
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 824 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In the last seven days, I’ve been drinking a lot more tea than coffee. Steam describes Wanderstop as a cozy, narrative-driven game about change and making tea. All I really knew was that the main character, Alta, is a warrior lost in a strange forest who somehow ends up running a teahouse. This review contains light story context, but nothing that ruins key twists. I just needed to put into words the feeling this game left me with. I started playing with a lot of skepticism. It looked like every “cozy gamer” title you’re supposed to play in a fluffy hoodie, with cat-ear headphones and a pink mechanical keyboard. Cozy music, cozy graphics, cozy visual novel-style dialogue, cozy gameplay… But something pulled me in, and before I realized, I got completely absorbed, just like Alta in that magical forest. Alta is a perfectionist, a dedicated fighter, a competitor who has never lost a single battle… until she suddenly starts losing. Fight after fight. No matter how hard she trained, she couldn’t win anymore. In despair, she tries to run away from herself, collapses in a forest from exhaustion, and even loses her sword, the very extension of her arm, the weapon of the victories of her past. She wakes up on a bench next to Boro, a gentle giant who carried both her and her too-heavy sword to a clearing, right in front of the Wanderstop teahouse. Alta hates losing, but hates the truth even more: she’s burned out. Boro suggests she put on an apron and simply make tea. Or not. Nothing is mandatory. No quests, no objectives, no rewards. Just rest. From that moment, a simple but charming gameplay loop begins: strange visitors arrive at Wanderstop, each ordering even stranger teas. Alta reluctantly makes them at first, but each cup reveals a new fragment of their stories. An overly positive father who suddenly wants to be a knight, a demon hunter who isn’t sure how demon hunting actually works, lost corporate “suits” who just want coffee… You boil water, mix herbs and fruits, pour the tea, and serve it. If you match the requested taste, the story continues. If not, try again. And if you don’t feel like making tea, you can plant colorful herbs around the teahouse, decorate vases, sweep leaves, trim thorny bushes, or feed the penguin-like birds wandering in your yard. Guests never rush. Your pace is yours alone. As someone who obsessively clears every question mark in open-world games and completes every side quest before touching the main story, I didn’t realize how much I needed a game like this. At first it feels like the opposite of every progress-driven title, but as the narrative unfolds, everyone will find a part of themselves in Alta. Wanderstop becomes a kind of digital therapy session. It teaches how nice it is to simply be present, to let go of the past, to stop overthinking the future and to sometimes just trust in yourself. How valuable it can be to do nothing and just be bored for a moment. From boredom and small tasks something beautiful often emerges and you meet people who briefly pass through your life, leave a mark, and move on. Only memories remain. The game is cozy in every possible sense. The music is soothing, the broken Wanderstop radio sometimes catches a chill station before it fizzles out again... No one wants to fix it, because that imperfection fits perfectly. The colors are soft pastels and the whole world feels dreamlike. I had no idea what to expect from gameplay or story, and I’m genuinely glad the game surprised me. Even after reading this, there’s still so much that can only be felt firsthand. Maybe I just played it at the perfect moment and got emotionally swept away and maybe at another time I’d call it repetitive. In the last seven days, I’ve been drinking a lot more tea than coffee.
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 99ratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | 91% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 827 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai commencé ce jeu pour le thé, je suis resté pour l'histoire et les émotions. C'était vraiment beau. On a tous.tes besoin d'un Boro dans notre vie pour nous dire de nous reposer, de prendre notre temps, d'y aller doucement. Une tasse d'un bon thé fait toujours du bien.
Unfortunately I can't complete this game. I did make it to the final chapter but by that point I feel honestly a bit bullied by the whole process. I was very much tired by the dialogue and when the small child showed up I finally admitted defeat. I feel like there's an important message and story that the game is trying to impart with me but I don't know that a video game is the best medium for it. The gameplay just isn't fun. There's no hook to keep you interested in playing. The game makes you fight with all your instincts built with playing a game, which is kind of on theme, but ultimately makes for a dissatisfying, tedious, and monotonous experience. A real shame honestly. When I saw a trailer I really was invested in finding out the mystery behind Alta's situation, but everything went downhill fast once the first chapter ended.
This game is such a peaceful and fun experience. I would recommend it for anyone who is experiencing difficult changes in life who has forgotten the pleasures of just taking moments to learn who they are again and relax. Loved it.
Gameplay can get a bit tedious but its cozy, characters are lovely and the message is valuable and the game does a good job at making sure it comes across even if it didnt necissarily hit me super hard. I just appreciate this game and I think its worth the time.
This game was fantastic until the very end, which for me ruined the whole experience. To back up, in Wanderstop you play as a very angry lady who used to be the best at something and now no longer is, and she has to cope with that. The player can choose to try to stick to the character's ambition of being the best duelist, or try to get past this issue. Along the way you meet a fantastic cast of characters with interesting side plots alongside an interesting and VERY colorful tea-brewing gameplay loop. Where it all fall apart for me is how the game ends. I'm not going to say any spoilers, but the game actively denies the player and character from making an important choice after all she's been through, and leaves basically all the side plots unresolved. It didn't matter how I played the game and responded to people, the plot just threw up its hands and shrugged. It just feels like there should have been one more chapter to the game's story, but for some reason it got chopped off and everything is just unresolved. Until the end I was really enjoying Wanderstop since I was invested in the main character's struggles and all the people she bumps into. But man I hate how it ends.
I found the game to be overly preachy while ignoring the reality of the fact that most of us suffering from burnout don't have the luxury of putting in exactly as much effort as we please while all needs are seen to by someone else. Sorry, I have bills to pay and relaxing at my own pace doesn't keep a roof over my head. Maybe for some people the necessity to keep pushing forever is one hundred percent due to their own internal drive to win or whatever, but it seems unrealistic at best to me. Oh, and then the garden I was working on got wiped out when I changed seasons. I lost all incentive to keep playing at that point. Unfortunately, that was half an hour past the refund window.
Destacable: Boro es supermajo y ahora pienso en qué haría boro en mi día a día Mensaje muy necesario y que te atrapa (quédate con las pequeñas cosas, disfruta el momento, permitete aburrirte del aburrimiento, no hay que ser productivo todo el día) Conversaciones trambólicas y divertidas Pensar que Alta piensa horriblemente y aún así verse reflejado en ella Diseño artístico y bso No me convence: Tareas mal explicadas Hacer té se vuelve repetitivo Los cambios de ""estación"" me cortan el rollo
TLDR: Great Idea but unsatisfying delivery; however, please play this game for yourself and give it a shot. I love the idea of this game. The tea making mechanics are very interesting, allowing for a slow and meditative process that fits VERY well with the message that is being delivered to the player; However, I found it very difficult to connect with the main character. We are shown a lot of visual metaphors for the internal struggles of Atla (and they're composed in beautiful ways) but we are repeatedly delivered this message over and over. It felt like the game needed to tell us the idea that "this scene is important and emotional" rather than it simply being so. Because of this disconnect, I often found myself skipping through the main dialogue so that I could get back to making tea and hearing the stories of the NPC's. The art style is amazing and this is very much a game born of care and a mental health message that I personally believe in and practice; But I would have loved to see this message delivered with more subtly (making the scenes that are loud and messy more distinct).
Ahh man, what an enjoyable depression simulator. The making of the tea is overcomplicated and very delightful. The characters are well written and it has wrecked me emotionally that you don't get to see the end of their journey. Because that is one of the points of this game, you don't get to know everything, you don't get to control everything. There is only so much you can do and you have to accept that. Boro is best boy and I'll never know peace again /10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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