
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!

Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.

Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.

Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.

In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!

Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.6Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2532 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
当之无愧的武侠游戏
非常好的武侠游戏,找到了当初的感觉
不赖,话说dlc给的装备武学啥的好超模啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一周目自己探索,二周目完美通过总耗时200个小时。个人觉得是剧情非常好的一个游戏,从关外少年到武林盟主,从为发小复仇到守护天下人之太平,既是武艺和能力的增长,也是心性与抱负之升华。“自视无拯救苍生之能力,但有兼济天下之仁心”“虽世态之炎凉,人心之险恶,但从己心,不负侠名”,宇文逸不一定是武功最强的那一个,但是一定是内心信念最坚定最无私奉献的那一个。
国产武侠单机之光
非常顶的游戏。伟大,无需多言。剧情非常的典,是那种看到地图就知道后面大概会发生什么的那种就像玩勇者斗恶龙一样,但是正是因为这种熟悉感带来了一种沉浸感,能够专注于当下的剧情,人物的关系以及一些意外的惊喜。 游戏里有极其多的支线,甚至总体量超过主线,但是这里的支线很好的做到了让你探索地图细节但又不会过于急躁无聊的程度,支线多多少少都会影响着主线的发展,并有时会有些意外的收获。相比于一些只是找猫送货,强硬塞入重点人物的个人剧情的部分,逸剑在数量和实际上做的恰到好处,在主线和支线之前有轻重缓急,才带来了更有武侠味儿的江湖故事。在来来回回几个城镇村落里跑的时候反而不是枯燥,更多的能激发出一些探索的心理。 游戏完美符合了我心中hd2d的武侠,看华灯初上,经历儿女情长,面对家国大事,有隐情,有阴谋,有挑战,但是不孤独不迷茫。
打完二周目,贤者时间了。游戏称不上完美,但也让电子ED的我玩了两个周目100+小时。之前玩的很多游戏,甚至都打不完,比如天国拯救2,甚至博德之门3这个我目前为止觉得最好的游戏我都没玩完…… 本游戏的优点我就不赘述了,说下玩下来觉得不太好的地方: ①在命名上融合的彩蛋太多,对于RPG来说容易出戏,会让你感觉还是在玩游戏。 ②只有单线的剧情,几乎没有交织和互相作用。我一周目还想当个纯情的男人,发现压根没有限制。二周目就让所有女角色成为我的翅膀了。当然这只是一个切入点吧,总之机制上比较单一。 ③在这个世界观下面,地图少了宁国皇城,也少了渊国的板块,以及相关的游戏内容。不够游戏毕竟这个定价,可以接受。要是有下一代能补全世界观就好了。 ④需要更多的指引来体验更多剧情,开二周目主要还是一周目玩得太烂了,二周目也是不得不到处看攻略才完好的。倒不是说一定要都非常浅显,只是这游戏让我感觉不得不这么做。同比博得之门3来说,我可以自由冒险,做出自己的决定,虽然也知道错过了一些东西,但是无论做什么选择都会有不一样的风景,书写的是自己独一无二的故事。但本游戏就很大程度上不是了,你不得不做到和官方设定的一样才行。当然这么比较不太公不太平,也确实是觉得本游戏好玩,才写了这些,同时也是希望假如有续作或是作者做其他类似的作品,能考虑一些这个方面。 ⑤也因为上一条原因,开多周目的意愿非常低,二周目把一些一周目的遗憾弥补后,就不想再开三周目了,即便有很多传承没有玩过。另外爬塔系统可有可无吧,对于普通玩家来说,也吸引不了人继续开新周目。
good
好恶心啊 不看攻略有些支线都不知道在哪触发,救欧阳雪我去采完药回来找不到药圣,去看攻略说要先找药圣再采药又白打回档回去还是触发不了剧情,找不到药圣,我内功只有57洗经脉点也救不了欧阳雪,怎么玩,漏一次支线回档麻烦的要死,前面刚玩觉得剧情任务刻画啥都挺好的,非得藏你这构思支线
国产武侠巅峰
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.7M | 44.3K | 83% | $19.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.6M | 14.2K | 88% | $34.99 |