
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.7Kreviews | 78% | — | $3.4M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Visions of Mana. No soy especialmente fan de la franquicia, por que siempre me han parecido un poco... facilones este tipo de RPGs... y aunque considero que el Secret of mana o el Trials of mana son mejores... este cumple bastante bien. No va a ser el juego de tu vida seguramente, pero te dará unas cuantas horas de entretenimiento, es bonito y jugáblemente disfrutón, aunque puede llegar a cansarte si lo intentas completar. Lo recomiendo, especialmente si te gusta el genero. Phobos approves this game¡ 6.0/10
The best entry this series will probably ever get. My only criticism is that the combat takes far too long to open up. The expansion tonics function similarly to the trials of mana items that let you evolve your class, but just take way too long to be given to you. Ouka studios managed to incorporate so much from past games but some classes aren't realized fully until you're already done with the game. Everything else about the game was perfect though, Visions is by far my favorite story and world in the mana series, and its evident throughout the game how much Ouka poured into creating it. Not every RPG you see these days is such a complete experience like this one.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.5K | 88% | $17.99 | |
| $3.4M | 7.9K | 79% | $19.99 | |
| $3.4M | 13.9K | 94% | $9.99 | |
| $3.4M | 4.8K | 85% | $19.99 | |
| $3.4M | 3.9K | 81% | $24.99 | |
| $3.4M | 14K | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 12.5K | 87% | $14.99 | |
| $5M | 3.7K | 88% | $59.99 | |
| $1.1M | 3.1K | 90% | $17.99 | |
| $1.1M | 1.4K | 47% | $29.99 | |
| $5.1M | 5.2K | 83% | $49.99 | |
| $209.8K | 315 | 73% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm a big mana series fan, and was very exited for this game. I love the art style and the world design. Most of the characters are likeable but some can be a bit awkward(maybe they are supposed to be?) The music is brilliant and fits the scenes and locations very well. The combat is pretty good but a bit simple, but this is not a new thing for the mana series. The game is a but blurry even on highest settings and 1440, but there is a fix for this on the nexus(will highly recommend the fix). Overall the game is very good and plays well, hope there will be a official patch to fix some of the minor issues in the future tho.
Visions of Mana is a charming action RPG game released by Square Enix. Graphics are overall good, with great character, enemy and environmental design. Texture are sometimes very low res and makes the game look unfinished. There is also quite a lot of pop in. The game does not support 21:9 aspect ratio, and displays black borders. I played the game at the highest settings at 3440*1440. Music and sound is good. English voice acting is mostly good. The story is ok, but nothing special. You will find and recruit characters during your adventures. The characters and their stories are the high point of the story in Visions of Mana. There is also lots of side quests, which I think are overall good and varied. Gameplay is a bit too slow, and can feel a bit slugish at times. Overall the battles are fun and there is a lot of moves to learn and master. There are 3 characters in the party during battles, and you can switch between them or use their moves and magic. You can also control the character AI, how your party members should act during the battles. I think the AI is mostly good. Every character in your party has a skill tree. You can also set character classes and abilities. I think the developers could have improved the fast travel system, as it is a bit clunky to travel between world locations. I enjoyed playing playing Visions of Mana, and I highly recommend the game. Wish you great gaming adventures!
Loved it.
If you are a mana fan, don´t waste your time and money here. go play all other previous games again. maybe your dog will like to play this one. Boring classes. Boring skills. BOOORING main character. Good Graphics.
My Review of Visions of Mana Overall Impression: The game felt somewhat average for me—neither bad nor exceptional. While it has its moments, certain areas fell short of expectations. My personal rating would be 6/10. Detailed Breakdown: Story and Narrative (7/10) The story had potential, with some intriguing ideas, but it lacked the emotional depth or surprises that could have made it truly engaging. The ending felt rushed, leaving some elements underdeveloped. Character Development (5/10) While the character designs were appealing, their development felt shallow. They didn’t evolve much throughout the story, which made it harder to form a strong connection with them. Gameplay and Mechanics (8/10) The combat system was decent, though not groundbreaking—good enough to keep things moving. Unfortunately, exploration felt repetitive, and the puzzles were tedious and lacked challenge. Graphics and Art Design (8/10) Visually, the game is strong. The art style is charming, with vibrant environments and appealing character designs. However, I ran into issues with dual monitor setups, where I had to repeatedly adjust settings to fix fullscreen and windowed mode transitions. Music and Sound Design (6/10) The sound effects were fine, but the OST was underwhelming. It lacked the memorability of great RPG soundtracks, and it didn’t add much to the overall experience. Replayability (4/10) With predictable endings and no major incentives to replay, the game doesn’t offer much replay value. The lack of added twists or extra content hurts its longevity. Technical Performance (9/10) The game was stable overall, with no crashes or bugs, though I did notice minor FPS drops occasionally. Immersion and World-Building (7/10) The world-building was decent but didn’t feel fully fleshed out. While it sets the stage nicely, it could’ve benefited from more layers of detail to make the world truly immersive. Value for Money (7/10) At full price, the game feels a bit steep for what it offers. I recommend waiting for a sale if you’re on the fence. Overall Enjoyment (6.5/10) The game has its strengths, but its weaknesses held it back from being a memorable experience. Suggestions for Improvement: Enhance Character Development: Focus on giving characters more depth and growth to increase emotional investment. Diversify Exploration: Add more surprises, secrets, or dynamic elements to make exploration less monotonous. Improve Puzzle Design: Make puzzles more challenging and rewarding to engage players better. Polish Sound Design: Invest in a more unique and impactful soundtrack to elevate the experience. Optimize Technical Performance: Address dual-monitor issues and ensure smoother performance in all setups. Expand Replayability: Add post-game content, alternate endings, or new game+ modes to encourage replays. Final Thoughts: Visions of Mana is worth considering for fans of the genre but may not leave a lasting impression. It’s a decent time-passer with solid visuals but lacks the depth and polish needed to make it exceptional.
Enjoyed this very much, happy to see the Mana games get some love.
its amazing
Excellent story and combat system. Further enhanced by playing earlier entries in the series.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.