
Voice of Cards: The Isle Dragon Roars is an RPG set in a world of swords and sorcery, told entirely through the medium of cards.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 80% | — | $1.1M |
| $49.99 | 1.2Kratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I like this game as a fun little rpg to play on the steam deck, but the animations are extremely lengthy and responsible for more than half of that listed playtime. Be forewarned.
a ver, esto es un juego mas o menos. me gusto pero definitivamente no es lo mejor y realmente no recomiendo jugarlo. Las mecanicas son repetitivas y aburren facil (lo peor es que es corto el juego). Por otra parte la historia esta bien, pero pues es bastante standar y realmente esperaba mas ya que esta el maldito Yoko Taro como director creativo. y lo ultimo que quiero agregar es que no es un juego de cartes es un rpg muuuyyyy tradicional con skin de cartas. realmente no hay mucha diferencia con los primeros FF solo que si te gusta la trama mas que el gameplay pues este es mejor (porque los primeros FF casi no tienen una historia)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $11.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very easy rpg but its so cool please give it a try!
There were a ton of mixed reviews but i'm glad i gave it a go because i really enjoyed it. Its not a deck builder like Slay the Spire nor is it particularly challenging. But that's the kind of game i was looking for, something casual to play. As much as i love Slay the Spire, sometimes i get too frustrated with the difficulty and i don't feel that way with this game. The story is interesting enough and i love the overall style of the game. It's kind of like octopath traveler but with cards. I'd recommend it to anyone looking for a casual turn based fantasy game.
Voice of Cards is an aesthetically pleasing experience with a neat story and simple JRPG gameplay. It is presented as a tabletop game with cards and a game master narrating everything, but the gameplay most closely resembles a traditional JRPG rather than a deckbuilder. You have a party with unique skills, passives, and equipment that you can acquire/upgrade as you progress. It's simple and the difficulty is relatively low, although there are still some slightly more challenging battles (particularly the final boss and post-game superboss). Story wise it starts off with a light and humorous tone while presenting some neat twists and turns as the story progresses. I enjoyed the entire journey once it was all said and done. The art and music are both standouts with the latter having a NieR flair to it (which isn't surprising given the creators).
Awesome Soundtrack, looks gorgeous. The way it depicts everything as card and has a story teller is quite unique. Sadly quite easy, but its a fun casual story game. Story isn't anything big but still quite nice. All in all a short, good experience that i can recommend picking up on a sale. I just wish that, in emotional story moments the actual characters would have had voices, instead of the storyteller reading their dialogue. I get that its the point, hes the "Voice of the Cards", but i feel like it could have had bigger emotional impact.
[b]Tabletop Fantasy & Dice-Driven Destiny – Voice of Cards: The Isle Dragon Roars[/b] [i]A turn-based RPG where every character, enemy, and world element is represented as cards, turning a traditional JRPG journey into a narrated tabletop-style adventure. [/i] [b]Core Gameplay & Structure[/b] Voice of Cards is a classic turn-based JRPG built entirely around the concept of a tabletop card game. You travel across a world made of cards, exploring towns, dungeons, and overworld routes presented as a literal tabletop layout. The structure is linear but layered with exploration, dialogue, and optional side interactions that feed into the main journey. [b]Combat & Turn-Based Mechanics[/b] Combat plays out on a traditional turn-based system, but framed as card battles overseen by a “Game Master” narrator. You control a party of characters with abilities tied to gems and resources, balancing offense, defense, and utility in a structured but approachable battle system. The gameplay leans more toward strategy and resource management than reaction speed. [b]Card-Based Presentation Layer[/b] Everything in the world — enemies, NPCs, items, and environments — is represented through cards laid out on a tabletop grid. This isn’t just aesthetic: it shapes how exploration feels, making movement and discovery feel like uncovering pieces of a physical board game rather than traversing a traditional 3D world. [b]Narration & Game Master System[/b] A constant narrator acts as the Game Master, guiding the story and adding personality to events as they unfold. This creates a tabletop RPG feel, where even simple actions are framed as part of an unfolding dice-and-imagination-driven campaign rather than purely mechanical progression. [b]Progression & Party Building[/b] Character progression revolves around leveling up, unlocking abilities, and equipping gear that modifies stats and combat options. Party composition matters, but the system stays accessible, focusing more on straightforward RPG growth than deep build crafting complexity. [b]Exploration & Pacing[/b] Exploration is structured and story-led, with towns acting as narrative hubs and dungeons as focused gameplay sections. The pacing is deliberate, prioritising storytelling, atmosphere, and presentation over open-world freedom or mechanical complexity. [b]Tone & Presentation Identity[/b] The entire experience leans heavily on atmosphere — minimalist presentation, strong narration, and a board-game aesthetic that gives even simple encounters a stylised, storybook feel. It’s intentionally restrained mechanically to emphasise storytelling and presentation. [b]Verdict – 10/10[/b] Voice of Cards turns a traditional JRPG into a tabletop-inspired card world, where turn-based mechanics, narration, and board-game presentation combine into a cohesive and atmospheric role-playing experience.
古早味儿的桌游还有点意思!
If you like Square Enix, Yoko Taro, card games, and stylized art, then try the game out. It's pretty fun. At least to me. If there's a demo, try it out but if you don't care for any of those things I listed, then don't spend your money here, and go look for fun elsewhere.
It was a really nice game. Gameplay is pretty standard, it doesn’t really do anything you haven’t seen in other jrpg's before, nothing special but not bad either. The only thing is that the random encounters could have been a bit less frequent. In the end, the two things that really make the game interesting are its visuals and that Yoko Taro was the creative director. As for Yoko Taro, I see why people say this is his most normal game, but I don’t necessarily see that as a bad thing. Maybe it’s because of my expectations, but essentially I got exactly what I expected, a fairly normal JRPG by Yoko Taro. I also liked the characters and the story. It’s one of the few games where I would actually use the word cozy, because it simply felt cozy to play. You explore the world with your party and go on adventures without it feeling condescending, which is often the case with many so called ''cozy games''. Next, the visuals. I really like those as well, especially how much they get out of the idea that everything is made of cards. An incredible amount of personality is conveyed through the animations, the way the cards are positioned, and so much more. And I can also respect that it’s a very efficient way to make games, considering how close together the releases of the three games were. The only thing I didn’t really like were the voice actors, neither in English nor in Japanese, a bit more emotion wouldn’t have hurt. There were moments where I wasn’t entirely sure who was speaking and who wasn’t. Overall, it’s a very solid RPG that doesn’t overstay its welcome and is great to play in bed. I’ll be playing the sequels very soon.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $101K | 311 | 76% | $14.99 | |
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| $1.8M | 2.9K | 84% | $24.99 | |
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| $112.1K | 358 | 81% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 6.1K | 88% | $6.99 | |
| $1.1M | 726 | 71% | $49.99 | |
| $1.1M | 1.2K | 78% | $14.99 | |
| $1.1M | 16K | 92% | $2.99 | |
| $1.1M | 4.3K | 94% | $19.99 | |
| $1.1M | 4.5K | 98% | $19.99 |