
Explore a world of elemental spirits and adventure in the latest Mana action-RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.1Kreviews | 77% | — | $1.1M |
| $59.99 | 5.4Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The story is very tropy but the combat and class progressions makes up for it.
[h1] 一对苦命鸳鸯的打怪升级旅行之路 [/h1] 《圣剑传说 Visions of Mana》是一款围绕着圣剑和玛那描绘爱为主题的动作RPG游戏,玩家将扮演守魂人瓦尔,与被选中为火之圣子的青梅竹马阳奈一起寻找其他的圣子,并且要将她们成功护送到远方高耸的玛那之树。本作的世界观很残酷,世界的运转需要圣子们献祭生命,才能让所在的村落延续下去。在旅途的过程中,就能遇到许多已经遭受毁灭的村庄,以及那些因为不愿履行圣人职责的反面角色们,也让玩家产生疑问,主角究竟会选择怎样的道路?这也是本作的一大看点。 [h1] 结局注定是悲剧的剧情 [/h1] 在一开始的序章本作就为我们呈现了一对苦命鸳鸯的结局,试图逃避职责时的最终结局却是悲伤的,在第一章中本作的主角还碰见了他,但却没有多说什么。可能也和本做的剧情调性有关,毕竟主角是为了一个崇高的目标而牺牲,有些人会因此高兴,但在风之谷地中就有人清楚的明白这一职责背后的残酷真相而拒绝,这也让本作像是披着美好幻想的暗黑童话。剧情的节奏还是偏慢的,而且也没什么深度,特别是前面几章,本来以为会出现不同理念的碰撞,结果被选为圣子的人思维差不多一样。 旅途中两位主角的交谈也很少,只在触发主线的时候才会有交流,大部分时间都在赶路,都到风之谷村了也不休息一下,感受一下这里的人文气息。游戏里的收集要素还是挺丰富的,虽然在地图各处都藏有宝箱,但在小地图里贴心的给玩家标了出来,除此之外还有精灵石以及熊蜜等着玩家去收集探索。值得一提的是,本作并不是开放世界,而是一张张小地图组成,所以每到一个地方开传送点非常重要,要不然后续赶路得烦死。 [h1] 即时战斗玩法 [/h1] 看到此类游戏竟然是即时战斗游戏还挺意外的,一般来说都是回合制战斗,但是即时战斗也没多好,玩家只有轻击和重击两种,再多一点就有技能,想要战力提升的话就可以使用元素之力,转职还有武器附魔。等级压制非常严重,基本上只要差一两级伤害就变得很刮痧,但打赢之后也能获得大量的经验。最能体现的还是打精英怪和boss的时候。 特别是第一个boss,玩家的经验获取还是有难度的,一路赶过来把能打的怪都打了,也升不到与boss相同的等级,只能越级挑战。再加上敌方并没有耐力值等设定,玩家在击打的时候只能尽量选择弱点打击,这样才能造成可观的伤害。例如第一个boss非常的多动,玩家只要在附近两三秒就会自动释放范围打击,还莫名其妙的施展移动技能,跟魂游差不多,需要见缝插针的打伤害,大部分时间都在躲技能。 [h1] 人物世界观设定及画风 [/h1] 本作所描绘的世界还是挺迷人的,但光有风景却没有灵魂。就比如说前面几个地图,除了一些收集要素玩家需要跑以外,并没有丰富的支线任务或者随机事件来填满整张地图,感觉有点空荡荡的,基本上直奔主线,直到风之谷里才会有支线任务。 人物还是挺有特点的,比如说不同地区的人长得都不太一样,特别是风之谷,还有龙的特征,比如背后的翅膀和尾巴。再接着往前走就到了冰雪的世界,关于地形方面还是描述的挺不错的。主角团如果忽略他们的目的,感觉还是挺很有日式冒险团风味,可惜底色是悲剧的,玩家千辛万苦帮他们克服难关,结果终点是不可避免的死亡。 [h1] 结语 [/h1] 总的来说,本作是一款中规中矩的动作RPG游戏,在打击感方面以及人物性能方面还有待提高,玩家获取装备的方式很单一,而且提升战力方面也很迷,只要队友够强,在普通难度下甚至可以摸鱼让队友去打,小怪很容易打BOSS战就比较困难,太多动了。剧情的话还是原来那套,但目的不是很符合现在的价值观,比较推荐,原来就喜欢日式冒险游戏的玩家,本作的战斗不是很难,只要刷一刷等级还是很容易过的。剧情方面,这也不算雷点,只是有点膈应人而已。 [h1][quote=] [table] [tr] [th] 欢迎关注 [b][u][i]U_U鉴赏家培养计划[/i][/u][/b][/th] [/tr] [tr] [th] 关注U_U鉴赏家,开启精彩游戏之旅。 [/th] [/tr] [/table] [/quote][/h1]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 4 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
| $23.99−60% |
| 1.1Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're a fan of this series then you should enjoy this game. It's hardly groundbreaking, but it is fun. I consider it soul food for the Action RPG fan.
