
Drive your Castle on Wheels into battle in this minimalist medieval roguelike of roaming fortresses! Devour entire villages, build your modular arsenal of siege machinery and break the game as you grow with every stronghold you crush.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best DE #11, worst UK #100 · 14 markets collected
US · last 30 days
About
Castles weren’t built to move. Now they do.
Wanderburg is a fast-paced, minimalist roguelike set in a medieval world of roaming fortresses. Castles hunt, Villages flee. And only the biggest stronghold survives. What begins as a modest moving fortress quickly becomes a growing, devouring war machine that reshapes the battlefield with every run.

Roll forward and consume everything in your path. Fleeing villages, wandering flocks and smaller fortresses all feed your growth. Defeat powerful enemy castles to push your evolution further. Your castle does not just upgrade - it expands.
Steam-powered siege engines roll beside arcane artillery. Knights ride bicycles into battle. Massive strongholds fire broadsides like warships on land. And somewhere beyond the hills, something bigger is already on the move.

Build your modular arsenal piece by piece. Break the game while you're at it. Mount cannons, raise arcane towers staffed with wizards, deploy explosives, and experiment with wildly different builds each run. Between runs, unlock new modules and vehicles that open up fresh strategies and game-breaking combinations.
A modular progression system lets you expand your moving fortress with new siege modules and structures, while unlockable vehicles, artifacts and captains between runs steadily widen your strategic options and build variety.
Fully playable with mouse, keyboard, or controller and highly optimized for almost anything you throw at it.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 496 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Entspanntes Spiel mit hohem "Suchtfaktor" - sehr gelungenes Audiodesign auch abseits vom Themesong! Alles in allem sehr zu empfehlen.
Driving around in a shooting castle is just fun
In dem Zustand ist es gerade eher ein nein. Es macht Spaß, ja, aber es schlägt schnell einfach nur in Frust um. Stufe 4 macht absolut keinen Spaß und das vor zielen von Gegnern ist zum Teil so Hardcore unfair da verliert man sehr schnell die Lust. Von 1 bis 3 lustig. Ab 4 Frust pur. Mal schauen ob die Burg noch die Kurve kriegt im EA.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 498 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's interesting for like 2-3 Rounds after that it gets boring because there aren't any new items or vehicles etc. If metaprogression was faster it would be way more interesting because you could try a lot of new things. I would recommend it for like 5 Euros but anything over that isn't worth it for me.
Very entertaining and awesome roguelite
game fun
awesome game! proper time steal ;)
This is the epitome of an Early Access game, but one that at least starts fun. The basic gameplay loop is fairly enjoyable, but the weapon variety, character variety and difficulty balance are way off. First level okay, 2nd and 3rd levels onwards, you start being less of a castle and more like you're made of paper. Enemies get faster, very difficult to avoid, and soak damage. You grind and unlock new items and weapons, and find they're all pretty mid, feel exactly the same or worse, and wonder if they're all just skins. Not really a bad thing, these are the exact areas you'd expect a game to fix early access. But if they aren't addressed, you've got about 2 or 3 hours of fun and then that's about it. I'll definitely play more once they're addressed, and I'll update my review post updates or launch.
Simple yet lots of fun. Games do not (have to) last long but you can go endless. The combination of start "loadouts" is very big so you can play again and agin and it is new every time.
Perfekt gegen kurze Weile
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 47% | — | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $5.2M | 14.1K | 91% | $14.99 | |
| $2.2M | 6.4K | 69% | $10.39 | |
| $108.1K | 470 | 85% | $9.99 |
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|---|---|---|---|---|
| $1.3M | 5.3K | 92% | $9.99 | |
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| $1.3M | 861 | 74% | $24.99 | |
| $1.3M | 4.2K | 95% | $14.99 | |
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| $1.3M | 2.2K | 45% | $19.99 |