
Trapped in an ancient forest, a young prince searches for a lost god. Here he befriends the spirit of a young girl and a volatile child, and they quickly find their destinies intertwined. Third-person action-adventure inspired by genre classics of the N64-era.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If it weren't for me launching the game several years ago and getting a few achievements, I probably would not have played this game. This game was quick and fairly easy to 100% in about 8 hours with the help of guides. I had to spread the 8 hours over several sessions because the game was rarely enjoyable to play. The visuals are nice although surprisingly demanding for my computer. The story leaves a lot to be desired with only a few lines of (not good) dialogue to provide the player with some form of objective and cohesion. Controls were fine once I got used to them. I would've preferred to be able to remap some actions. Also, there were many instances where it was hard to get the camera at the right angle even on the lowest sensitivity. The audio all around is not great. Within a couple of hours, I muted the music and played my own tracks and reduced the volume of the sound effects because the noises of the wardens were annoying. The combat mechanics are slow, clunky, unsatisfying, and buggy. I was thrown off a ledge multiple times because of enemies do a lot of knock back and the there are many precarious situations. Dodging is also awful and often doesn't work or will cause the character to be on top of your opponent's head. Weapon durability is incredibly annoying and does not add to the game whatsoever. Avoiding fights was the most enjoyable strategy. The world is mostly filled with open space, enemies, and pickups and is quite a pain to travel as the character plods along. I got stuck multiple times and had to exit the game. Enemies resetting whenever an area is reentered caused some frustration. It would've been much better if enemies reloaded only if the character exited a large area (pyramid, forest, etc.) rather than going to an adjacent area. A minimap would've been helpful at times where I felt turned around or lost. Most of the puzzles were a good level of complexity, but some involving the movable blocks were buggy and inconsistent with their ability to get onto and trigger pressure plates. The majority of lore logs and heart pieces were straightforward and a nice side objective, but there were a few that would've taken ages to find without a guide. Overall, this game is incredibly mid. It has some decent moments, but there are more things that detract from the experience than add to it. The game's saving grace is that it is relatively short and not too hard.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A very cute 3D platformer in the style of the older Zelda games. Well worth playing. I played with an xbone controller and had no issues with the movement, combat or camera. The game is relatively short but it doesn't waste your time backtracking through areas too much and doesn't feel padded for length as many of the old-school games were. The lighting effects from your torch are effect and really add another layer to the exploration aspect of the game.
hi
eh it's okay I guess, get it on sale. similar vibe to zelda games, looks nice
喜加一
慈善包喜加一默认好评系列
good game
While it lacks the polish of a larger studio game, Warden is a lot of fun. Don't roll towards an enemy because you might end up standing on their heads and bring a piece of paper and a pencil for the alphabet puzzles, and other than that, enjoy a great mix of exploring, collecting, searching, and fighting.
It's... alright. Combat is VERY annoying, and some puzzles are pretty darn confusing. I only bothered playing 'cuz someone gave me a card to redeem the game with, definitely wouldn't pick it up on my own. Camera control can get irritating, but works better (like the rest of the game) with a controller rather than a keyboard.
ジャンルはアクションアドベンチャー レベルアップ等はなく隠しアイテムで体力が増える 地面に落ちていたり敵が持っていたり店に売っていたりする武器を使って敵を処理しつつパズルをクリアしていく 戦闘もパズルも難易度は高くなくキーアサインも画面に表示されるので英語が読めなくてもクリアには問題ないと思われる 敵を倒しても落とすのは武器だけなので進行の条件になっている時以外は倒す意味があまりなかった クリアするだけなら6時間くらい
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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