
Explore the mysterious Wall World on your giant robospider: mine for valuable resources, upgrade your equipment to fight off hordes of monsters, and discover exotic biomes in-between attacks. Will you be able to survive and learn the secrets of the Wall World?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 4.4/day in the week after.
About
Welcome to the Wall World, a mining rogue-lite with tower defense elements. Explore procedurally generated mines and discover fantastical biomes. Find resources and technologies for purchasing valuable upgrades. Fight off hordes of aggressive monsters using your mobile base. Roam the Wall freely day and night, in various weather conditions. Find traces of "the others" and boldly mine where no man has mined before.
Burrow deep into the Wall in different places. Look for resources and technologies for upgrades, discover new biomes in the mines — but don't forget to return to your robospider in time for the next monster attack.
Shoot and hack at the nightmarish creatures with a variety of weapons, from simple machine guns to homing missiles. Increase your chances of survival by breaking camp instantly and continuing the fight on the go.
Modernize your exosuit with resources and technologies you find to move faster in mines and break through ever harder rocks. Upgrade your robospider's combat stats to deal with the increasingly dangerous enemies that await you on the endless Wall.
Build automatic turrets, repair stations and resource harvesters and upgrade buildings to maximize your chances of success. But first you'll have to find the blueprints in the depths of the Wall.
Discover mysterious locations and fantastic biomes. See how the Wall World changes as you move deeper along it, day and night.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.04−85% | 11.4Kreviews | 91% | — | $226.3K |
| $9.99 | 783ratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有些枯燥,没有肉鸽越玩越爽的节奏
Overall, it's not bad. And it's not expensive. You'll get a good fix out of it. Basic gameplay loop: move up and down the wall (well, down first, though the game isn't kind enough to tell you, because your final goal is up, but you can only get half the resources by going down first!), drill through blocks in mines, vacuum up resources, spend resources on upgrades, fight waves of enemies and bosses in between. Die, and spend resources on meta upgrades to get stronger. Repeat until you find all 5 crypto keys to win the game. The main problem here is that you cannot save mid-run. A baffling decision, honestly. The game is also heavily reliant on RNG, and I really wish they would have told me somewhere that I could go DOWN. With that comes another problem: resources are spread between up and down, but upgrade progression is blocked off at some point either way. You'd basically have to go down 1 level, then go up 2 levels, then go down a level deeper, up again, then finally down once more to the bottom, THEN continue up to the gate to have smooth progression. Otherwise, you'll end up with lots of resources you cannot USE, since you first need other resources you cannot GET down there to unlock the next upgrades. Another baffling system. Not to mention that your spider is suuuuuper slow in the beginning, so until you find and unlock the meta upgrades to increase your speed, all you can do is either go down or up basically ... Rest of the game is fine, doesn't have a lot of staying power and gets old rather quickly after a few runs, but overall solid. Not too many module options, either. You will pretty much use the same weapons and powerups every run ... or aim to find those, at least. Like the Laser Machine Gun, which is just straight up the best weapon in the game it seems. However, by the time you maybe find it you'll have invested a lot of resources into something else already. Things I would personally change if I had made a sequel: - Customizable run starts. Maybe different spider models with varying stats, starting weaponry, etc. - A pile of resources to use at the beginning of each run (they kinda introduced that with the DLC, but only after you die, you keep like x% of the resources for the next run). What I'm thinking of is an actual stockpile you can build up to either unlock certain upgrades at the beginning of a run ... or permanently unlock some upgrades to get a quicker start - A save option! - Remove the up/down component, just go up - Have resources not be confined to certain levels, but have them drop everywhere, but maybe with a different drop chance. Very annoying to basically not find x resource anymore after a certain point on the wall, unless in very low numbers in some caches if you're lucky - Evolve the gunplay - Remove the arbitrary boss timers ... Enemies spawning periodically makes sense, but the boss being on a timer? Instead replace the timer with a fuel system that you can spend resources on to refuel. A kind of risk-reward system for being slow, methodical, or fast and rushing ... spend more fuel to explore more of the mine to maybe find something good? Or take it and leave it? Anyway, since Wall World 2 already exists and I've read up on some reviews I imagine they did, in fact, not do any of that, so why do I even bother? Guess, I just don't want to just leave negative criticism, but constructive feedback. On the other hand ... you could just play Dome Keeper instead. Just saw that that game is actually older than this one.
Media

Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $551.4K | 2K | 73% | $6.59 | |
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| $78.2K | 198 | 74% | $9.09 | |
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| $2.5K | 15 | 93% | $6.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 2.88/day in the week to Jul 21 → 6.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Korean, Polish, Russian, Traditional Chinese, Japanese
| $6.99 |
| 102ratings |
| 86% |
| — |
| not modelled |
| $2.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 302 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i haven't finished the game yet, but it is very cool and very cheap. and also very easy to run.
Omg 50h
don't get discouraged , you will die . that being said each play through makes it easier and its worth the struggle in the start , speed and dash upgrades should be a priority , you will need them for the last phase .
це цікава гра про стрілялки
СТІНА!!! Лізь по стіні, ламай стіну, лізь в стіну, живи на стіні! 10 стін з десяти
Super Addictive Game Loop and many Secrets to find
特價買的 主要就是上上下下移動,挖礦、擊退怪物 這地圖安排不是無腦給你一路往上或下,而是根據你的裝備升級素材決定。 有些素材要往上走,有些素材要往下拿。 一開始會覺得有點痛苦,因為挖的速度太慢,移動速度太慢,然後還沒有挖完,怪物警報又響 在逐漸升級設備,以及拿到設計圖後,開局才會比較舒服一點。 可能3~4小時可以把原有的設備升級完成。 然後也應該獲得幾張「設計圖」,可以增加你的做事效率。 再來是是設計圖的安排很農,他的機制不是你得到設計圖後就完整解鎖新設備 而是一張設計圖只增加一次等級上限。 換句話說,你9張同一種設計圖,才會開放升到等級9。 我玩了接近8小時,雖然遊玩體驗跟一開始差很多 但玩法太重複了,然後農的方式又讓人覺得「投入時間多,回報少」 動力就沒了。 建議特價買吧
good
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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