
Wandering Sword is a Chinese martial-arts RPG where you play a young swordsman caught up in a feud and nearly dies. Escaping the event puts you on the path of pursuing the highest form of martial arts and exploring the pugilistic world to become the great hero you are always destined to be.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 11 → 25/day in the week after.
About


Journey through over 75 breathtaking locations across 5 diverse regions, each echoing the richness and allure of ancient China's tradition and landscape. Explore a world filled with bustling ancient Chinese towns, scenic mountains, picturesque rivers, dangerous lairs, treacherous terrains and more!


Utilizing Unreal Engine 4, Wandering Sword portrays a captivating blend of traditional pixel art graphics seamlessly layered onto immersive 3D landscapes. Drawing upon the charm of classic pixel-based martial arts games, the game infuses modern visual effects to elevate every moment in its Wuxia world.


Wandering Sword introduces an innovative combat system that operates on a tiled board and offers players the flexibility to switch between turn-based and real-time mode. This dual mode approach caters to both traditional RPG players who prefer a slower pace and those who enjoy real-time action that demands quick reflexes.


Wandering Sword brings to life a diverse array of martial arts moves and weaponry. As you traverse the land, you'll unravel hundreds of martial arts techniques and weapon styles. Cultivate your energy through meridian points, gain expertise in both external and internal forms, and achieve true mastery of martial prowess.


In Wandering Sword(逸剑风云决), building relationships with NPCs is an integral part of your journey. Recruit up to 14 unique martial artists to join you on your adventures, each with their distinctive abilities. Who knows, you may even find love in this intricate world of martial arts!


Delve into an immersive Wuxia adventure with Wandering Sword. Boasting multiple endings shaped by your choices you make and a plethora of side quests that supplement the main storyline, enjoy over 20 hours of engaging gameplay that promises high replayability and a fresh experience with each adventure.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 45.5Kreviews | 95% | — | $16.7M |
| $34.99 | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2498 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最爱的武侠RPG
I got the game and all the DLC and this reminds me that we're firmly in the Rennaisance of Classic RPG's with more polished graphics and mechanics whilst maintaining that Retro Aesthetic. This is right up there with Octopath Traveller. However where this game differentiates itself is in the setting and scene. Gone is the Traditional Western Style Fantasy and now we're firmly in Eastern-Style Charm, Martial Arts, Samurai (or technically Ronin?) I had a great time tracking down all of the legendary sword techniques across the world, some of them were remarkably challenging so I ended up seeking help from a guide but i'll happilly to another playthrough some time!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.7M | 71.1K | 91% | $14.99 | |
| $16.7M | 18.7K | 94% | $29.99 | |
| $16.7M | 45.1K | 95% | $9.99 | |
| $16.8M | 7.6K | 58% | $59.99 | |
| $16.6M | 14.2K | 88% | $34.99 | |
| $16.5M | 26.8K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606K | 925 | 77% | $12.49 | |
| — | 0 | — | — | |
| $599.5K | 2.2K | 89% | $11.99 | |
| $229.1K | 606 | 72% | $19.99 | |
| $17K | 70 | 96% | $7.99 | |
| $55 | 1 | 100% | $2.09 |
Reviews, worldwide (the counter carries no country): 27.43/day in the week to Jul 23 → 38.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good turn based game
没手没脚能玩玉龙决嘛
好玩,有江湖的感觉,希望能出二代,出配音
수려한 그래픽 박진감 넘치는 전투 등이 없는 픽셀 그래픽 게임에서 가장 필요한 건 다음을 기대하게 만드는 참신한 스토리라고 생각하는데 예상을 빗나가지 않는 진부한 스토리는 이걸 왜 해야 하는 가? 라는 의문을 남기게 한다
在60小时的一周目后,逸剑风云决的初体验也就结束了。从某种角度上说它并不算什么游戏性非常高的作品。甚至可以说深度很低,很多方面都是浅尝辄止。但若问它是不是一款好游戏呢?答案是肯定的,在四天60小时,最后一天连续24小时的游戏时间里,至少我是几乎感受不到疲惫的,从儿女情长到家国大事,《逸剑风云决》的故事是很标准的王道主角成长拯救世界的类型,但超大文本量的故事内容,走错一步都发生改变的剧情路线,都吸引着我继续看下去,以至导完美档打二周目。 我不是什么武侠爱好者,最近才开始试着从鬼谷、逸剑等游戏试着接触这个游戏类型。甚至于说,那些被交口称赞的武侠小说、影视内容都是我未曾涉猎过的。于是我试着从日式动漫的角度,慢慢去了解这种属于中国的武侠浪漫,算是种很新奇的体验。有的人可能会觉得《逸剑》的故事很典,但对我来说还是很新鲜的 当然,游戏的很多立绘实在不讨喜,很多功能也过于单薄,作为一部武侠漫画看是不错的,但就像我一开始说的,作为游戏的可开放度还是不够出彩,不过这点我会在后续周目中慢慢发掘,毕竟仅仅一周目的游戏还是太浅尝辄止了。
画风十分优美,玩起来很有代入感
哎,好累。 三周目了,怎么说呢,你是非成就党不打算开多周目这游戏是好玩的,但是如果你是成就党那就极其不推荐。这游戏的结局有新旧两个类别的结局 各20个,新结局10个老结局10个,新的结局你需要做指定的某个任务才能进入这个所谓的新结局,而旧的结局你需要放弃某个特定任务才能进去。且不说你前期中期需要做队友支线邀请入队,好感度也会影响到结局的走向,那么问题来了这也就意味着如果你不通过某种作弊的手段而是正常游玩的情况下你需要三周目往上去完成这个全结局的成就,甚至用了作弊手段也是往上的,我不知道制作者在游戏达成这些成就的时候会不会感到繁琐,我其实玩下来是感觉很繁琐的,你几乎每个周目都必须召集这些队友,我三周目看队友剧情已经力竭了。。其实网上有一些攻略,可以帮你完成剧情但是我看下来一个头是两个大,全成就党玩起来挺累的其实。。。 ---------------------------------------------------------------------------------------------------------------------------- 过了一天后还是打回好评吗,因为确实挺好玩的就这样吧
上好佳之作 我确实更喜欢带有一定强引导主线的作品,而非单纯的所谓开放世界
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.