
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #11, worst UK #100 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- Es wird sehr schnell Langweilig... - Die Silber Preise für viele Dinge, sind echt zu hoch.. Selbst auf schweren Maps. Wie viele Jahre soll ich denn Silber sammeln für bestimmte Items..
dise gut
Barely makes it over the bar... and OMG the bugs... it's a bug fest in here, but not as bad as the demo where you could only go 1 direction after 3rd castle upgrade. 1st run it crashed because I tried the Vulkan settings... nope... have to play it on 1st option "normal" or the game will not launch. Not worries it plays and does not crash but it can "LAGG" like something else if you pause the game and step away for a second come back and unpause it... and it's stutter city. Sometimes the stutter will go away after a couple of minutes of suffering and you don't want to lose progress. Other noticed bugs are the "Artifacts" some which work and others which don't for "unknown" reasons. Take the Artifact where you get +5 rerolls... if the "Artifact" that "doubles" the previous Artifact is chosen... you get +1 additional rerolls... not +5. Like most games of this kind... it's the early game that is most fun. But as you start grinding up and playing end game... the frenzy begins. It IS fun a little bit but I found that I was getting bored and fighting sleep. After 10 hours I started having trouble keeping my focus. I played a bit longer to unlock more things, but I just can't keep my eyes peeled now. RNG is standard fare for these kinds of games can while you don't NEED the best RNG to win a scenario you WILL need it for some of the "extra challenges". Like the one where you have to kill 25 Artillery Towers... which ONLY appear in Overtime... and you only get 1000 silver for it. A "needlessly" difficult challenge. Otherwise most maps are pretty easy to tackle once you get a hang of how to play. I unlocked most of the map before I lost interest. I will probably come back from time to time... hopefully there will be more improvements. I think most will get their money's worth out of this... especially if you have kids.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 498 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sehr spaßig
Its fun. If more content pulls through early access its an easy recommend for those who like little roguelikes
nice
玩了一天还可以,然后晚上换了台电脑同步了下云存档,另外台电脑上的存档直接没了,这谁吃得消
Плюсы: +Эстетика +Сложный, но приятный геймплей Минусы: -Требует много гринда ради мета-прогресса(!) -Кривой перевод (лучше на английском играть) -Баги -Баланс
한판한판 길기도 하고 그렇게 재밌지 않다. 데모때는 좀 나아지겠지 생각했는데 그렇게까지 좋아지지않아서 아쉽다. 환불하기엔 너무 늦은 플레이타임
10/10 this is very fun and addicting
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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