
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #11, worst UK #100 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 536 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
charles xavier pero en castillo
Partidas rápidas y muy arcade. Recomendado!
fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 538 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Barely makes it over the bar... and OMG the bugs... it's a bug fest in here, but not as bad as the demo where you could only go 1 direction after 3rd castle upgrade. 1st run it crashed because I tried the Vulkan settings... nope... have to play it on 1st option "normal" or the game will not launch. Not worries it plays and does not crash but it can "LAGG" like something else if you pause the game and step away for a second come back and unpause it... and it's stutter city. Sometimes the stutter will go away after a couple of minutes of suffering and you don't want to lose progress. Other noticed bugs are the "Artifacts" some which work and others which don't for "unknown" reasons. Take the Artifact where you get +5 rerolls... if the "Artifact" that "doubles" the previous Artifact is chosen... you get +1 additional rerolls... not +5. Like most games of this kind... it's the early game that is most fun. But as you start grinding up and playing end game... the frenzy begins. It IS fun a little bit but I found that I was getting bored and fighting sleep. After 10 hours I started having trouble keeping my focus. I played a bit longer to unlock more things, but I just can't keep my eyes peeled now. RNG is standard fare for these kinds of games can while you don't NEED the best RNG to win a scenario you WILL need it for some of the "extra challenges". Like the one where you have to kill 25 Artillery Towers... which ONLY appear in Overtime... and you only get 1000 silver for it. A "needlessly" difficult challenge. Otherwise most maps are pretty easy to tackle once you get a hang of how to play. I unlocked most of the map before I lost interest. I will probably come back from time to time... hopefully there will be more improvements. I think most will get their money's worth out of this... especially if you have kids.
La idea del juego me llamaba la atención desde que lo vi; me gusta bastante la idea de juntar ese tema medieval de los castillos y ponerles ruedas y cosas así para que se muevan. Me gusta bastante cómo se ve el juego; es sencillo y eso está bien. He de decir que probé la demo y me gustaron algunas cosas más que de la versión que salió luego. Por alguna razón tengo la impresión de que se veía algo mejor, sin tocar nada del tema gráfico, y por otra parte los menús eran más sencillos; en la versión final los notaba más recargados. Digo esto simplemente por si les ayuda a los desarrolladores, no como crítica, sino como opinión personal, ya que el juego me encanta. Por lo demás, el juego me parece muy divertido y con muchas combinaciones para hacer los castillos, y tengo ganas de ver cómo siguen metiendo cosas nuevas. Un cordial saludo a los desarrolladores.
nice
It's just not good.
很好玩,但是关卡太少了,不够玩哈哈
10/10 this is very fun and addicting
Perfect light game in between work assignments
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 47% | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $108.1K | 470 | 85% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.7K | 86% | $14.99 | |
| $1.4M | 7.7K | 84% | $4.99 | |
| $1.4M | 3.6K | 94% | $15.99 | |
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 8K | 81% | $7.99 |