
Fast paced Bullet hell Roguelite FPS 🔴 Fight relentless machines driven by a hostile AI. Escape an endless cycle. Craft infinite weapon variants with deep gun modding. Forge deadly synergies. Carve your way out through enviro destruction /BREAK THE SYSTEM /BREAK FREE
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
You are trapped in an endless sequence by the all-seeing, hostile AI.
You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action.
Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system.
Strategically combine mods to create devastating loadouts.
Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them?
Environmental destruction isn't just for show - it's a core gameplay mechanic.
Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't write review, but this game deserves to be an exception. It's made by one guy with the music being made by another guy and that's it. My Cliiff's Notes: Doom(2016) turned into a roguelite. Movement is life. Spring, dodge, jump, slide, strafe, you stop moving and you're gonna have a bad time. Its so fast paced, you have to keep from being cornered, dodge projectiles, and juggle staggers to get easy kills and health. There's tons of intense premade scenarios to keep you on your toes. The metagame progression is simple but good. All the modules and how you do in-run upgrades is new and interesting. The game is hard you will get your ♥♥♥♥ kicked in, but it makes you want to just run it straight back. After about 2 hours of play I have reached the zone 1 boss twice now and unlocked my first gun besides the pistol. Even with only that much I can tell this ones gonna have lasting power for my perpetual ADHD ass. This early in I feel confident in giving the game an 8 or 9. The dog dies :(
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.1M | 2.6K | 79% | $49.99 | |
| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 6.6K | 82% | $19.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 18.8K | 92% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.3K | 986 | 90% | $12.99 | |
| $86.4K | 178 | 91% | $19.99 | |
| $31.2K | 82 | 76% | $19.99 | |
| $123 | 1 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 34 | 85% | Free |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The gameplay is fluid. The buildcrafting is insane (sometimes). Having to manage health is a little frustrating. But the story. The story drew me in.
Great game. The runs system reminds me of Bullets Per Minute. Unfortunately, the first boss was the hardest to kill and the next ones were easier and quickier due to overkill mods. I completed the second and third bosses in one run. I don't know if this was chance or a good mod management. Otherwise, I enjoyed playing this game and will play it more to discover everything!
What quasar-sandwich said.
Good fun. 4 different guns atm, and while I've unlocked only 3 they have all been great so far. Shotgun also doesn't feel like a confetti cannon which is a big bonus for me. There is improvement to be had, like in variation (of modules, enemies, and "rooms") and maybe some balance, but overall it's great for being in early access.
Brilliant game. Fun dialogue and fast paced game play. Cant wait to see where it goes.
honestly, pretty solid. the gameplay loop needs to be a bit more well defined though. also like with how this game performs its criminal that theres no graphics options for AMD cards. DLSS is fine and all, but FSR works on like, all the GPU's.
随便乱玩玩出一炮几十个碎片,每个碎片四千伤害附带自动索敌,甚至开技能可以连放七八炮的BUILD...迭代四次了BOSS依旧是两炮硬直四炮清空血条。
VEEEERY FUN GAME. an absoulout mastewr piece all made by one geinus. peak game
玩法很新颖,场景破坏+肉鸽是我从没想到过的组合,游戏的底子非常不错,射击手感很棒,看的出作者在这方面确实很用心,但是作为肉鸽游戏说实话不太合格,局内成长非常有限,最少第一把我是没有看出有什么有强度的bd,局外成长就更困难,一把打完的货币我甚至不够在基地做任何升级,加上本身游戏过于注重场景破坏的玩法以及漫天的穿墙弹幕,挫败感还是很强的,无法做到肉鸽的爽感,建议冲着肉鸽的玩家慎入。
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