
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.

Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.

Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.

Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours

VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
该游戏玩法核心在于熟练运用投掷物品与场景破坏来撞击敌人以造成失衡,爽点在于用建筑残骸成片压砸敌人,而非无脑用枪射击。玩明白了以后到处拿建筑砸怪真的很爽。不推荐只想无脑开枪的玩家,只会开枪不会拆迁的话游戏体验会很差。它是个“爽游”,但严格来讲不算“射击爽游” 另外,别的武器手感都还不错,但唯独精确射手步枪的手感怪怪的,手部的动作感觉很不自然,希望后续能再优化一下吧
How the hell is this game made by one dude?!
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| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 5.8K | 83% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 12K | 95% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $459K | 914 | 90% | $12.99 | |
| $85.9K | 177 | 91% | $19.99 | |
| $31.2K | 82 | 76% | $19.99 | |
| $6.9K | 60 | 70% | $4.99 | |
| — | 0 | — | — | |
| $0 | 34 | 85% | Free |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good, Hard, Complex, Random, AfterDeath Upgrades. To much focus on thoughing explosivs at enemies, this is my only bigger complaint. Also I do not enjoy the small platforming between areas where you can loose health because of some damn transition through sub-levels. *didn't get the Boss 4 achievement x(
Doktor, turn off my peak inhibitors and inject this ♥♥♥♥ directly into my ♥♥♥♥! [*♥♥♥♥♥♥♥ aneurysm*] Absolute peak game, bro really looked at the video game crack that was Titanfall 2 and said "Ight I got it from here."
整体爽感还是不错的,不过这游戏对于道具的偏向更重一点,而且在跑动的时候会打断开镜,不能完全当射击游戏来玩
This game feels insane. The smoothness of the movement and shooting is... hard to describe. Never play such a smooth shooter ever. The customize weapons mechanic is pretty cool. The same weapon can feel so different each run. Is also a tough game, it feels rewarding to finish all the enemies on an area, cause you could have been the one getting defeated. Awesome game, totally recommend if you like shooters + Roguelites.
this negative review is for one reason mainly, those red ring damage circles that some of the enemies do. makes the game unplayable to me.
When I initially bought this upon release I was happy to see all the crazy fun builds I could make, and then it got NUTTY. Airstrike builds, one shot builds, mods that are stupidly hilarious and situational but made me laugh upon finding them in-game. The gameplay loop was addicting and always made me wonder what broken nonsense I would end up building next run. Now the most recent update makes this whole venture even more insane adding the usage of more verticality and wallrunning! Zone 4 is fun and challenging so far from the few runs, and the story is a nice touch upon the gameplay, having my lil glitchy friend giving snide commentary along with the environmental story telling had me snagged for what would happen next and I love the pacing of Act 1-3 into 4, I can't wait to see more!
This game is incredible. Every roguelike shooter is at best a good roguelike or a good shooter. This is the only game I have found that is both. I was searching for a game like this for so long. It has super satisfying ballistics and huge amounts of run and build variety. Some of these upgrades are so creative, that I have never even seen anything like it. E.g. Increasing your sprint speed according to your FOV setting. I have never seen an in game upgrade interact with a settings menu before (that one is turbo busted by the way and won me a run). No two runs feel the same. The bosses are super cool and REALLY hard, unless you have broken build and it just looks, feels and sounds SO good. This is a snap recommend. Honestly you are doing something wrong if this is not a game in your steam library, as is the only one of its kind.
半成品,优化稀烂,不值这个价,背景音乐就是噪音,打久了也不上头,反而头晕,sb屏幕抖动搞得晕3D,小怪还有多动症,没有什么可取之处,
Active players
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