
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Das Spiel an sich ist super. Aber extrem fehlerhaft. Charkatere frieren oft nach Einsatz einer Relipquie ein und man kann das Spiel dann nur noch neustarten und vom letzten Speicherpunkt aus starten. So macht es keinen Spaß und ich werde das spiel wohl erstmal deinstallieren bis ein Patch diesen extrem nervigen Fehler behebt.
똥겜
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Everything about this game feels tedious and undercooked. Needed at least 6 more months of development. A solid 3/10 Trials of Mana is miles ahead in gameplay and fun. Play that instead. Visions is not worth anyones time.
Parece bom no começo, mas depois fica chato demais :(
无聊透顶
이럴거면 애니를하지 ㅅ1ㅂ 한걸음걷고 컷씬 한걸음걷고 컷씬이네
玩着想睡觉Zzzz
First half of the game is good, second half is not great. I had to force myself to play the game in short intervals just to finish it starting at about the 25 hr mark. Seems like they bogged the game down with tons of filler. Combat has very little depth to the point where you feel like you're playing a gacha game which shouldn't be a surprise considering SE outsourced development to a chinese gacha game company that is now shut down. The dialogue and themes are very childish. The way things are explained it feels like watching television programming for children. Also, the class system is a bit annoying. Some of the classes have bad stats and it's just like "wtf?" The entire last few hours of the game has you backtrack thru old areas that are colored different and is bogged down by overly tanky enemies and one of the most annoying last bosses I've ever played in any game in general. The Mana series deseres way better.
This game made a fantastic first impression. I only wish it had kept it up. The opening hours had me hooked. I loved the vibrant art direction, the manageable pseudo-open world, and the sense that I was about to embark on a fun, focused adventure. It felt like exactly the kind of game I want to see more of. Unfortunately, as the story unraveled, the characters, their motivations, the central themes, and especially the antagonists all became increasingly difficult to take seriously. What began as an engaging adventure gradually turned into a story I just wanted to get through. That made the ending especially frustrating. Just when I was ready to see the conclusion, the game asked me to revisit familiar locations filled with stronger recycled enemies before sitting through an extended finale that never earned the emotional weight it was aiming for. That's what disappoints me most. I didn't want this game to fail. I wanted it to be great. There's a genuinely enjoyable adventure buried in here, and I hope future entries in the series learn from both its strengths and its shortcomings.
The battles just felt really slow and tedious
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 12.5K | 87% | $14.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $1.1M | 3.1K | 90% | $17.99 | |
| $1.1M | 1.6K | 47% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $209.8K | 315 | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 13.9K | 94% | $9.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 |