
Upgrade your turtle, recruit cute animals like unicorns, giant squids, otters and more, and blast through waves in an idle roguelite auto battler! Swim farther with each run, unlock new skills, and get closer to home every time you grow stronger.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Siegeturtle is a cozy idle roguelite auto-battler about a turtle making its way home through hostile seas. Your turtle moves automatically while companions support you along the journey. Upgrade attributes, skills, and equipment to push a little further with every run.
A jetpack? A cannon? Why not both! Blast through diverse biomes with quirky upgrades and unexpected power-ups.
Recruit dolphins, unicorns, seals and more! Each grants a unique ability to your party.
Send your turtle out to fish between battles. Sell your catch for gold, or keep them for passive stat bonuses. Upgrade your imaginary fishing rod to reel in even rarer finds.
Strength, Agility, Intelligence, or Vitality. Which will you choose? Each attribute shapes your turtle in unique ways, letting you grow stronger with every run.
Customize your playstyle. Spend skill points to upgrade your turtle and companions, unlocking abilities that match how you like to play.
Hunt for legendary loot. Summon powerful bosses to earn new gear and discover synergies that boost gold gain, regeneration, drop rates, critical hits, and more. Break down unwanted equipment into upgrade materials to raise your summoning level and increase your chances of scoring rare items.
When the time is right, reset your journey in a surge of new power. Each ascension grants permanent upgrades to make your turtle faster and stronger than before!
Genres
Engagement
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At its heart this is your typical get stronger, prestige, restart, rinse and repeat ad nausea game with a cute cover. However, once you get to a certain point the cost of prestige quickly outpaces how fast you can attain the currency to do so. Not only that, but certain achievements are made for getting beyond the 5000M point with ease, which just isn't easy. I get it, that is the point to draw out the length of the game, but at some point the drag isn't worth the prize simply because the astronomical cost of certain types of upgrades meant to help achieve that final prize. The developer seems to have significantly slowed on doing any further changes to the game at this point also, to include not even cleaning off the leader boards of obvious cheaters. Some of the ingame mechanics still aren't explained well meaning that if you don't ask questions (and hopefully get an answer from other players) don't expect the game to explain it to you. I say this after nearly 700 hours of play time, 99% of both ingame and steam achievements, and watching the utter fall off in further development/updates in the last 6 months. It's a cute game, it might scratch an itch, but if you are a completionist then i would steer clear of this one as it doesn't seem to be going anywhere any time soon.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Thai, Traditional Chinese
Hours played at review time, across 62 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cute from the outside. Somewhat hollow from the inside. Companions can't be defeated and not make the battles more interesting. Gear doesn't show on your turtle. So why even collect it apart from numbers? Music and click sounds are annoying quickly. Apart from higher numbers, there is nothing for you to build / expand to show long-term progress. Score: 5/10 Sea Pearls P.S.: Check out Soda Dungeon and other games before grabbing.
おもしろかったけど後半の実績解除がつらかった。 1152時間で全実績解除できました。
The early~middle game was fun while doing challenge runs. After finishing those it fell to the classic "lets prestige over and over to break this timewall" design issues. The biggest insult was the super anticlimatic hidden power reveal that showed... more prestiges, more timewalls, same old grind. Fairly harshly capped offline progress without companions combined with all the dust vanishing without prestige upgrades made me not use it at all after few cheap upgrades. Fun game until a point but can't recommend.
——记录:-50 % 折扣 13.00 元,26/03/01入。 ——画面比较可爱的放置游戏,支持中文。 ——有离线收益,虽然离线收益和在线收益是不同的货币。 ——设置里没有可以转换科学计数法,看着稍微有点难受。26/03/01 ——复活技能很有意思,小海龟重伤等待复活期间玩家是可以按住怪物继续攻击的。也就是说复活技能只有1级的话,可以玩家手动多打20秒。虽然好像用处不大。26/03/09 ——71/75后四个成就总感觉我可能要挂到3000小时+...也许我应该没事离线一下刷一下梦幻沙?26/06/11 ——自动调平也就是自动点技能点最多支持8个技能,每次升天还要点技能,虽然按住ctrl+100点,也可以长按,但是还是好累啊,就不能一键平均分配技能嘛...我不介意加点到有根本用不到的技能,例如打等级高过小乌龟那种根本用不到的技能...26/06/26 ——“隐藏的力量”100级之后感觉每次升天可成长性的更低了呢。另外现在感觉升天最累的大概就是需要把伙伴都点上,其实可以一键给我不好吗...我不挑顺序的...26/07/07 ——刚发现”成就“和”里程碑“不是一码事,目标搞错了,好像来一个长飞升就能搞定...26/07/11
I've played a number of idle games, but I've never encountered an idle game that encourages failure. You can increase your farm rate by intentionally lowering your health and farming an in-game "currency" called skill points. On top of that, this game lacks any depth at all. You hit a wall at 300, repeat the same ♥♥♥♥ until 900, then ascend, and repeat. Additionally, there is a AFK island where you get currency for being offline. You can either progress there or in the main game, and the points you gather there disappears upon ascending. Once again, what's the point of this mechanism? TL;DR Pointless, boring, and honestly quite uninteresting. I'm not sure how it has gotten a "Very Positive" review.
This game is completely ruining my life, I did not give it much chance, the reviews are good but not great and it is a incremental game like a lot of other titles. Boy was I wrong I am completely addicted to this game, if you gave me a dollar every time I said just one more run and I'm done for the night id be very wealthy at this point. Now that is not to say that it dose not get repetitive it does but there is so much going on to keep and peak your interest. this is honestly one of the best incremental games I have played in a while. Good job devs !!! The only criticism I would have it-- as you get higher and higher you need to be able to speed up the early game a little bit more that is where I am loosing my mind a little, when you accend and then have to go so slow for the first 45 minutes or so until you can get enough points into speed that its not a full on grind !!!!!
Also mir gefällt das Spiel gar nicht das hat ja keine Spielanimation gar nichts Du bist die ganze Zeit nur am klicken Ja es ist ein Klicker Spiel ist okay alles in Ordnung spiele ich gerne Aber nicht mal Fähigkeiten bei meine Begleiter Das Spiel ist absolut langweilig tut mir leid Rückerstattung incoming
Fun little longer idle game, actually some really tough choices with companions and overtime you'll learn that some are way stronger than they seem. Ways to cater to longer or shorter playstyles. Once you finish challenges you've seen the content, there is a nice little end screen once you unlock hidden power and if you just like the game there is a LOT more scaling you can do after you reach "end game". I plan to just keep it running and keep scaling up as that's fun to me. One thing I will say, I think the butterflies are basically useless for 99% of players. I almost feel they should unlock after you unlock hidden power as another way to scale end game, but overall really great little game.
it's a pretty good idle game
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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