
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 813 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing game, super fun mechanics, fast paced. Any bugs you see are a mechanic showing the signs of the degrading system you are to break out of.
A fresh take on rougelikes that breaths new breath into the genre. it brings with it some of the most fun upgrades or "moduals" as they are known to the table from a massive damage incress for doing a 360 no-scope to incressing mag size the lower the resalution your game is in. not to mention the story witch i quite like. i wont say anything as not to spoil it but it is a masterclass in fps rougelikes. give it a try.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.6K | 79% | $49.99 | |
| $3.1M | 6.6K | 82% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 18.8K | 92% | $7.99 | |
| $3.1M | 2.9K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.3K | 986 | 90% | $12.99 | |
| $86.4K | 178 | 91% | $19.99 | |
| $31.2K | 82 | 76% | $19.99 | |
| $123 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 34 | 85% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reached Act 2 in 3 rounds first round got four round burst and crit on during special cooldown and reached the second boss died second round got AR and turned it into a lmg / flamethrower that crits on fire enemies, beat first boss but died on first fight in the second area third round got shotgun and turned it into a sniper rifle with accuracy and tons of damaged, beat second boss then added some more spread, less bullet speed, and tons of bounce. somehow beat the third boss on a complete flook and now I'm at act two... Really fun game would recommend and can't wait to continue tomorrow
Yes. Amazing game. 100% will recommend. defo hard. but if you stick with it it's an amazing experience
Phenomenal game im truly impressed. I appreciate the time and effort you obviously put in this game. Thank you.
非常有创意并且手感很爽的一款fps肉鸽射击游戏,唯一的美中不足就是很多模块相当的鸡肋并且还刷的很频繁,而且性能表现方面也有些欠缺,有点卡,整体以场景破坏为核心的玩法以及末日未来的科幻画面质量还是非常顶的,就是流程有点短,希望可以尽快更新后续内容
9/10 experience I managed to finish the game in a total runs of 7 on my first save only died five times and got all the way to zone two beating the boss Came back few weeks later decide to make a new save and stream void/breakers so more eyes know about it, manage to get all the way too the ending of early access. I’m very excited to come back for the full released, this game and how much of a passion project the world building you can truly feel this game is spectacular only thing I wish this void breakers has is for wall-running otherwise phenomenal experience. Edit now with the new major patch I just want to say thank you so much (Daniel) for added wall-running
Completed the current state of story in just one single run from buying the game to end of current story. Lots more build to make. GOOD GAME & THANKS FOR DANIEL AND HIS TEAM MAKING THIS GAME. FROM TOMLOW
After 25 hours of gameplay inside VOID/BREAKER I can say with no hesitation that this game is 100% worth buying, regardless of what the current price is (It was 20$ when I got it). I managed to beat all current zones and unlock all of the different weapons and was able to draw this conclusion. The sound effects are both satisfying and surreal, the gunplay feels smooth and engaging, and the storyline so far is amazing! I am really looking forward to what the developers come up with for the next major update and for 1.0!
One of the best roguelites I've ever played, made by a very talented solo dev. Even in current EA state, the game is highly replayable, with an engaging story and many elements that produce a satisfying roguelite experience. One of such elements is detailed dynamic destruction, allowing you to level entire structures on top of enemies. Level layouts are fully randomized, creating a different run each time. Gameplay is very smooth with no hitches the entire time on my setup. Future content is planned according to the dev's roadmap, meaning the game will only get better. Highly recommended even in its current EA state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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