
A base-building open-world survival shooter that replaces your typical base with a giant drill. Alone or with friends, explore an island plagued by eruptions, upgrade your drill, and fight robots to uncover what's been hiding beneath the surface.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The only thing good about this game even when I played in 2022 and now again in 2026 is just the idea of the story. Explain to me how from 2022 to now you failed to deliver any CLEAN and SMOOTH content huh? Why is my whole combat system nothing but a mess of broken animations that soft block all other animations. Maybe if this didn't have combat, this could be better. But nope, the whole story is surrounding combat. For the love of god, stop the content updates and focus on your broken system. The lack of smoothness and responsiveness is ugly. And i will let anger take this whole review. and i will change this review if maybe there so called "new preview" ♥♥♥♥ they are working on actually causes them to clean there ♥♥♥♥♥♥ gun combat system. How did I not have this issue in 2022 but now in 2026 4 ♥♥♥♥♥♥♥ years later, and it's a ♥♥♥♥ game and only a good IDEA. [EDIT] Upon investigation, it would appear as though the dev team MIGHT actually have tried there own jittery ♥♥♥♥♥♥♥♥ gun combat system. As I have read through patch notes of the preview update to find there has been only a couple of changes and tweaks in regards to player animations, and movement smoothness / jitterness. Howevever another note, is that it has been identified that if you play with a friends who has anything other then a PERFECT ping, you're game play with combat will be horrible, it appears that as host the shooting responded responsivly but still DULL and no clear feedback of A HIT on target. However as the one with the NOT PERFECT ping, I get nothing, I am shooting in the ♥♥♥♥♥♥♥ wind, I almost never can kill a flying small drone because of it no matter how much in advance I shoot ahead to attempt to win against NOT PERFECT ping. Specifically anything above about 150/200. So it this a networking design issue under the hood causing this? Is this what causes the combat animations to soft lock the other combating animations? For the record, the preview played better then the current released version. hmmmm.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Czech, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Polish, Dutch +3 more
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thanks to the man hunt and tesla update, this game is un-♥♥♥♥♥♥♥-playable, now you have to constantly gripe about your rockets being shot down and now get hunted by enemy spiders, this game sucks and is unbeatable, do not play this at all, in fact, do not BUY it. it should be f2p considering the christ-awful mechanics that make drillship raiding damn-near impossible
Если в двух словах игра интересная есть плюсы и минусы, но в целом игра очень интересная и затягивает системой добычи ресурсов и крафта. Из плюсов: 1. Крафт - простой и понятный, тем более почти всю игру будут висеть подсказки; 2. Разнообразие оружия и инструментов - в игре достаточно инструментов для добычи разного вида ресурсов, а так же много разного оружия для уничтожения врагов и захвата буров. 3. Разнообразие ресурсов - в игре представлены разные виды ресурсов от простой руды (по типу серы, угля, железа и т.д.), но и особые механизмы которые можно получить в процессе раскопок или завоевания буров и уничтожения противников 4. Система развития - в игре также можно развивать свой бур. От слабых турелей и первичных модулей до миномётных установок, пулемётов и редких модулей для увеличения места на складе и ускорения работы ваших механизмов. Больше всего меня удивило и порадовало улучшение "Сегмент", которое позволяет увеличивать ваше буровое судно. А так же много другого интересного контента. Из минусов хотел бы выделить короткую линию прокачки бурового судна, не большое количество декоративных предметов и украшений, маленькое разнообразие противников и вражеских буров, а так же отсутствие описания некоторых ресурсов (из-за этого некоторые механизмы и руду приходиться добывать в слепую методом тыка). В целом игра меня очень порадовала, если сильно увлечься то можно открыть все чертежи и развиться до максимума за 15 часов. Очень надеюсь на дальнейшее развитие и релиз проекта.
Don’t buy this game if you’re looking for a new survival title you can sink hours into. The gameplay mostly revolves around crafting and upgrading, and that’s about it. The world feels boring to explore, and the gunplay is terrible. If you’re into constantly doing the same thing for hours, then maybe you’ll enjoy it, otherwise it’s really bad.
Wouldn't recommend it at this state for this price. Game feels cheap, neither engaging or fun.
