
A sci-fantasy roguelite deckbuilder set in a world collapsing under cosmic instability. To stop the turmoil, humanity created a white-haired, godlike girl with overwhelming power and social anxiety. Enter the Vortex Zone, summon your allies, form your battle line, and tear through the enemy forces.
Modeled estimate, not a reported figure. How we estimate →
About
Endless chaos reverberates throughout a world where the only constant is war.
In an effort to overcome the turmoil, the people decide to create a little warrior. But this white-haired, god-like entity has a major case of social anxiety?! She turns the once apocalyptic, barren world into a new one filled with races and civilizations previously known only from mythology and fairy tales, and grants the mysterious power of The Source to its inhabitants, including humans. Voice of Belldona takes place in this fantastic world created by Cheryl and tells the story of her adventures after being unexpectedly awakened again.

Step into a collapsing universe where cosmic horrors, corrupted machines, and winged god-engines roam the void.
Voice of Belldona blends sci-fantasy atmosphere with tactical roguelike deckbuilding: summon allies, control the battlefield’s formation, and clash against everything from twisted robots to Pegasus-like divine war machines. What starts as clean strategy soon becomes a dance of positioning, timing, and high-risk decisions that can reshape your entire build.

In this game, you need to decide how to carve your path through The Vortex Zone. Do you want to dash into battle as Rinsana or command the field with Griza’s summons? Each hero plays differently, offering unique strategies and routes to mastery.

Build your deck through every battle you fight, and every path you take can alter the cards you obtain. Shape your strategy to enhance the sense of progression and further increase the tactical depth of each run. Every choice reshapes your build, and every build opens new ways to outsmart the void.

Explore shifting maps where no two runs are ever the same. Each route presents new events, unpredictable rewards, and bosses that can appear in different sequences. Your decisions on the map are just as important as your decisions in combat. Let your deck spiral, twist the map’s fate, and break the run in ways the void never intended.
Now when reality starts folding…
Will you be the one to reach the True Ending and survive what’s inside?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
第三關黑狼的第二鬮段要把兩個小弟打爆後打BOSS才會有傷害 第四關打死第一階段BOSS直接卡死 第二階段打死後沒劇情...
RyudoGamePlay Review >> O jogo é sensacional: artes bonitas, 6 possibilidades de decks para utilização que mudam completamente a forma de jogar, mas decidi fazer o reembolso e esperar o produto ser lançado por completo devido a falta de 2 coisas que minaram minha vontade de jogar: ausencia de modo história, e ausencia de tradução para o meu país. O jogo depende muito de leitura já que é um deckbuilding e somado a história e dialogos, são muitas coisas pra traduzir, você perde mais tempo traduzindo do que se divertindo, por isso decidi reembolsar e esperar uma tradução/lançamento completo. Mas recomendo para quem tem um inglês fluente e vontade de descobrir novos estilos de jogo, além de uma história imersiva e promissora!