la historia es frustrante casi desde el principio. misiones secundarias no sirven para nada. enemigos casi todos voladores. jefes corredores, te vas a pasar media partida corriendo detras del jefe. desinstalo sin acabarlo.
It's currently awesome!
I really enjoyed my play-through of this one. I'm a big fan of the Mon-uh series and I started with the SNES one back in ye olden days of gaming and I've played just about every mon-uh that's been released and I will probably keep playing whatever they release of this series as I just love the world and toony style of everything, it's a gorgeous game with a story that wasn't insufferable. I highly recommend it to any action JRPG fan.
Attention les trentenaires et + : c'est ce genre de jeu qui font vous rendre compte que vous avez pris un petit coup de vieux ! Qu'est-ce que j'adorais ce type de jeu quand j'étais ado. Aujourd'hui, impossible de le finir tellement c'est niais et ennuyeux : - Un scénario déjà vu 25 000 fois, sans aucune tentative de renouveler la recette. - Des personnages qui n'ont pas passé l'ère #Metoo (des meufs qui courent comme des grosses dindes, j'étais persuadé que c'était fini ça. Mais non. Eurk) - Des boss ignobles qui ont pour seul force leur nombre de PV... C'est ennuyeux à mourir. Cela dit c'est très beau, l'esthétique m'a fait tenir un peu plus de 10h. Mais réservez ce jeu à votre petit cousin / frère / fils !
This story sucks!!! Ok I'm going to try and leave this review without to many spoilers, though you might actually wish I had included them but basically if you care about story in your RPG then this game is not for you. The best description I can think of is that the writers had the story almost completed and then a couple of days before time to turn it in for finale edits the game lead came and said "The story isn't dark enough, make it so the Alms have to be sacrificed at the end of their journey." This isn't a spoiler since you learn this in the Prologue. Now this has been done before, FFX says hi, but the reason it feels this was shoe horned in is that its not really treated with the gravity it deserves. The whole "Good of the many vs good of the one" is a heavy subject yet this game treats it like a its just a throw away plot point. Sons, daughters, brothers, sisters are chosen for this and yet their villages and family are just like "Good for you! Now have a fun trip." No somber moment, no tearful goodbye, no real reflection that the person is traveling to their death. Even the Alms themselves never really reflect that they are cheerfully, and I mean that literally, going to their deaths. Even the spirits that choose the Alms don't treat it with any respect that they are again literally choosing a person to be sacrificed for the world. They are just like "I like the cut of your jib pal, you go die for everyone." I honestly kept expecting that we would learn that they and the mana goddess were the real villains but nope they are still the "good guys". Speaking of villains why are they the only ones that have actual real reactions to this? Every time one of the villains was talking to a party member I was like "you know what, he's actually got a good point" and not because they are deep, grey type villains with multiple layers, one of them is the classic, mustache twirling type, but because again they are the only ones that are even remotely questioning any of this. To return to my shoe horned in theory its like when the writers were told about the whole Alm death thing they hadn't written the villain dialogue yet so they tried to address it there. Honestly I can't recommend this game unless it is like 70+ percent off and even then just if you are a huge Mana fan and want to see the iconic enemies and some old fan favorite characters voiced and in 3D.
buen juego, para tomarlo con tranquilidad, cuesta mucho mas farmear, ya que la experciencia que te dan los mounstros en bajisima, pero el juego en si es disfrutable
Best and only PS2 Mana game (Dawn of Mana doesn't count)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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