
World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Introducing AI Roguelite, the world's first text-based RPG where every location, NPC, enemy, item, crafting recipe, and game mechanic is 100% determined by artificial intelligence.
If you've ever played other AI "games" such as AI Dungeon and were frustrated by how they didn't feel like a game, then AI Roguelite might be the perfect game for you.
AI-generated entities: What weapons might you find in an underwater city? Which enemies might you find? Where else can you go from there? All these questions are answered by an LLM, so you can explore a truly infinite world.
AI-generated crafting recipes: What item could you make if combining a wooden stick with a rock? What about a computer chip with a zombie brain? The AI decides which item should be produced, based on the names of the ingredients.
AI-generated combat: What happens when you try to attack a "terminator robot" with a "raw salmon"? Instead of traditional item stats, the success/failure of an attack depends heavily on its name and description, the AI-determined plausibility of your proposed action, and a dice roll check on your attributes and skills. The AI then generates a plausible story for what happens when you use it against the enemy. Finally, the AI is fed its own story, from which it tries to figure out whether the enemy was killed, injured, or unharmed.
AI-generated illustrations: Every entity gets an AI-generated image using either your GPU or the cloud.
New: Journey with up to four other party members — each of which can have their own stats, abilities, items, and perks — and take actions on their behalf.
Various options for text and image gen models: Choose from free cloud (works out of the box), paid cloud, custom via API (works with OpenRouter, LMStudio, etc.), and more.
Notice: This game features plausibility and dice roll checks based on your stats, skills, and story context. Actions may be blocked or fail if checks aren't met; this is intentional and not caused by AI censorship. You can bypass these mechanics at any time via options or console commands.
Notice: An optional monthly subscription is available via an in-game link, which enhances the gameplay experience by using more expensive LLMs and image generation services. This is entirely optional and does not impede the base game's service in any way. The game works well out of the box with default settings and no additional cost to the player. Ensuring it continues to do so remains the highest priority.
Notice: Users in China may be blocked from official servers because China blocks all Google services. As a workaround, you can find a VPN which doesn't block Google services, or use one of the custom API options.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 595reviews | 83% | — | $226.3K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
There is a decided lack of any player agency in the game with the AI deciding that you take actions that you specifically rule out in previous decisions or poses. In adventure mode with no permadeth this can lead to an endless loop of similar versions of the same scene that are impossible to escape.
I really want to like this, it has so much promise, but it's unplayable to me. Every action and every dialogue is a roll. And the outcome and consequences of each roll seems completely unrelated to what the roll is. I could lie to someone and get a critical fail but they believe me. Or a critical success but they don't believe me. So since the roll itself doesn't matter, it serves no purpose. Did a mission for a faction. Turned in the quest. You would think doing a quest for a faction would be positive for that faction. Nope! Roll. And again, whatever the roll is doesn't matter to what happens. Roll great, faction is somehow hurt that you did their mission for them. Roll bad, somehow faction is helped more by doing the mission. I generated a story with competing factions, hoping I would be able to pick one I liked. The story arbitrarily assigned me to one at the start, despite me setting myself to not be aligned with any in the settings. Any attempt to leave the faction wrote the story that I was pretending to leave so I could join another faction and take them down from the inside. I even tried attacking my faction leader and declaring my intention to join another faction, and it decided to write that I was making a public spectacle so my subterfuge would be more easily believed. I'll still be keeping this on my wishlist because this seems like something that can and should be fixed, and when it is, it will probably be enjoyable. But right now there's no point to playing because the game will just do whatever.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Indonesian, Japanese, Simplified Chinese +13 more
