
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2475 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩好玩好玩
我很想知道这“特别好评”是怎么的出来的?这屎一样的战斗系统你们是如何从中找到乐趣的? 你说它是回合制,他不像。是即时战斗?也不像。是战棋?它又不像。策略即时?那更不像。一个四不像但都沾点儿边儿的玩意。再说剧情。把剧情走向没有提示也视为一种开放式吗???? 再说画面,同样是像素风,32位和64、128也是有区别的好吧?如果说星露谷是64位,八方旅人是128位,那这游戏就是32位的像素,三十年前的仙剑都比这像位高,虽然是像素但人物细节依旧可见,你看这,是啥??开局那小女孩一出来,我想笑又笑不出来的感觉,人物不停的上下起伏是几个意思?代表呼吸吗?那俩长条形的三格像素就代表眼睛?两条黑色的长条和头发乎在一起人物整个都是乱的,这不是像素风,这特么是马赛克风好吗?? 跑题了,说回战斗系统。开始战斗后有给自动战斗模式,也就是你在一边看着他们自己打就行,这是啥?我玩游戏就负责跑剧情看剧情就得了呗?自己上手打,那屎一样的战斗模式另我无比别扭。 我真怀疑这三万多评价的真实性,我决不相信在网络上本就大多排斥回合制游戏的大环境下,这四不像战斗系统会大受欢迎。如果它真如《火焰纹章》那般就罢了,但是又不是。。。 我真想请教觉得好玩的人告诉我哪里好???
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
主笔真的很厉害,如果不是受时代影响可能更上一层楼吧
I wish the devs make more games. Really good Wuxia game. Storytelling is nice. Linear story line. Replayability is unpolished. Ending was a bit rushed. I really want to give this a 9/10 since its one of the few games I actually finished till the end, twice now but due to the flaws above its just around 8/10. Hope they could expand more but I'll keep my expectations low.
太好玩了 神作
不看攻略一周目不可能打出完美结局,甚至多周目都不太可能,如果光是剧情分支多,只要让你知道关键选项在哪倒还好,但有些世界线变动简直是作者明着恶心你,不查攻略都不知道是怎么造成的,不喜欢看攻略并且在乎剧情完整的不建议入
UI劝退,有股页游的味,混到一起真不行。战斗很无聊,有人说玩到后面就好了,但我真玩不下去
好玩好玩
太多人推荐了来试一下,就这?纯看剧情的游戏,基本没有游戏性,也没啥自由度,战斗系统不是极难中期就基本自动战斗,战斗系统本身也没啥意思。但我是来玩游戏的,不是来看女性写的的三流武侠小说的。而且不看攻略肯定漏剧情,地图就那么大,为了不漏剧情就得来回转来转去,简直逼死强迫症。这个游戏自己新的东西基本没有,我不希望将来买到的被吹捧的武侠游戏是这样的无聊作品.
防剧透,先把结论说上,本作有剧情逻辑硬伤,虽然只是支线,但涉及游戏中重要人物情节,在我看来属于一颗老鼠屎坏了一锅粥。有鉴于厂商已经近一年不再优化更新,全力转向多平台圈钱的行为及宣布游戏本体制作完成的态度,我给出了不推荐的结果。反正92%的好评率也不差我这一个差评。 ---------------------------------防剧透分割线----------------------------------------------------------------------------- 以下是具体事由:重要支线“伤魂鸟”剧情中一个离谱的逻辑硬伤,伤魂鸟和丐帮高层在谭城戏台对峙,在场的有丐帮帮主左江龙,副帮主乌天瘤,执法堂李元兴,精英弟子侯九。因为一些陈年旧事的恩怨最后双方约定几日后在丐帮总舵决战,主角加入了这件事的调查,结果一番操作后得出“当日戏台冲突所有丐帮高层尽数到场,唯独李元兴不在现场,他行踪存疑,嫌疑最大”的结论,我当场傻眼了,虽然说这只是一个支线,但这样的剧情编排逻辑实在太败好感,而且李元兴也并非一般的NPC,属于游戏中可以招募的队友型NPC,玩过都知道一些特殊队友必须过对应的剧情方可招募,这一段支线可以说是李元兴招募的必经之路且是高光时刻,给我整出这样割裂的剧情我实在无法忍受,结合制作方的态度,这差评必须打,严格来说这种类型的剧情BUG属于游戏制作未完成,制作方选择不再修复是对作品的极不负责,转头不断出DLC和多平台圈钱的行为更是让人心寒。总体游戏确实让我找到复古RPG的爽感,但不应该在这种事情上翻车,让我六十小时的游戏体验一下子崩了,玩这种RPG最重要的不还是剧情么。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
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| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.8M | 157.4K | 98% | $4.99 | |
| $16.5M | 26.8K | 85% | $19.99 |