
Human Tanks - ALTeR is the much-awaited second installment of the War of the Human Tanks series, and sequel to War of the Human Tanks. This time you assume command of the enemy of the first game, the Royal Army, and fight back for all you hold dear!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我想求问一下视频的BGM是什么?感觉很带感。 I want to ask the video's BGM name.Help!
Honestly I prefer the first game. I don't get why you have so many customization options if it's to disable them most of the time. I do agree that past some point, the first game became way too easy but completely removing the personalization of the units (which is half the fun) is quite the bad move in my opinion. I do get that with the gameplay being so simple it's quite hard to make the game a challenge without removing the customization but I honestly think there was other methods to do so, like using a fixed team or giving a set amount of money to customize before the battle (I'm mainly complaining about the bonus maps). And also, the story wasway less interesting than the first with only 1 route to follow.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nope Nope Nope
HOW DO THEY MAKE THE BEAT SO DAMN FUNKY
If you liked the first, then you love this one.
War of the Human Tanks - ALTeR, developed by Yakiniku Banzai and published by Fruitbat Factory, is a fascinating example of an independent strategy game that succeeds through creativity rather than spectacle. Serving as a direct sequel to the original War of the Human Tanks, the game revisits its unusual alternate-history setting where living weapons known as Human Tanks are central to an ongoing conflict. Instead of continuing from the same perspective, ALTeR shifts the narrative focus to the Royal Army, offering players a chance to experience the other side of the war. This change immediately gives the sequel a stronger identity, transforming what could have been a familiar retelling into a story about perspective, sacrifice, and the gray areas that exist in times of conflict. At its core, ALTeR blends turn-based tactical combat with visual novel elements. Battles are fought across small, grid-based maps where positioning and resource management are often more important than brute force. Every Human Tank class fulfills a specific battlefield role, encouraging players to experiment with formations and strategies to overcome increasingly difficult encounters. The game's pacing works well for short play sessions, as missions rarely overstay their welcome. However, the strategic depth can occasionally be undermined by abrupt difficulty spikes that require repeated attempts to fully understand enemy patterns and mission objectives. While the controls are more polished than those of its predecessor, some systems still carry the rough edges commonly associated with niche indie releases. The narrative is where ALTeR distinguishes itself the most. By presenting former antagonists as protagonists, the game encourages players to reconsider the events of the first title from an entirely different angle. Characters receive more development, and the writing explores themes of duty, nationalism, and the human cost of war without losing the series' signature charm. There is a surprising amount of emotional weight behind the interactions between soldiers and commanders, especially considering the game's simplistic visual style. Fans invested in the series' lore will appreciate how the sequel expands the world and fills in important gaps, while newcomers may find themselves intrigued enough to seek out the original game afterward. Presentation remains modest but effective. Character artwork carries a distinctive anime-inspired aesthetic that complements the game's tone, and while battlefield environments are simple, they communicate the necessary information clearly. The soundtrack deserves recognition for reinforcing both the tension of combat and the quieter moments between missions. Rather than relying on flashy effects or cinematic sequences, ALTeR uses its limited budget wisely, focusing on atmosphere and storytelling. The result is a game that feels earnest and confident in its identity, even if it lacks the visual appeal expected from larger strategy releases. There are still limitations that may prevent the game from reaching a broader audience. Players who prefer action-heavy strategy titles may find the extensive dialogue sequences disruptive, while those unfamiliar with visual novels could struggle with the balance between reading and gameplay. Likewise, some mission designs can feel punishing, particularly when the game expects players to learn through failure. Nevertheless, these shortcomings do little to overshadow the care put into the overall experience. ALTeR never attempts to be something it is not; instead, it embraces its niche and delivers a thoughtful sequel that rewards patience and attention. Ultimately, War of the Human Tanks - ALTeR is a compelling continuation of a unique franchise. Its willingness to challenge players' assumptions, coupled with satisfying tactical gameplay and an engaging storyline, makes it an easy recommendation for fans of indie strategy games and visual novels. It may not possess the production values of major releases, but its creativity and heartfelt execution leave a lasting impression. Few games manage to make players sympathize with both sides of a conflict as effectively as ALTeR, and that accomplishment alone makes it worthy of recognition. Rating: 8/10
我本来以为是一款萌豚游戏,但是这是啥啊喂!太炫酷了!单纯的超好玩,我爱人坦克。
Ruru is an idiot
War of the Human Tanks is a really unique twist on grid based tactics. I can't emphasize how much I love this game. But the actual meat of the game lies in the post-game content, which might very well constitute as CBT with the amount of ♥♥♥♥♥♥♥♥ you have to go through. But much like any bizzare fetish, with enough exposure, you'll eventually enjoy it. Highly recommend, the campaign itself is a blast and can be finished in a matter of hours. If you are a completionist, just be prepared to grind through the cavern.
I am a 45 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So I decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game, picked my character and world and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my Son many happy memories.
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Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — | |
| $1M | 833 | 84% | $39.99 |
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