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На начало 2026 года - это лучшее, что я нашел с ИИ. Если вы не боитесь читать и у вас хорошая фантазия - вам определенно это понравится. В старом добром Fallout 1 и 2 мы могли делать всё, что могло прийти в больную голову разработчиков этой игры... А здесь мы можем делать вообще всё, что пришло в нашу воспаленную фантазию... Игра знает (или гуглит) почти любую вселенную (и скайрим, и звездные войны, и тот же феллаут, и даже знает про сериал Аркейн по вселенной Лиги Легенд). При этом можно мир видоизменять. Например как вам идея поиграть за выжившего после ядерной войны фэллаута в СССР? Или как предложено самой игрой Скайрим с симсонами? Игра даже с бесплатной стандартной подпиской генерирует весь контент, что мы захотим, включая сцены для взрослых. Лично я в восторге. Благодаря хорошей архитектуре самой игры получается хранить кучу информации о мире и персонажах, не перегружая возможности ИИ. На данный момент генерация ИИ (Даже GPT) не позволяет помнить абсолютно всё, с чем игра вполне справляется благодаря отдельным записям и подгружает только то, что нужно. Рекомендую поиграть с бесплатной подпиской часов 20-40 и если поймете, что игра вас зацепила, рассмотрите подписку уровня "сапфир". Хоть это и весьма дорого (около 1500р за месяц), но она даст вам нормальные картинки высокого разрешения не ограниченные цензурой (рекомендую выставить в настройках генерации изображения режим "Яркий v2" для реалистичных не замыленных картинок) и более хорошую память при генерации текста. Подписку можно оплатить прямо в стиме. Не углубляйтесь в настройки игры с первого дня. Единственное что сразу рекомендую сделать, это поставить неограниченную возможность отката хода в настройках партии (мира). Иногда игра может сгенерировать не то, что вы хотели. Например попытавшись продать найденный меч (кинжал, топор) продавцу и нажав на кнопку взаимодействия, ваш персонаж, вместо того, чтобы предложить оружие продавцу, попытается воткнуть его в бедолагу. Или вместо того, чтобы выстрелить из лука по противнику будет хреначить этим луком вместо дубины.)) Что в целом иногда забавно, но уводит сценарий не в ту степь. И помните - откатить можно только один ход! Правда в основном меню есть кнопка, которая позволяет открыть окно с сейвами, где вы можете скопировать или заменить потом их вручную. Так можно делать бэкапы. Если же вам кажется, что игра ведет не туда - рекомендую изменить настройки партии. Почти всё в этой игре можно подстроить под ваши идеи и устраивать как эпичные квесты, так и мирно ковыряться на ферме, чпокая гарем из того, что вам по вкусу, без заморочек на геройства.
Its a game, but not as we know it. This game is a bit different when it comes to most games, due to, the obvious AI element. When you start a game, you create the 'world' you will be playing in, as well as your character, some back history, and appearance. From these prompts, everything will be built via the AI (be it the paid version or not). What does that mean? Essentially, if you decide to have a game where your character is a classic zombie end-of-days scenario, the game will give you status bars as you would use them in such a game... that being stamina, health, maybe sanity and food/water. It also can make a infected bar, in which once it hits full, your character story ends, and they become the unliving. That means you can take anything, be it a 'Toy Story' world where you are a toy fighting humans, or a intergalactic warrior, the AI is pretty good about building a simple story. This gives you multiple different worlds and stories that you can create, and enjoy. In this respect, its a decent game and I recommend it. Negatives to be aware of: Its a AI text/prompt based game, so expect hijinx to ensue... and not in your favor. Sometimes the game will auto-kill you per story line. "Then Jeb the Necromancer tore out your soul" The game will sometimes over use the same names, throughout games. No idea why, but it can be annoying. The game will sometimes not accept that you killed a special enemy. Often making them come back like they have plot-armor. The plot can get REALLY wacky at times.
[b]I use AI a lot — both professionally and personally — so it's no surprise that AI Roguelite would intrigue me enough to buy it.[/b] AIR is surprisingly fun. I played it two different ways: [b][u]1. Free Tier AI [/u][/b] The free AI system works right out of the box and does a decent job. A few times I had to figure out how to work around something it wasn't "seeing" correctly. For example: playing the Dungeon Crawl preset, I found a room with crafting benches and tried to use them. The AI responded, "You can't perform this action. You do not have the tools needed." It seemed logical that a safe rest area with crafting benches would be stocked with tools — I actually told the AI that, and it worked. So there are workarounds for some of the less logical free tier behavior. Overall I'd rate the Free Tier AI as "very good" and had little trouble with it. [b][u]2. Custom AI Models [/u][/b] For fun — and because I enjoy tinkering with AI — I set up a couple of different models to run AIR. First I tried KoboldCpp. The recommended Sthenos model can no longer be downloaded directly due to known Hugging Face issues, but I worked around it by using LM Studio to download the model, then pointing KoboldCpp to LM Studio's local directory that held the ai model I wanted to use. Setting up AIR to use KoboldCpp was straightforward for anyone familiar with LLMs, though it may not be obvious to newcomers. KoboldCpp performed okay but felt sluggish on Windows. I switched to LM Studio, tweaked the settings in AIR, and it ran snappy, fast, and great. I tried a couple of other models through LM Studio as well — all worked great and were easy to configure. A+ to AIR for being designed with this kind of freedom in mind. [b][u]The Game Itself: [/u][/b] I'm loving the gameplay and have tried a couple of different scenarios, including a custom one. The trick with custom scenarios is using very descriptive, specific language upfront — defining your goals, skills, magic system, and whatever else matters to your playthrough. This is even more demanding than writing a good prompt for Claude or ChatGPT, because