
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩了圣剑3重置后抱着期望而买的,玩了几个小时推到第5章后个人感觉没圣剑重制3好玩,真的可惜了这个美术了,不离大桥和那个花海真的很漂亮,但游戏内九城的地图跑过之后就不想再跑了,战斗方面也很无聊,近战是完全没有打击感的,精力器一用全都是特效,看不清人和怪,不去查队伍职业的构筑攻略就很刮痧,实话说玩久了只想避战,跑图方面真的宁可开flyy都不想收集熊蜜种子开宝箱,这么个348的价位还不如绝大多数标价100r的游戏,唉
優點:音樂、舒服手繪風畫面、破關後有隱王要素、獸人 (對,聖劍是多種族,人外控歡喜)。 問題點: ◉ 整體劇情從大綱來看,中規中矩其實沒什麼問題。但0~4章的劇情缺乏了細節與邏輯、演出又莫名其妙導致故事看起來很差;好比是上面寫好了草案,之後交給下面的處理細節,結果成品只照著草案做。而5章之後感覺像換了個導演,只有一點小問題,各方面都正常了許多。神人般的演出都集中在前半段,實在很勸退讓人繼續玩的動力。 ◉ 支線任務內容有十之八九都是沒劇情的打幾隻怪、跑腿送貨找東西,如果不是為了獎勵,多數任務可以不用做。 加上這遊戲的傳送不是很方便,別看有龍脈,他只能在該大陸使用 不能跨海傳送,有不少任務要跨海兩地往返來回多次,叫出交通工具的動畫又很長,來回久了會很燥,就不知道為什麼他龍脈不做成全世界傳送,總之為了遊戲體驗,支線獎勵差的就別碰了。 ====================== 如果看過各種評測吐嘈影片卻還在觀望的,不用太擔心,有個傳奇四代當墊底,而我個人對5代的評價其實還行,就不好不壞的中評;只要打好預防針,5代還算是能玩得起來,可玩性來說還是能擠進聖劍系列的名次 (至少不是前三)。 不推薦是因為在這時代JRPG百花齊放有更好的選擇,聖劍5確實不是一款必玩的遊戲。 [spoiler]至於為什麼說他是5代,破關就知道了,老實說他這招若遊戲做得好算加分,不如預期反而扣分了,還不如一開始就標明5代。[/spoiler]
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 13.9K | 94% | $9.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 12.5K | 87% | $14.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $1.1M | 3.1K | 90% | $17.99 | |
| $1.1M | 1.6K | 47% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $209.8K | 315 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不能吸引人玩下去 玩这游戏如同嚼蜡
Expérience gâchée par des cinématique toutes les deux minutes, même moins, plus des chargements toutes les 5mn. Dommage
24년도에 나온 게임 해상도가 xx 장난하냐
전투도 재밌는 편이고 필드도 돌아다닐만 합니다 근데 스토리가 너무 재미 없습니다 진짜 눈 딱 감고 왠만한 스토리 볼수 있다 하는 사람한테만 추천합니다
剧情过于低幼,开了坑勉力过剧情
Jeu assez décevant, scénario simpliste, personnages caricaturaux (Val est tellement insipide j'ai rarement vu ça) combats répétitifs. Bref gros regret d'avoir acheté ce jeu, incapable de trouver la motivation de le finir.
now i love the mana series but it wont run on my pc so i cant say if it is any good or not
非常糟糕的体验。剧情刚开始很甜美,后面一塌糊涂莫名其妙。其他方面就不说了,十分糟糕。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.