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Languages: Traditional Chinese, English, Simplified Chinese
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For being my first deck builder game, Voice of Belldona's Early Access is generally enjoyable so far. When the final release happened, investing some time into it then, I'll update this recommendation. I do like anime-based games, graphics and art, the game catching my interest when I came across it. If you like anime characters, you'll surely enjoy them in the game as it also offered some nice eye candy of mild levels. Nothing of ecchi levels, variety of characters being given so you find someone you like for sure. Two characters to pick, only playing with Rinna so far as she's the type of character I can enjoy a lot, able to pick between three builds to focus on. So even among character choices, you can play and build them different which is nice since a change of pace never hurts. That also goes for passives and buffs you can get (permanently), taking a bit before they fully unfold within a run so you can notice progress with them. Maps have events, battles, shops, and a few other sources to interact with, giving it some variety. Events may chain into each other, offering better rewards if you've picked the right choices, There's a bit of variety among them and depending on map, surely expanding wider over time. Multiple difficulty levels and other mechanics to turn on or off to make a run harder but more rewarding as there's some stuff to unlock if you successfully beat a whole run, rewarding you with currency for those. Enemy variety feels good, each map having a good selection of different enemies, bosses also varying between two or three which you can encounter. With a theme of futuristic and fantasy-based enemies, some uglier, some more of eye candy levels, feeling like a good mix and thought was put into those. Music in general is enjoyable to listen to, giving the game a nice atmosphere. Things which surely need to get addressed and worked on is not only with bugs which I only encountered one so far but the UI and balance of difficulty is what needs to still get worked on. I've made a few posts in the discussions here, hoping that the devs will come across those with a video and screenshot added. The UI throws a lot of things together and overlaps those, pointing out the pinned finisher window to be in a spot where it overlaps with you and/or your summons, blocking the view of HP, buffs, debuffs, and combo counter which it shouldn't do. Hence why I've suggested to make that window be possible to move and resize by the player so anyone who may feel it's better in another spot could simply drag it over. While playing on normal, I stumbled across one boss which I assume is the final boss with multiple phases, the difficulty of that battle skyrocketing into difficulty