
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, fun looks
очень галимая игра.глюки, баги, лаги, тупая и неинтересная для понимания концепция.цена завышена - больше 200 р за это г платить нет смысла!
As someone who doesn't particularly enjoy roguelikes I gotta admit; I really had a lot of fun with this game. Shooting feels good, there's a decent amount of enemy variety, and the game fulfills the promise of making you feel like a true scavenger among the Sargasso Nebula. If you want a solid FPS-roguelike with some dark/crude-humor mixed in look no further. That being said there are some negatives: [*] Like most rogulikes I've tried this games biggest flaw is the level design. The levels aren't poorly executed (for the most part), it's more so that they all bleed together. There's very little variation between the different ships you visit. [*] I also feel it was a missed opportunity not including more immersive-sim elements into the game. If a ship has a ton of fires throughout it, why can't there be a way for me to put them out? I could throw water on it or open the airlocks to snuff it out for example. If more of these immersive-sim elements were implemented in the game I would be way more forgiving towards the level design. [*] While there is a decent amount of enemy variety, a few more unique types would have benefited the game greatly.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 3.3K | 75% | $31.99 | |
| $3.7M | 36K | 71% | $5.99 | |
| $3.7M | 27.9K | 90% | $4.99 | |
| $3.7M | 10.6K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.7K | 797 | 74% | $34.99 | |
| $445.8K | 1.3K | 80% | $14.99 | |
| $167K | 717 | 90% | $9.99 | |
| — | 0 | — | — | |
| $522.6K | 1.8K | 92% | $14.99 | |
| $520.3K | 910 | 82% | $15.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| $0 |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is cool, I love the art, I love the weapons, I have to remind myself I'm playing as the computer and not the convict cause I get mad otherwise when I die on a good run
CHallenging game where every bullet counts. would benefit from a workshop for custom levels/rooms however, as since most is very varied, you will find the engine rooms repetitive.
👍Oui
GOOD GAME
ITS GOOD
KILL PEOPLE BOARD SHIPS KILL PEOPLE BOARD SHIPS
As they say, the shi* can sometime hit the fan, mate. Or here, pirates swarm the ship you're in. Or get ripped from invisible rapists that like to get you from behind. Or simply smash yourself with one of your own weapons. Or forget that you are kinda veggie and need oxygen to live. Or get blown to pieces. Or change into a cheese by entering the wrong neighbourhood. Or many other shets and grets. Or you can trolobololoi yourself through whole room like turbo pancake not being able to hit the doors cuz your wet and slippery. You can get your azz surgery for free from a giant whale or by gene changer magically appearing on your hub. This and many other things appear on your screen, the more the merrier. Although I feel defeated for moment, I surely gonna go back to it. Simple, enough magic toys to ensure you won't be too bored while exploring the magicall land of magical toys and their masters. Fun, at least for the 9h mark. Some simple humour here and there. Gonna say "fine, I'm in". The fact that many toys stays in after death is somewhat more rewarding than many magical "add +1 to damage" or "unlock screen sliding" bulls hits on other games and you have something that adds the bit of spice - ammo management. Pick the wrong gun - gonna get bolted. Pick even worse, the "ammo-less" set - you gonna be like a tiny rabbbit in a hole full of scorpions. Many little things that make the game interesting and a lot of things that makes it heavily uncomfortable(like you gonna get wet sometimes*). Basically quite a bit of fun, even though some things are repeatable the mods and possibilities you got over time makes this game feel interesting and worth trying, especially if you get it on sale. [spoiler]*no, it's not pee.[/spoiler]
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