
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Void Bastards - review I really like this game. You must scavenge for items and parts for them as you travel in space from one derelict ship to another. There are funny enemies in each of them to try to stop you. It's rogue-like, in many cases success depends on choosing which area of the ship you should go to next and how to get there. Ammo and resources are scarce as is oxygen. Graphics and sound are good. All in all... it's a good game. 8+/10.
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Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 812 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Одноманітно, душно і дратуюче – далеко не найкращий представник жанру rouge-like Гра не дає можливості нормально розігратися і зрозуміти що до чого, а просто завалює ворогами з самого початку, майже не даючи набоїв та ресурсів, через що ґеймплей зводиться до утікання від більшості ворогів для економії вищезгаданих набоїв, яких майже немає на рівнях, та ресурсів. Відновити здоров'я просто так теж не вдасться, це можна зробити на своєму кораблі, маючи потрібні ресурси, або знайти станцію лікування на якомусь рівні, якщо пощастить і гра згенерує її. Рівні досить одноманітні і швидко набридають, вороги теж не дуже цікаві, завдання на рівнях полягають в знаходженні певного предмету і повернення на свій корабель Проте стилістика приємна і цікава, стрільба зроблена добре, зброя різниться між собою і є з чого вибрати, саундтрек хороший, є крафт та покращення зброї і в цілому ґеймплей динамічний 3/10
Fun game, but I struggled with the art style so bounced off of it. The gameplay is fun, and there are great roguelike elements. Plenty to craft and use in runs, and the combat is challenging, and has that oomph. It's explosive and the NPCs can mutter really funny stuff. Decent premise and the jokes land. Grab it on sale and it's a fun one to try.
Great gameplay, funny dialogs, to the point.
Cómpralo, vale mucho la pena con o sin oferta, lo tengo en otras plataformas con mas de 100 horas y no me arrepiento de comprarlo tantas veces es GOD Experiencia: Imagínate estar en una nave sin energía, mientras hay criaturas lovecraftianas tratando de matarte y el sistema de seguridad activo, un robot que te está buscando para eliminarte también, y tú ya no tienes balas en el cargador, y tienes que activar la energía para poder abrir las cotilla y escapar en tu nave; u otra, donde entras armado hasta los dientes, a dispararle a un montón de infantes, mutados y que se burlan sarcásticamente de ti Reseña: Nos ubicamos en un futuro distopico donde el espacio ya no es un lugar tan vacío, pues está lleno de basura y naves espaciales, donde entre ellas merodean desde piratas espaciales hasta abominaciones del vacío, estilo Lovecraft; entre todo eso nos encontramos nosotros tomaremos el control de uno de miles de millones de criminales, donde nos pondrán a completar tareas para reparar una nave de gobierno, y así irónicamente poder ser juzgados por nuestros crímenes con la mecánica de cada vez que muramos, se nos asignará un nuevo “criminal” ya que algunos son arrestados hasta por estornudar sin cubrirse la boca, somos asignados a registrar naves en busca de componentes y piezas, donde encontraremos enemigos, muy bizarros, o nos enfrentaremos a los sistemas de seguridad de la nave, y de vez en cuando piratas espaciales; para defendernos de lo antes mencionado, contaremos con un almacén de armas y equipamientos que nosotros iremos mejorando con piezas que encontraremos en las naves o fabricándolas con la chatarra, que, de igual manera encontremos en las naves. El juego es muy bueno y muy divertido, sin duda tiene una estética de cómic y humor negro, que lo hace divertido. El juego puede ser un FPS frenético o si las condiciones se ponen incluso uno de terror.
O visual do jogo é muito foda, mas pelo fato de todas as naves serem praticamente corredor com diferença de altura minima (sem ter andares extras) sem muito lugar pra se esconder faz a gameplay ser bastante repetitiva pra mim.
This is the epitome of a solid looter shooter and a rogue-lite at that. As someone who is moving away from multiplayer games a lot, I am looking for games that I can jump into and run for 10-15 minutes then drop back out of and this does that trick. I think the art style is really cool, the mechanics are fun and varied enough to really get the bang for your buck. There are many elements that give you the FTL type of experience though instead of space skirmishes it's CargoCommander/HeatSignature of exploring a spaceship. One thing that I think this lacks, is flavor text and more stories. While the gameplay loop is fun and the macro story is enjoyable to track, I wish there were more stories integrated with why the ships are the way they are. Most of the ships you find are seemingly abandoned or overrun due to a corruption-esque space event, but I think some simple wall scrawling like Left 4 Dead or flavor text mission logs like FTL could really make the different ships actually feel more different.
Sick, short, and addictive rogue like with adult swim vibes
Its really good. gameplay usually begins slow, stealthy and methodical and evolves quickly to "oh ♥♥♥♥, oh no, ohh fu*k lets get out of here!" as soon as someting goes wrong. its really fun. gameplay wise as well as the writing.
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