
From the ex-Ninja Gaiden and Dead or Alive team comes a janky love letter to PS2-era action. Play a week in the life of the Zombie Unit: an elite Hong Kong police squad carving through a corporate conspiracy in a storm of swordplay and gunfire. Stylish, brutal, and absolutely not for everyone.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A cult classic.
Wanted: Dead is a hybrid slasher/shooter that plays like a lost PS2 disc someone dared to actually finish. It's a hard, weird, gorgeous action game with zero interest in being for everyone. Built by veterans of Ninja Gaiden and Dead or Alive, it fuses razor-precise swordplay with third-person gunfire in a combat system that rewards you for being reckless and stylish at the same time.
Combat with teeth.
Chain melee and gunplay into brutal, screen-filling combos. Parry, dismember, and finish enemies with executions that are as grotesque as they are satisfying. Slow the chaos to a crawl in bullet time and then punish everything on screen. The fights are demanding and occasionally unfair.
A week in the life of the Zombie Unit.
You are Lt. Hannah Stone, leading an elite Hong Kong police squad through a neon-soaked corporate conspiracy. It's a linear and story-rich campaign that swerves without warning from grim ultraviolence to something stranger.
Unapologetically weird.
This is a game where you'll finish a brutal boss fight and then sit down to a lovingly rendered ramen-eating minigame, or a round of karaoke, or an arcade cabinet. The whiplash isn't a bug, it's the personality. It's scrappy, pulpy, and self-aware.
Rough around the edges. On purpose.
Wanted: Dead is niche, distinctive, and proud of its jank. If you grew up on Deadly Premonition, Vanquish, and Lollipop Chainsaw and you've been missing games with this much attitude: welcome home.
Key Features.
Melee that means it: A deep hack-and-slash system with a huge move set and finishers built to slice, dice, and dismember.
Guns in the same breath: Flow straight from the blade into a handpicked arsenal of assault rifles, SMGs, LMGs, and grenade launchers. Melee and gunplay are one nasty rhythm.
50+ brutal finishers: Over fifty unique execution moves, each more grotesque than the last. Deeply unnecessary and yet absolutely the point.
Neon and grime: A cyberpunk Hong Kong where high-tech hardware collides with retro '90s futurism.
A story that swerves: Ride with the Zombie Unit as they pull apart a massive corporate conspiracy in a dystopian Hong Kong. Linear, story-rich, and prone to going somewhere strange.
Genuinely hardcore: These fights will not be kind to you. Steel up and use everything around you to cut through hordes of mercenaries, synthetics, and private security who very much want you dead.
Old-school beat 'em up, modern edge: Wade in, take everything down, keep moving. It's the beat 'em up you grew up on dragged into the present with more blood and better toys.
A love letter to the sixth console generation: Made for anyone who still misses the PS2 era when action games were weird, scrappy, and cool.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.1Kreviews | 65% | — | $1M |
| $29.99 | 1.6Kratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
meraviglioso , ho fatto i primi due livelli e posso dire che ci sono sparatorie con coperture alla gears of war , si smembrano i nemici con la catana alla ninja gaiden , tanto sangue e fatality , e tra una missione e l altra si fanno party game con i colleghi strampalati e mini giochi
回过味来,整个游戏的游戏性就是被技能加点给害了,或者说本来就没有针对加点流程做设计/或者也许设计很垃圾,不然很多地方如果以全技能的思路考虑,就没那么多史味。 ============================================= 当忍龙的史Boss和史台词出现在不叫“忍龙”的游戏中,你就知道为什么这个游戏值得以“初史之王”的称号象征了大史年代的开启——尽管从游戏性上来说它并不那么差,因为拿了忍龙战斗的底子不会差到哪去。 战斗: 一开始就感觉比较史,因为什么技能都没有硬玩,关键的断肢处决等到后面才有钱买。后面技能慢慢买起来了就好起来了。要到把最下面的技能点出来,才有核心爽感。以枪控起手的连段和远距离枪决也算是有创新,但是还是和所有试图高度融合枪械与近身的战斗的游戏一样,没有做到高度融合。整个游戏体验仍然是以防御反击和处决+连续处决撑起的核心近战体验,其余几乎就是坑人或没用。我都能想象把这游戏当fps的玩家吃的得有多香。整体设计介于纯缝合与高度融合创新之间。 让我退款的是August,尽管看了一遍攻略打过了,但是神笔的动作和弹反点给我气笑了——其实如果你走纯弹反加点,并且“天人感应”到需要对最后一刀进行弹反,估计会很舒服,但这就是设计上的问题,如果你让玩家只能选择一种风格,那么就应该明确划分出题的风格意图;但你又要兼顾多风格的玩法,那玩家走进岔路了你处理了嘛?你要么就设计好难度,玩家多周末可以自己悟出来。普通难度3脚就死,是为了岔路一的强验证,那岔路二不看攻略或者不长时间参悟就赤石咯,更不用说还有多阶段浪费时间。再者仅凭光荣boss式的神人动作也够让人恼火了。 角色扮演: 从警局的场景设计可以看出不仅是用心,而且是丰富的。奈何UE用得太差,恶心的锯齿画面,配合糟糕的配音演出和过时的台词,打磨不够的小游戏,简直就是上了buff,把本来可以做好的一面给污染了。 配音: 女主是不是带资进组的法国公主?这Byd初学者配音绝了。要么你找个正常英文配音,要么你针对“说英语不流畅的法国人”设计女主台词。现在这样就是纯nt在说话。明明其他npc配音都在正常水平,就主角团个个nt,也是牛逼。 角色设计: 女主的角色设计其实还可以,因为细节比较足。其他人都太公式化太扁平。 台词: 纯AI 音乐: 及格 结论: 你如果是忍龙老史爱好者,还是值得一玩的。毕竟这类游戏也没人做了,能玩到一个是一个。我就不玩了,能做到在第二章就上这么重量级的史Boss,后面再好玩我都不奉陪了,毕竟已经在忍龙里体验过这种感觉了。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 30: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*languages with full audio support
| $29.99 |
