
To find their way home, two survivors journey to unravel the mysteries of the past.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 28 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 185reviews | 86% | — | $34K |
| $14.99 | 61ratings | 79% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful, interesting, but infuriatingly slow moving. More of a press right simulator. I'm too impatient for this one. Played via Proton.
Super simple walking sim. The game looks absolutely beautiful and the sounddesign is great. But that's about it. The story is meh, nothing really outstanding. Maybe I've missed something but it seemed really simplistic. Sadly the gameplay is also very tedious. I personally didn't mind the normal walking speed, I play walking sims and enjoy them usually. But all the dragging of things, crawling and climbing slowed everything down. It also felt like some areas could have been cut shorter as there was nothing new to see. It seemed like an attempt to artificially pad out the game's length; that’s a real shame. Overall I was too annoyed most of the time to recommend this.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +17 more
| $14.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Voyage is a beautifully understated adventure that demonstrates how powerful a game can be without relying on combat, lengthy dialogue, or fast-paced action. Developed and published by Venturous, it follows the journey of two travelers who awaken in a mysterious world and begin a shared quest to uncover the truth behind forgotten civilizations while searching for a way back home. Rather than telling its story through spoken conversations or text-heavy exposition, the game allows its environments, animations, and subtle character interactions to communicate its narrative. This quiet storytelling approach encourages players to observe every detail and draw their own conclusions, creating a deeply personal and reflective experience. The game's greatest strength lies in its stunning artistic direction. Every location is hand-painted with remarkable attention to detail, transforming each scene into something that resembles a living illustration. Ancient ruins, vast deserts, mysterious mechanical structures, and vibrant landscapes combine to create a world that feels both alien and inviting. The environments constantly inspire curiosity, rewarding exploration with breathtaking scenery instead of material collectibles. Smooth character animations and expressive visual cues compensate for the complete absence of dialogue, making emotional moments surprisingly impactful despite the game's minimalist presentation. Voyage revolves around exploration and environmental puzzle-solving rather than traditional gameplay challenges. Players control two companions who must cooperate to overcome obstacles, activate forgotten machinery, and traverse hazardous terrain. The game supports both solo play and local cooperative multiplayer, with each mode offering a satisfying experience. In single-player, switching between both characters is intuitive and keeps progression flowing smoothly, while cooperative mode enhances the sense of teamwork as players communicate to solve puzzles together. The puzzles themselves are thoughtfully designed without becoming overly difficult, ensuring the journey remains relaxing and accessible instead of frustrating. One of the most impressive aspects of Voyage is its commitment to silent storytelling. There are no spoken words, quest markers explaining every objective, or lengthy cutscenes guiding players through the adventure. Instead, the narrative unfolds naturally through visual symbolism, environmental design, and the growing bond between the protagonists. This restrained approach allows the mystery surrounding the world to remain intriguing from beginning to end, encouraging players to interpret the events according to their own perspectives. While some may wish for more concrete explanations, the ambiguity strengthens the game's emotional impact and makes the experience linger long after it is finished. The atmosphere is further elevated by an exceptional musical score composed by Calum Bowen. The soundtrack complements every scene with gentle melodies that emphasize feelings of solitude, discovery, hope, and companionship without overwhelming the experience. Combined with subtle ambient sound effects, the music creates an immersive world that feels peaceful and contemplative. The absence of combat or loud action sequences allows the audio design to shine, making each new area feel distinct and emotionally meaningful. Another noteworthy feature is the game's welcoming accessibility. Voyage supports controllers, keyboard and mouse, as well as touch controls, allowing players to choose whichever input method feels most comfortable. Its straightforward mechanics and intuitive interactions make it suitable for newcomers while still providing enough engagement for experienced adventure game fans. The focus remains on enjoying the journey rather than mastering complicated systems, making it an excellent choice for players looking for a calm and story-driven experience. Its only significant drawback is its relatively short duration and limited replay value. Players searching for intricate gameplay systems, highly challenging puzzles, or branching story paths may find the experience somewhat brief. The slow pacing and minimalist narrative may also feel too subdued for those who prefer action-oriented adventures. However, these design choices are intentional and align perfectly with the game's vision of delivering a thoughtful, emotionally driven journey rather than a mechanically demanding one. Ultimately, Voyage succeeds as an artistic adventure that prioritizes atmosphere, cooperation, and visual storytelling above everything else. Venturous has crafted a memorable experience that proves meaningful narratives do not require extensive dialogue or elaborate gameplay systems. Its gorgeous hand-painted environments, elegant soundtrack, accessible puzzle design, and emotionally resonant journey come together to create an unforgettable exploration of friendship, perseverance, and discovery. Although its quiet nature and concise length may not appeal to every player, those willing to embrace its peaceful pace will find an experience that is both heartfelt and visually captivating. Rating: 8/10
很精致的小游戏 流程大概在两三个小时 画面很温馨 bgm满分 [spoiler] 解谜基本无难度 请放心食用 [/spoiler] 想要在线联机推荐使用parsecd哦 具体b站有教程
peak cinema
Относительно небольшая игра о том как мальчик и девочка идут из точки А в точку Б. Графика незамысловатая, но и не плохая, для такого типа инди-игры. Музыка простая и очень быстро надоедает. Управление спорное: кроме вперед и назад, есть 4 кнопки, 2 из которых не нужны от слова совсем. Часто раздражало то, что персонаж не сразу нормально реагировал на моменты, когда один должен был подтягивать другого на высоту. Вообще, эта простая история может быть интересной, но из-за чрезмерного растягивания хождения, игра ощущается нудной. Даже для своего короткого хронометража. Полная цена, совершенно не оправдана, за такой короткий, по сути, гейм-плей, который был сильно растянут в некоторых моментах, вроде перетягивания лодки. Поставил бы "не рекомендую". Но если брать по большой скидке, то почему бы и нет, малая цена в пару долларов - уже более честная для этого продукта, и только для таких случаев, Я оставлю свое "рекомендую".
Very short, beatiful game. It's close to a walking sim, which is not a critisicm, but some actions take a bit longer than necessary.
A nice little experience, good to play together with someone else.
[b]bon voyage[/b] [hr][/hr] 4/4
Przepiękna prosta gierka do ogrania razem z drugą połówką. Stylistycznie gra powala, rozgrywka jest bardzo prosta do załapania i długość gry też jest akurat. Bardzo przyziemne gameplayowo, ale ciekawe fabularnie doświadczenie.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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