
Inspired by BioShock and System Shock 2, Void Bastards is a revolutionary new strategy-shooter that will test your wits as well as exercise your aim. Can you lead the misfit prisoners of the Void Ark through the derelict spaceships and myriad dangers of the Sargasso Nebula?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.4Kreviews | 86% | — | $3.7M |
| $29.99 | 605ratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Underrated
душная
Good concept, poor execution. Million dollar idea, about as deep as a toilet bowl. roguelike and survival don't go together. You just end up frustrated from the lack of variety, go for risk of rain 1 or 2. Those are really good shooter roguelikes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.8K | 84% | $29.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 8.3K | 93% | $19.99 | |
| $3.7M | 29.1K | 90% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $700.7K | 795 | 74% | $34.99 | |
| $445.8K | 1.3K | 80% | $14.99 | |
| $167.9K | 716 | 90% | $9.99 | |
| — | 0 | — | — | |
| $522.8K | 1.8K | 92% | $14.99 | |
| $516.3K | 901 | 82% | $15.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $29.99 |
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| $0 |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm not sure how to sell this game to people. I've had a lot of fun with it despite not being a roguelike enjoyer (I currently can't remember the roguelites I've tried). It has survival mechanics and is straightforward when the RNG isn't punishing me for playing. It's got a rhythm to it. This is the only game I enjoy ironman mode in for some reason. The humor is also nice. Some of the challenges they added later in an update are plain obnoxious but at least you don't need them for the trophies. Give it a try for a a bit and it might click!
Solid pseudo-roguelike FPS. Extremely fun gameplay loop and amazing visuals and audio design, held back from being one of the greats by a lack of content. While there is permadeath, the actual structure of the game is a linear campaign that you're always progressing (unless you literally die in the first mission of a new run). Land on ships, collect loot as fast as you can while hiding from strong enemies and trying to kill weak ones as efficiently as possible. Use that loot to unlock permanent upgrades and progress the campaign. Gunplay is basic but functional, stealth much the same. Most of the focus is on speed and efficiency, you really want to learn how the ship layouts work. Pick a loadout combination that lets you do specific things well and avoid the things you can't deal with as much. My only real complaint with this game is that there's not enough stuff in it. You'll pretty quickly figure out how each ship type generates and realize that the actual randomization is pretty lacking. There's not enough enemy types to keep the game interesting long-term, with higher difficulty ships generally just being palate swapped buffed versions of normal enemies + stronger hazards and a stricter timer. If the core gameplay doesn't click for you in the first couple of hours, it probably isn't going to because while you unlock new tools, the actual environments and strategy don't change that much. It really makes me wish this had mod support because mods could easily address this issue, but it's not the case. Oh, and as for the Bang Tydy DLC: Nah. If you can get it on sale for like 50% off go for it, but it barely adds anything. A single, rare ship type with a pretty mediocre loot item, a single "chaser" type enemy, and one new weapon.
Tough as hell, but becomes more rewarding the more you play. Dying is sometimes an option, mood.
I cant quite pin point it, but this just doesnt do anything for me. I think I got it for $15... And if you enjoy this kind of game, thats all its worth.. At $30 dollars or more, is insulting!
i bought this game cause the art style tickled my neurons! the game itself is rather simple (simple, not to be confused with easy). dock, loot, shoot, run, upgrade, paperwork, dock, loot, shoot, walk, get eaten by a space worm, anger, acceptance, dock, loot, shoot, explode, regret, acceptance, dock, loot, shoot, realize you cannot date the pirates, suffocate, cry, bargain, acceptance, dock, run, shoot, loot and repeat! 10/10 would recommend!
i hate the combat.
Imma be real with you, if after 4 hours I dont feel the fun of the game I know its time to drop it.
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