
Hatch, evolve, and upgrade powerful space creatures in this action-packed sci-fi 3rd person shooter that reinvents the monster taming genre!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Become a Space Wrangler and take direct control of creatures called "Voidlings" in this action-packed sci-fi 3rd person shooter. Shape them through branching evolution paths and upgrade their abilities to overcome bubonic swarms, pestilent bosses, and reclaim lush planets overrun by corruption.

Shoot, slash, slam, and blast your way through battles. Evade, block, or parry incoming attacks. Sprint, jump, and dash across diverse biomes and planets. Charge and unleash devastating ultimate abilities to defeat the most challenging foes.

Evolve across branching paths to customize your elemental alignment, appearance, playstyle, and abilities. Discover powerful mutated perks that change how each Voidling is played. Craft and pick the right Voidling for each challenge.

Level up your Voidlings and assign attribute points to customize their playstyle: strength, vitality, essence, recuperation, or agility—the choice is yours. Research deep and powerful ability upgrades to improve their capacities.

Cleanse vibrant handcrafted planets oozing with diverse enemies, each posing unique gameplay challenges. Complete missions and survive challenging arenas to find precious resources, research points, eggs and mutagens that are key in your fight against the parasite.

Discover new Voidlings by rescuing and hatching eggs from infested locations. Get lucky and hatch rare natures that empower your Voidlings. Breed to combine natures and attributes for even more power.

Acquire all Voidlings, collect body parts, colors, and eye genes to customize your specimens. Acquire game-changing ability genes and mutated perks to fill your collection.

Use your gene collection to craft unique Voidlings that combine the strength of all your discoveries. Unlock powerful synergies otherwise impossible to overcome ever-increasing Challenges!

Descend into the Abyss and face ever-increasing challenges. After each victory, dive deeper against greater threats for greater rewards, or retreat to safety. Equip Corrupted DNA Catalyzers to push your creatures’ statistics to new heights!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.5Kreviews | 93% | — | $2M |
| $22.49−10% | 4ratings | 100% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 488 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩。spore+宝可梦养宠。优化很不错,全程开,2k分辨率下渲染85%分辨率可以全程保持80+帧率,如果特效调低可以全程保持160+帧率。
Pour l'instant extrêmement bon jeu... Malgré un combo extrêmes mal réfléchi ou stupide de devoir trouver des objet caché dans des maps avec des murs invisible. Normalement c'est un ou l'autre. Passer 20 minute à vérifié le quel des côté n'a pas de mur invisible est EXTREMEMENT frustrant. C'était réellement une idée de merde. Pour le reste j'ai rien à redire pour le moment.
Media

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| $2M | 4.4K | 79% | $16.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.9M | 5.5K | 76% | $39.99 | |
| $25M | 13.1K | 86% | $49.99 | |
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
| $24.99 |
| — |
| 97% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 492 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pretty fun, with some nice variety. My favorite part was gene splicing to make perfect beings that attack way too fast and do way too much damage.
If you love; spore, skylanders, shoot em' ups and pokemon? this game is for you. Amazing alien designs, simple but satifying battle and ability, and HUGE customization!!
👍
super addicting and it gets very deep. its not very hard to understand how to do the mechanics so its easy to pick up.
I very much enjoyed this game for what it was, just felt like the endgame was very lackluster and the story was basically not there. The Good: - Main game is fun and has great progression. - Fun differences in Voidling gameplay, design, and splicing makes it even better. - It's not incredibly difficult, I didn't really feel too challenged at any point in the story. - It's kind of a mix between an arena shooter and monster capturing. - There's a lot of room for DLC for adding more voidlings, new planets, bigger bosses, etc. Where it can improve: - The story is basically non-existent, there's some characters on the ship that serve as little more than quest givers. It'd be cool to give some story to the end. It feels very unfinished in this aspect. - Final boss seemed like a pushover after all the splicing and that you can basically breed your voidlings to have max all stats if you spend a bit of time doing that. - It doesn't do anything really amazingly, platforming can be janky, combat has a weird melee attack for all voidlings including the melee ones, some voidlings are just better than others. - The end game is literally the final level broken up into one of a few different patterns and survival/cleansing/get to the door/boss/healing stages. Each one adds a random modifier that doesn't really display or explain what it is. It doesn't really make sense aside from provide a good way to farm mutagens for evolving and research for getting all the achievements.
Truly a fantastic game. My friend bought it for me, as a birthday gift, and I've been having a blast with it. Personally, I feel like the game might feel better to play on controller, over keyboard and mouse, but my controller is broken so I couldn't really try it out, to say for sure. Personally I hope they introduce a multiplayer extension for this game, as I'd love to play this with my friends. But still, as it stands right now, I highly recommend this game. It's a fun, creature evolution dungeon crawling game
Excellent game, although it needs a couple of changes to be truly the greatest of all time. -Needs some late game infinitely upgradable catalyzers so that you have something to farm for in late game once you have everything, as there's currently nothing. -Needs more usage for the in game currency once you hit late game (or add a new currency from the late game content), maybe expensive ship cosmetics, could use currency to upgrade catalyzers, or maybe have a store that sells eggs with exceptional traits to them but they're expensive. -Training room timers need to keep going while the game isn't open. It's a pain because at late game as there's not much useful stuff in game to do once you have everything, and having a high cpu usage game in the background that you're afk in is just a stupid idea (which i guess could be solved if you add a reason to farm void rifts). -At the moment the balance of the elements isn't very good, it's just plasma is the best with no weaknesses and the other potentially good elements have no healing traits to them other than a couple which only apply a DoT which has a stack limit (maybe remove/raise the DoT stack limits to balance them out at bit). Could maybe add a new trait which provides healing to all the elements so that we see new build elements being used. -They need to add rewards to later stage abyss content as there's not much reason to get very far, maybe every 100 floors give a special currency and every 1000 gives super special rewards/currency. Also needs more negative floor effects as they're a bit to similar.
um jogo muito divertido sem duvida, tem alguns bugs e a dificuldade é um pouco baixa, massem sombra de duvida um ótimo jogo. a game play com cada voidling é unica e divertida, o sistema de tiro tambem foi agradavel para mim. a unica coisa que eu mudaria seria limitar os estagios de evolução por nivel do voidling, poque se voce pode jogar o voidling para o estagio maximo só juntando 20 cromos elementais, não tem um porque voce usar os estagios intermediarios, oque ao meu ver é um pouco de desperdicio. mas se voce procura um jogo divertido para passar o tempo este é uma otima opção.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.