
Start with nothing... End with everything! All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A open world space sandbox, inspired by and expanding the classics.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game states that it partially works with my Xbox controller... well it does not. On the input menus it doesn't let me input anything, and as i start a new game, the ship is controllable for the first 5 seconds and then nothing, can only shoot... and again the input menus do not work, tried with different controllers to be sure. Quickest refund i have ever asked for in my life.
I'll be honest. I completely underestimated this 10$ game. It's a fun and surprisingly expansive space strategy and retro "flight" sim. It starts you out in the typical small fighter ship barely capable of taking on basic enemies, and lets you follow the main story to unlock more and more things to do and ships to control. There's a obvious and basic satisfaction in growing more and more powerful as you progress. And its playable on some pretty low spec computers. From a first glance, I thought this would be a super simplified space sim that had a strategy element tacked on top, but after only a few hours playing you'll find every vehicle has upgrade slots and additional abilities. Different vehicle types allow for fun experimentation and playstyles. allowing you to enjoy everything from fighter gameplay, gunship - frigate combat, all the way up to destroyers, carriers, and etc. I recommend nabbing the DLC's as they are well worth it, and adds different start situations to change how you progress and the best ways to do so. There are definitely ways to cheese or ease your time playing, min-maxing the campaign can be pretty easy all things considered. But the end game can be rather challenging when you don't know what to expect or what's coming. The one complaint i could have with this is sorta small. if you happen to be one who saves their game frequently, you will almost never run into this issue. - Completing missions can be a risk. Often, it will cause the next "Phase" of the campaign to kick off. Without spoilers, the main antagonist of the game will easily steamroll you if you speedrun the missions without building up your stations and fleets in preparation. But again, if you save often or before each mission, you can always relog without having lost too much progress. These kind of changes dont happen often, and are mostly manegable without save logging. All in all, its a cheap, fun game to dump hours in. Able to satisfy a simple itch for strategy and spacecraft combat. 10/10 would buy again. And probably will when the developer launches the next game.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfun gameplay. Small ships circle you around so you spend a lot of time just turning trying to aim your weapons at a target. You are always outnumbered, so while you chase one ship others just blow you up. Every fight boils down to afterburning away from group, turning around, doing a pass, maybe doing some damage, then afterburning away again. You use shield recharge ability and just run from the fight while it's on cooldown. I started with a DLC that gives you different starting ships (Ashes) and those ships have 'auto aim' weapon projectiles. Problem with that is, the projectiles try to hit enemies into their rear, which means small ships just simply outrun the projectiles.... Upgraded into bigger ship in DLC, which was even worse, slower with lower weapon range, can't even chase after smaller ships, have to sit and wait for your 'secondary' weapons to come off cooldown, since they have longer range.
Fun space RPG with a lot of factions and ship variety (almost 100+ different ships).
i really enjoyed this game, got my ~70 hours in the space of 2 weeks. looking forward to what's next by Iteration 11. Not sure what other people are reporting about it being broken, my experience with it was stable. Not always balanced and the UI was clunky but serviceable and fulfilled a nice area combining several genres into something fun but significantly more approachable and arcadey (in a good way) than something like X4.
Extremely buggy. Lags even on the menus, usually can't even get it to start up. Seems obviously abandoned by the dev.
Same as my Void Destroyer review I like ships I like to conquer very simple math
This is a VERY modable game. & I appreciate that.
its awesome controls take some learning but it is worth the time
I have no idea how to play it. It took me several attempts not to die in the tutorial battle. Once it ended i had no idea what to do. I would recommend x4 instead.
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