
A follow-up to the hit game Vivid Knight, Vivid World is a completely new party-building, roguelike strategy game! Our story takes place in the Underworld, a land ruled by demons. Utilize and master our protagonist, Lemuria's new Jewel Magic to conquer strange dungeons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Vivid World is a completely new party-building roguelike auto-battler, where you assemble a team of characters that have transformed into jewels to engage in combat!
Transverse a new world with quirky characters who've all been redesigned from Vivid Knight! Create your own unique and powerful party to clear every dungeon in your way!
Do you know the proverb: "Three heads are better than one"?
Gather several of the same jewels, enhance them, and see your buffs and synergy explode with power!
And now, introducing "Orbs." You can equip Orbs to each character in your party, which means your ability to create and change your party has now expanded infinitely!
In this game, the battles advance automatically while the player utilizes "Gems" to support their party during battle phases.
With our new and improved battle system, the player can combine several Gems together or unleash the power of individual Gems!
Enjoy strategic battles with greater freedom than ever before!
The characters who battle for you are, after all, only jewels.
That means you can "buy and sell" them.
You can buy different types of Jewels or strengthen a single Jewel by merging several of the same Jewel with it.
The choice is yours. Feel free to play around with your resources however you see fit.
But be careful.
If you're too greedy, you might find yourself being sucked into a dungeon here in the Underworld that you can't get out of.
The Underworld's deep, dark secrets.
Those secrets will be revealed as you conquer dungeons and interact with the denizens of the Underworld.
Just who are these characters who have transformed into Jewels?
By strengthening your bonds with them and unleashing their hidden powers, you might find that out as well.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Catfishing as what could've been a great game. Disappointingly formulaic. You'd think with the Soul Eater-inspired artwork, character summoning and equipment collecting mechanics that there would be effort put into the content itself, but that's very much not the case. Each run plays out nearly identical to the last one, every battle feels like a waste of time and is turn based despite almost no player agency (battle consists of clicking a skill icon, just one, and then waiting until the next turn with virtually no strategy), and the skills themselves are also quite limited. Map layout is painfully repetitive/ limited and has no unexpected content. I occasionally skimmed the story. The way it was written, and the incessant noises as opposed to speech during dialog windows, meant that I didn't care enough to actually read whatever translated storyline there was. Maybe I'm being too hard on it. But this game just sucks. And it sucks especially because there are elements that I like, or that could've been good, but here they are just meh. Because the core of this game is meh, and they're just piled on top. How many arrows to click, skills to click, dialog to skip before you just uninstall? Missed my 2 hour mark unfortunately.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese*, Korean, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Encore une pépite qui mérite plus ! Un autobattler de fou qui après 30H de jeu va continuer à vous surprendre. Tellement de bonnes idées dans ce jeu et des modificateurs de donjon qui nous force à nous adapter. Une histoire un peu mignonne qui cache un gameplay très profond avec des choix et des combos infini ! Si vous aimez les autobattler , vous allez adorer celui la !
前作よりシステム面などがパワーアップしており、演出やデザインなどが良くおすすめ。 メインストーリー完結まではシステムを理解すれば自由に攻略ができる難易度。その後に開放されるマップからが攻略は本番。 今作はジェムも強いため、ジェムも戦略の柱にすえることができる。 概ね楽しく高評価だが、一点だけ不満がある。 基本的に道中の難易度が低く、ステージボスのみが強いバランスをしている。 そのためボスにのみメタを組む戦術になるのだが、道中は最低限の編成でジェムだけで対応して資金を貯蓄し、 要所の「流浪の宝石屋」という出るキャラが絞れている店で貯めた資金を一気に開放し編成する方針一択になってしまっている。(豊穣の角というアイテムの存在もこの戦略一択の助長になっている。) そのため、スタート時点の流浪の宝石のシンボルにて方針は8割決まっており道中はほぼ消化試合となる。 ただ道中の方針は一択だが、PT構成や戦術は多彩な攻略が可能であり、最終盤はハマった構成が組めていれば爽快で面白い。 ☆全実績解除_済
peak game
전작 자가복제로 느껴져서 구매를 망설였는데 플레이해보니 시스템이 한층 발전된게 느껴져서 추천드립니다. TFT를 좋아하지만 PVP에 거부감이 있으신분은 대체제로 플레이하셔도 좋을 것 같습니다.
유기는 너무한거 아니냐고~
Je n'ai pas joué au jeu précédent, mais Vivid World a été une agréable surprise. Le gameplay est sympa et pas trop prise de tête. Il y a de quoi theorycraft si l'envie nous prend mais on peut tout aussi bien y jouer sans trop réfléchir, le jeu se laisse jouer même si la difficulté monte crescendo. Le charadesign est top. Les runs sont aux alentours de 20-30 minutes, très honnêtement je ne voyais pas le temps passer. Maintenant le jeu a aussi de défauts : la traduction française est carrément catastrophique, il n'y a rien à sauver (perso je suis passée à l'anglais, la traduction a sans doute des problèmes mais c'est au moins compréhensible). Je suis pas fan du sound design non plus, la musique est sympathique, mais c'est vite la surcharge avec le bruit des attaques, les voix, etc. Les dialogues souffrent du manque de localisation et tombent souvent à plat. En résumé, j'aime beaucoup le jeu, mais il a des défauts indéniables selon moi. Le gameplay est vraiment cool, mais il faut pouvoir passer outre la traduction française. C'est vraiment dommage, car à part cela, le jeu a du potentiel et est amusant.
Pretty addictive, fun art style, overall a big fan at like 5 hours in
いいね
b
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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