이라 간만에 시간 가는 줄 모르고 한 게임이었다. 종합점수 [h3]91.8[/h3] 평형 우주 이론에 의해 16,777,216개의 이 게임을 하고 있는 나 자신 중 이 게임을 깬 나를 찾는 게 더 쉽다.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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