| 936ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am conflicted on this one, but overall unless you get it for a few dollars via a steam key or something and are really curious about this game, I don't think this is worth your time. This story is so terrible, confusing, awkward, nonsensical, and repeated whiplashing its tone and direction, that I am in awe of how a professional came up with this and though this was a good idea. The decision to have the VA for the character we play as do the English voice acting was a really bad idea as she isn't a native English speaker, so in turn its very difficult to take anything she says seriously as there are so many moments that the script says one thing but the delivery unintentionally confusing the play meaning something else. The writing is confusing and hard to follow with so many things that imply concepts and people that are either briefly mentioned or things that are seemed as important talked about once then never again. Its cutscenes are really awkward with a long pauses of nothing happening for no reason, random music changes during cutscenes. And my favorite the really weird lost in translation moments like Stone kissing the police chiefs forehead after he was yelling at her for causing to much collateral damage or at the diner the guys are making sex jokes that don't make any sense in English. I have no doubt that there probably is a breakdown on youtube that analyzes all of the text logs and is able to make this make sense but it does such a bad job of being clear to the player. This feels like a Yakuza game, In one level I go from slicing people to pieces, to capturing hostage, to eating at a diner, then playing a mini game of karaoke where everyone is dancing like its the end of a kids movie. Its gameplay takes a bit to get used to, despite the overhaul updates the criticisms of it being janky are still true, everything is animation locked and it takes a half a second longer to go from one animation to another then what most people would expect. You'll get used to it and it is fun for a while with the 3rd person shooting and sword combat. Its skill tree is fine it provides upgrades, but it doesn't add any new moves, attacks or special abilities. So despite the first 5 hours being fine, it turns into a frustrating fatigue fighting the same 3 enemy types over and over and over. Bosses are fine i guess, some were not clearly play tested at all as some throws so many enemies at you and a boss taking a hell of lot longer to complete then it needed to. This game honestly needed more depth to its combat and I could have forgiven a lot, but the fatigue you will experience playing this cannot be ignored
Immaculate trusoul media. I loved it. So bold and sincere in its vision, You can feel the low budget and how it's probably half of what it was aiming for in terms of story and length, but what's here is incredible. Give this team Clair Obscur money and they could make a modern classic
Acabei de finalizar Wanted: Dead e... que jogo estranho, cara. KKKKKKKK Comprei numa promoção por R$13 e resolvi jogar usando um mod do John Wick. Já tinha testado o jogo antes em outra conta, mas dessa vez fui até o final. A primeira coisa que chama atenção é a dificuldade. Ela não é só difícil, é punitiva em um nível meio absurdo e, sinceramente, em vários momentos parece injusta. Com o mod a experiência ficou bem mais divertida e menos frustrante. O combate é o ponto forte do jogo. Misturar espada, armas de fogo e as finalizações brutais é muito satisfatório quando tudo funciona. Os gráficos são ok, cumprem o papel, mas nada de outro mundo. Já a história... bom, ela existe. É uma bagunça tão aleatória que às vezes parece que foi escrita depois que o jogo já estava pronto. No fim das contas, se você estiver procurando algo para passar algumas horas se divertindo sem levar muito a sério, vale a pena pegar em uma promoção bem barata. Pelo preço que paguei, não me arrependo. É aquele tipo de jogo que você termina mais para dizer "zerei" do que por estar totalmente envolvido com a trama. Minha nota: 7/10. Divertido, caótico, esquisito e, às vezes, irritante. Mas por R$13? Tá valendo. KKKKKK
Super fun game, especially on the hardest difficulty. It's short too so you can replay it multiple times. It's kind of like a 3D Metal Slug game with a lot of enemies and Ninja Gaiden style Obliteration Techniques/Finishers. Really cool.
Jogo divertido para quem gosta de muita ação. O jogo é basicamente ação pura.
I got this game in a bundle thinking it would be a good time despite the jank or that the game would be "so bad it's good". Turns out it's just plain bad. I wasn't going to review the game or anything but changing the store banner to ai slop is just shameful. I'm never giving this another chance and will definitely avoid the devs in the future.
A very bad console port with an absolutely terrible environment, controls, and combat concept.
Самая убогая игра, в которую я когда либо играл
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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