those tools can ask clarifying questions. In AIR, you need to nail it perfectly from the start. Once your initial settings are baked into the generated universe, there's no obvious way to course-correct. [b][u]My recommendation: [/u][/b] Use an AI like Claude to help you build your prompt. Take a screenshot of the character/universe creation screen, tell Claude what you want to play, and have it generate and refine the prompts for you. This gave me the best results by far. AIR won't appeal to everyone, but if you have a gameplay experience in mind that simply doesn't exist yet, AIR may be your only option to scratch that itch. Some examples of playstyles I've explored that no other game quite delivers: A rich summoner-focused build A LitRPG-style "collector" protagonist who pursues every stat increase, blessing, and trait they can find A city thief who takes contracts, plans heists through preparation and spying, then manages payouts while navigating betrayals and power plays Those styles — and far, far more — are available in AIR, limited only by your imagination. Build your world through solid initial prompting, then enjoy watching your character thrive and survive. [b][u]In Summary:[/u][/b] AI Roguelite is a genuinely unique experience that delivers on its premise. The free tier AI works well right out of the box, and the ability to plug in your own local models via KoboldCpp or LM Studio is a standout feature that power users will love. The game shines brightest when you invest time in crafting your initial scenario — and using an external AI to help build that prompt is a pro tip worth taking seriously. If you've ever wanted to play a game that doesn't exist yet, AIR is the closest thing to making that a reality.
Phew, alright this is going to upset some people. First and foremost, yes AI has become something that cannot be mentioned without it becoming a political discussion. Yes AI as a topic is quickly becoming the topic of a generation for many negative reasons and very, very few good ones. But, all of that aside, this is really frickin cool. Play with it. Its even more fun if you are a creative type. Personally, I think this little piece of software has a terrible branding issue. This is not a roguelike. You CAN play it as one and, updates will continue to improve that aspect. What I personally think this is is that one choose your own adventure book you read as a child till you had seen every possible ending except, now the story only ends when you want it to and you write the action you take at the bottom of the page. IF you are a serial worldbuilder who struggles to ever put ♥♥♥♥ down on paper like myself, its basically the perfect product. Also, if you don't like datacenters it has functionality to take input from a number of other sources including hosting your own local model (You will have to learn how AI and hosting works in the process). The base client, and yes I say client because calling this a game is frankly bad advertising, comes with a free level of AI storyteller (LLM Narrator) that is competitive with older generations of now top shelf services. There is an option to directly subscribe to a premium model however, this is not mandatory and you can always plug in a different service to replace the free one. Listen, that's a lot of shilling but genuinely here is my take: Playing this game is like being six again and staring into the wild details of an EYE SPY book or rereading a choose your own adventure book but backwards this time to figure out where all the branches are or those hours and hours of doodling little figures that you played with in fantasy realms in your head. For all the horror that modern technology has brought, this whimsical little experience is something pretty novel. Call it the gateway drug to big AI and laugh it off but, really, its pretty nifty to create these little realms and waltz around in them.
The problem with this game is the AI wants to play a different game than me. I try to play a film noir urban game, the AI wants to play "escape from this endless tunnel". I want to play sword & sandals, the AI wants to play "Escape from this endless cave". I want to play an abandoned city scavenger, the AI wants to play "escape this endless service hallway". Picking up on a theme, here? If you decide to try this game, just set your game underground or somewhere similar. Why fight it?
I was hyped by this , I thought it was going to work great out of the box but it feels janky as hell, like a prototype project , it is inconsisttent pretty much all the time , I couldn't get into it
Game is leaps and bounds better now than when it launched. I've had it since Early Access and it used to be a dumb but fun little experiment but overtime it's turned into a pretty great game. You can build whatever world you can imagine. If the dev continues to update the game over the next few years I think it'll be a pretty amazing tool for storytelling.
One of the best frontends available. If Silly Tavern was a game, it would be it. Constant, good updates, and a lot of quality of life improvements. The game, however, MASSIVELY loses from outdated Steam store page, and weak image models, especially without the subscription. The sales would skyrocket if you actually replaced the ancient image models and made the store page far more presentable, because this is NOT what the game looks like, even if you use the free image generation.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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