
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great on the deck!
Something something, ts is so PEAK!
I love this game - its cool art style, brilliant humor and tense game play.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really like this game, hours of fun. Got my copy through Humble Bundle
Started playing this tonight and i am hooked, the game is a great time the right amount of challenging for a stylised fps roguelike. If this had a multiplayer mode with a lobby ship and slightly bigger ships to dock based on amount of players it would be even more incredible, the lack of multiplayer is probably this games only downfall. The game is fun, challenging, a little silly and paced fantastically. easy to learn hard to master etc with plenty of things to bring you back to another playthough. Worth a buy.
Overall good but it gets samey after a while.
This is the perfect game to play in windowed mode while you are in the middle of Conan Roleplaying lol.
I tried this game for the first time four years ago. All I remember is getting repeatedly killed very quickly. I came back to it eventually, and decided to lower the difficulty because I forgot everything by now. It took me a few attempts, but eventually I learned that Void Bastards is not an action shooter (I know...I know). You can shoot, you will shoot, but the main point of the game is to go in ships, loot what you need, and get out. How you do it is mostly up to you, and many tools will answer effectively to most threats in the game. Eventually you learn how the rooms work, what each rooms provides, how to deal with enemies you don't want to fight, etc, etc... It is a fun experience, and while all the ships designs can feel samey with the exception of their colors and decorations, I think it's not a bad thing because it help to figure out how to route yourself inside ships with just the map at the start. The art style was what made me buy the game immediately back then, only to be turned off by the fact that I had to use my brain. I still love the overall comic book aspect, and the humor centered around corporate being corporate in a sea of derelict vessels is not lost on me. The weakest point of the game would be the enemy design: On paper they're all different. But really in execution you have: - enemies that explode. - enemies that shoot at you. that's it. The way they do it vary, and Zecs have a front shield which ""should"" usually challenge you for smarter plays, but really once you find a sure way to bypass that they go back to be "a shooting enemy", just a more annoying one. 2nd point that annoys me to hell and back is the jump: it's not good. I can jump over most obstacles in the game, but it'd never be on my first try. Too close to the object and the jump is stunted, too far and it's slip right in front of it. The jump just need to have a slightly higher apex and it'd already be better. Also while you can jump above electric cable, jumping over any other type of hazard will do nothing. To the point that you'd just run past them if you can tank them. Overall I did enjoy my time with it, once I figured out what I was supposed to do to begin with. It can be a very satisfying loop, and there's variety in the way you'd tackle each ships and their "citizens". I'd recommend it on sale, because there's just a feeling that it misses a little something extra to wrap the experience neatly, it just feels incomplete imo.
Awesome Rogue-lite adventure with unique mechanics and an interesting story...
Esta chido, sirve para romper las bolas
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Players by region
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