levels I don't know how to handle. I can't say if I got to that battle by coincidence or not, expecting me to have some more passives gathered from doing more runs, but I honestly don't see how that'd help. The big problem is that too much happens what makes your battle a really, really hard one. - Heals for 10% HP after using a few cards - Gains armor which adds up to even higher HP you have to break through - Throws a lot of trash cards into your deck to make your draws worse and harder to get what you need - Drains your energy to use cards after I think three were used - Wipes your entire hand after six cards, and drains any remaining energy off of you - Other means of negating your damage plus two additional enemies which both have multiple stacks of a buff to only get one damage done to those And then each of them do their attacks and other shenanigans, fighting that boss for over 45 minutes just to wipe after trying my hardest to get through this. Any fights before had their nifty mechanics to be challenging, but that boss is beyond what I'd call challenging, and that is on playing on normal difficulty. Any other boss felt fine until this one, too many things happening within used card numbers which feel like they trigger too fast. Aside of the UI and difficulty for this boss being what I'd expect on highest difficulty, I have a good experience with my first deck builder, hoping that the input I gave here and in the discussions will be noticed and eventually considered/feel helpful in the decisions the devs may do over time. If you like anime boys and girls, enjoy deck builder, and don't mind the game not being fully released yet, give it a try.
虽然小问题不少,比如因为某些boss机制太过复杂或太过克制某流派,导致哪怕一些构筑成型后还是打得有种不爽感,但我真的很喜欢你游,在没发售前刷到的时候到就很感兴趣,我也很少基本上没怎么给什么作品评测打好评,希望制作组能好好完善这个作品,加油吧
什么难度才能玩到龙姬什么的校色啊 我到现在没见过张什么样子啊
相当涩气的一款独游啊,可惜碍于限制只能搞点擦边。 游戏类型方面,是以肉鸽卡牌为核心玩法的剧情向游戏,不过目前游戏的剧情模式还未完成,只有经典肉鸽模式可以游玩,这点比较遗憾。 游戏中的cg质量极高,放到旮旯给木里也不为过;角色立绘很精致,女主很大(我说的是武器);战斗场面特效拉满;比较可惜的是游戏没有配音。 然后这个世界的神明是一个白毛萝莉,游戏中还可以对其摸头,可爱捏。 再聊聊游戏的玩法部分吧。本作有两位主角可以选择,而不同角色接下来的游戏内容是完全不同的。 战士琳娜自然是本作的口碑担当,抛开其造型上的特色不说,机制上她主打的是格斗风连招搓招机制,可玩性与爽感拉满,通过顺劈、突刺、上挑等攻击上标记打出连招,能够触发高威力终结技。源术师格雷萨则是法系角色,偏重卡牌构筑和召唤物。 在地图上本作不是那种卡牌肉鸽经典的树状爬塔地图,而是方格迷雾的探索模式,大地图分为多个方格区域,每个区域都有着随机事件点。一开始它们全部被迷雾覆盖,不过玩家可消耗道具驱散迷雾、探索未知事件,也可以一路直奔BOSS关卡。 游戏的养成体系还算丰富,有着源尘、精髓、物资三类资源。精髓用于召唤物培养;源尘可兑换遗物加护、唤醒随从、制作灯具等;物资可以与旅行商人进行交易购买卡牌等等。 而除了一开始选择的角色外,本作还可以不断招募随从。每个随从拥有对应技能、定位与成长,这也是构建build的一部分。 总得来说,本作是一款质量还算不错的卡牌肉鸽游戏;搭配上高颜值的美术与充足的文本内容,还是值得一玩的。 [quote]欢迎前来关注「 [url=https://steamcommunity.com/groups/35307916/]品游拾光鉴赏组」 [/url] [u][b] 品味欢乐游戏,拾取快乐时光。[/b][/u][/quote]
[h1]《纺织者之咏》:ea阶段的二次元卡牌肉鸽[/h1] [h2]前言[/h2] 本作是一款融合了肉鸽卡牌和回合制战斗的二次元rpg,目前尚处于ea阶段。人们为了终结永无止境的战争,创造了一位神明来重建新世界,结果这神明竟然是个白毛社恐小萝莉?玩家就需要陪这位社恐的kamisama踏上冒险。 [h3]游戏体验[/h3] 游戏提供两位主角可选,分别是源术师格雷萨和女战士琳娜。格雷萨是一名召唤师,偏重卡牌构筑和召唤物调度,根据牌组卡牌比例不同,获得的技能也不同;琳娜则是使一把长刀,劈、砍、挑、刺、削等招式不断连击,就像是在玩格斗游戏一般,主打一个战斗爽。两位角色都能通过消耗战斗中积累的能量召唤单位上场,配合经典的站位系统,策略维度比传统卡牌肉鸽多了一层博弈。 游戏在地图探索方面采用了沙盒式的方格区域设计,玩家可通过消耗物资在各个节点间自由移动。舔图的收益很高,因此卡组的成型速度很快。一旦build体系完美建立起来,后期便只剩下爽,只管一直点点点便是,一回合随便打出上百点伤害。 [h3]美术风格[/h3] 游戏以二次元风格为主,角色立绘精致细腻,色彩鲜亮。战斗中使用必杀技会有精美的cg动画特写,配合上华丽的技能特效,给人以强烈的视觉反馈。 玩家可以对白毛萝莉神明摸头杀,虽然没有18+内容[spoiler](真有那就出大问题了)[/spoiler],但可爱程度确实让人心软,宛如老父亲看女儿一般。 目前所有角色都没有配音,对于冲着二次元来的玩家来说,没有声音的加持确实少了点沉浸感。 [h2]总结[/h2] 本作的底子颇为扎实,不论是美术水准、角色机制差异、策略深度都看得出制作组的想法和诚意。但目前ea阶段的种种问题明显能看得出打磨不足,更像一份有潜力的半成品。如果追求的是成熟完整的游戏体验,建议等正式版上线之后再考虑。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组:[url=https://steamcommunity.com/groups/daohewo]稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