I really wish the game is good it has all the things I want: Survival crafting Mobile Base Building Steampunk asthetic But it fails on almost all fronts The UI is awful, some of the worst I have seen. I don't know where things are stored, the inventory system is confusing, the inventory hotbar is your generic survival crafting hotbar. The animations need lots of work. The gunplay is disappointing, the small arms are just a bit lame in early game. The turrets fight automatically so you dont even get to shoot enemies and tanks with big ♥♥♥♥ off cannons. And worst of all, the boring open world travel. Why can't I see my travels underground through a porthole? Why does GPS work under a few hundred feet of stone? Why cant the thing that literally drives on the surface drive on the surface? Why can I only surface in specific areas? I have a 20 ft drill for a reason, so let me use it. I honestly would have preferred an Iron Lung style underground movement requiring me to think and chart courses. I would love to be able to drive through the overworld in the machine instead of walking until i can find the thing that can. And finally the ability to go up and down whenever, wherever I want. TLDR: I want more control over the Drillship
The difficulty spikes from a walk in the park to "Get ready to abuse a game mechanic to even have a CHANCE" ♥♥♥♥♥♥♥♥, devs should work on balance
Weapons have a pretty good feel to it which surprised me in a positive way! Most weapons have multiple ammo types and they differ from each other in ways, that allows for multiple playstyles and personal preferense. It is also pretty fun to customise your drillship and the enemies are interesting. And in runs on Linux :3 All in all, for that price point, definitively recommend! Nyuu <3
On the Discord and Announcements the devs show off the fantastic things they are totally going to put in the game... someday. Nothing added to what we can play since December 2024. Before that, July. The stars of those updates were a new enemy type and decorative interior furniture. The new island and vehicles teased since 2023 are not in the playable game. How is it aside from slow update progress? Dull. The volcanic eruptions that force you to submerge the ship or have it destroyed happen on an annoyingly short cycle. While submerged, only the guy in the pilot seat has anything to do, and that's just moving an icon around a map to gobble up more resources. The gameplay is ok, but gets repetitive and unfulfilling.
There's not many steampunk themed games as ambitious and immersive out there, so after reading the interesting "drillship" idea of this one, I decided to jump into it. And after literally devouring it in 24 hours played in less than a week, I have to say that I'm definitely satisfied with my experience. This is an early access indie game, and a quite ambitious one, so of course there's some jankiness to expect. But despite of its few minor annoyances (like destroying an enemy drillship, and just when I was going to scavenge the remains another one spawned in place, erasing all the loot, like, wtf), this is a pretty solid game that managed to keep me really hooked. The execution of the idea (managing, improving and expanding a drillship, equipping it with weapons and diverse modules to unlock better equipment, plus being able to reach further underground) is really well done. Even the enemies (steampunk/teslapunk robots) ended having more personality than I anticipated (what's going on with the tanks sounds lmao), and their variety actually felt well thought of. You can end up with a really long drillship full of heavy weaponry, or go with a more compact one with fewer but strategically located efficient weapons. Of course, greedy me, finished the game with a moving fortress, and it was really awesome. Combat is nothing especially complicated, but again, this game excels with its simple approach: different kinds of enemy specializations, different types of actual steampunk and teslapunk looking weapons with a few ammo variations to let you approach every combat situation as you consider (though in the late game there's only one viable way to destroy tesla towers, that block every single incoming projectile except bullets), and there's some real satisfaction in breaching into an enemy drillship, be it force-bruting your way into it via demolishing its defenses, or sneaking into it and destroying it from the inside. Pretty epic, I must say. Personally, the only negative point I can see is how exploration feels bland and boring, since the island repeats the very same formula for the different zones, just changing resources and the level of abandoned tech you need to advance. The "hidden" loot in abandoned villages and places is pretty simple and uninspired, just breaching into a building's cellar, then finding the same crates with one or two useful thingies. And the landscape doesn't offer anything special either. But yeah, that's about it, and considering how well developed the main mechanics and ideas of the game are, I'm not even complaining about this part to be honest. Devs focused their efforts in the main formula, and it feels awesome. Some parts of the game feel "rustic", but that reminds me of some old indie legends like Mount & Blade: Warband, where everything was as janky as one could imagine, but the main idea, atmosphere, and the core gameplay formula were just glorious. It's kind of similar here with Volcanoids. So, yeah, I totally recommend this game. And personally, I'll be following this dev team from now on, because having a good original idea, then executing it well and with good taste, aren't two things we see everyday nowadays unfortunately. Plus sign me in for any immersive steampunk game, anytime. This makes me think about how fun would be to play a game like this one, but managing a ship, a submarine, or even a flying machine in a similar way. Well done, Volcanoid team.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.4M | 13.8K | 72% | $13.99 | |
| $8.8M | 8.7K | 73% | $29.99 | |
| $4.8M | 102.5K | 85% | $2.49 | |
| $110.8K | 233 | 67% | $12.99 | |
| $44.1K | 113 | 75% | $17.99 | |
| $43.5K | 320 | 53% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 35.1K | 75% | $7.99 | |
| $5.1M | 11.4K | 93% | $19.99 | |
| $5.1M | 10.7K | 89% | $19.99 | |
| $5.1M | 11.4K | 64% | $19.99 | |
| $5.1M | 8K | 97% | $12.49 | |
| $5.1M | 4.2K | 68% | $20.99 |