[h1]简介[/h1] 《纺织者之咏》是一款西幻背景相的肉鸽卡牌游戏,游戏有着非常丰富的故事以及对这个奇特世界的构建描述,战斗方式也做了一定的优化,主要也是为了符合游戏的世界观。 [h1]玩法特色[/h1] 游戏的主要玩法便是卡牌战斗,同样是经典的Roguelike+构筑玩法,其实也是根绝选择的角色,由角色的特性绝对构筑的核心和玩法是什么,有着多个职业的基础卡组,使得在构筑方面还是很方便的。卡牌这块有点特色的就是战斗卡牌的右上角有三种颜色,分别是红、紫、蓝,三种颜色的卡牌有个使用优先级,就可以触发连招,具体的使用手册在游戏里有介绍,在成功的使用出带有连招的卡牌后,便在屏幕中间生成一个特殊的卡牌,这个卡牌没有消耗,可以直接打出特殊的攻击。爬塔和同类型的爬塔游戏也是差不多,也是商店、事件这些,不过有特色的是把爬塔的线性地图改成了区域地图,一个区域会有几个点位,每个点位都是不可知的状态,在选中后才知道是战斗还是时间还是商店。类似是增加了战争迷雾效果,就是玩家没办法看到选择的节点,不太清楚节点是什么,进一步增加了随机的效果。 [h1]卡牌也能有动作性[/h1] 本作最为特色的地方当然要是卡牌的战斗的画面表现力,可以说是每个攻击卡牌都有一个单独的攻击动作,这就让角色在一个回合行动的时候,打出的多个卡牌居然还有ACT的连招感觉,在加上上面说的卡牌连招的特色,战斗起来也能有刀刀入肉,力量的感觉的溢出屏幕的感觉。 [h1]体验[/h1] 除了游戏开始选择的角色外,随从系统也是战斗扩展的一方面,而随从的强化与进阶,主/被动技能的搭配,这也是主角团构筑的一部分。觉醒更是在战斗这个方面上做到发扬光大效果,在施展觉醒的时候会有一小段非常不错的动画演出,不过现阶段的动画时常有点短,但也还不错了,主要是这套画面和战斗体系托底,所以综合体验下来是真的很不错。 [h1]总结[/h1] 总的来说,虽然将《纺织者之咏》看做是一个独特的融合故事,但游戏中却处处有着中式叙事的影子,好在游戏的画面和卡牌战斗稍能弥补一下剧情方面,而人物的设计方面有着很强的日系动漫游戏的既视感,尤其是在看到角色的和战斗模型,这种感觉会更强烈。综合下来是个非常不错的游戏,有一定的爽感和可玩的理由,第一次打连招的时候还是很惊艳的,觉醒的动画更是彰显野心。 [quote]关注「 [url=https://store.steampowered.com/curator/42276832//]鸿源鉴游组」 [/url] [/quote] [u][b] 会当逢佳游,始可见鸿源。 [/b][/u]
一般般
我在第一次看到《纺织者之咏》的时候还以为这是一款视觉小说,毕竟角色很好看啊!但它本质上是一款卡牌构筑肉鸽游戏,更香的是游戏设定在一个由萝莉神明创造的新生世界,而玩家身为人类则掌握着名为源术的力量。 目前EA阶段只开放了经典模式,玩家可以选择男性源术师格雷萨或女性战士琳娜进行冒险,故事模式还在开发中,后续应该还会有更多角色和卡牌登场。这次八月中旬的时候制作组放出的更新公告,这次更新堪比游戏重做,核心改动有两个,首先战斗人数从六人调整为三人,经典模式几乎全面重制,第二点则是新增了织梦系统,玩家可以像搭积木一样自定义游戏规则,甚至生成专属代码分享让其他玩家来挑战。 之前的《纺织者之咏》经常一打架就挤着好多个单位,看起来非常伤眼睛,而且决策要素也没那么重了,这么多人反而没办法清晰的思考,思考了也不一定就能完美的执行出来,在玩家的不断反馈后,制作组发现策略深度并不来自同时操作更多角色,而是来自于站位,卡组搭配和回合内的决策。 在之前的版本种空中系统也是很严重的个问题所在,玩家通常要到中后期才有机会拿到空中单位,有些流派甚至完全接触不到,于是制作组把战斗调整为双方各三人,并重新整合空中系统,不至于再陷入碰到空中单位一点办法都没有的窘境。 这次调整后的战场干净了很多,信息也更容易阅读,这套改动最直接的效果是不用玩家再盯着满屏单位找关键信息了,但这并不意味着游戏难度因此下降了,反而到了这个新的版本后卡牌游戏该有的策略感才更加浓郁起来,回合内出卡的顺序,卡组的组成,人员的占位,爬塔时的分支选择等等,这些卡牌肉鸽游戏中的关键要素反而得到了权重的提升。 如果说战斗人数调整是减法,那经典模式重制就是一套完整的加法系统,新版本中不再只是把难度分成简单到困难,而是设计了不同风格的世界供玩家选择。如果预设仍然无法满足你,那么织梦系统可以自由调整游戏中的各种规则。 这个很像《元气骑士》联机模式中的挑战因子,不同的是挑战因子是随机刷新四个,而游戏中的织梦系统是可以自由组合的。而且每一组设置都会生成专属代码,玩家可以把代码分享给朋友或发到社群平台,让其他玩家直接套用完全相同的设置。 更新前我玩《纺织者之咏》最大的困扰就是玩的好累,明明认真的看了却还是搞不懂,信息量太多了,满屏单位,各种状态,空中地面混在一起,打完一场战斗都不知道是怎么赢的。 而更新后三个人对三个人,整个战场清晰明了,每个单位的位置和状态一目了然,而且对手的意图也更明确了,我能更快判断该集火谁该保护谁。新更新的织梦系统也很有意思,适合想要更好的游戏体验的玩家。 最后我还是忍不住要夸夸立绘和CG的精美程度,每个角色都超漂亮!尤其是几个小萝莉,狠狠的击中我的心扉......先别电啊!我不是萝莉控! 《纺织者之咏》这次更新思路很清晰,不追求更复杂,而是让更多玩家用自己喜欢的方式享受游戏,战斗从六人改成三人的简化让策略更聚焦,经典模式重制不是加限制,是把选择权还给玩家。 不过目前游戏还在EA阶段,故事模式尚未上线,游戏内容体量还算不上很大,对于追求完整游戏体验的玩家来说可能没那么友好。如果你喜欢二次元画风或是卡牌肉鸽玩法,我觉得还是可以来尝试一下《纺织者之咏》这款游戏的,老玩家也请多点耐心,毕竟制作组的努力也是实打实能看得到的。 [quote]寻找游戏里的独特风味,发现玩法中的创意挑战 点击关注[url=https://store.steampowered.com/curator/45063541/]鱼汤里的咸鱼[/url] 欢迎加入[url=https://steamcommunity.com/groups/YTLDXY/]鱼汤里的咸鱼群组[/url] [/quote]
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