
Visage is a first-person psychological horror game. Explore a mysterious ever-changing house in a slow-paced, atmospheric world that combines both uncannily comforting and horrifyingly realistic environments, and enjoy a genuinely terrifying experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 15 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 11Kreviews | 84% | — | $9.5M |
| $20.99−40% | 4.2Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 888 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
хотите произвести впечатление на свою спутницу жизни и провести хорошо вечер, но не знаете как? ...покажите какой вы храбрый пук- лев :D
沉浸感拉满的代价就是毫无指引各种卡关,但我还是全成就了,因为我是赤石大王 ░░░░░░░█▐▓▓░████▄▄▄█▀▄▓▓▓▌█ ░░░░░▄█▌▀▄▓▓▄▄▄▄▀▀▀▄▓▓▓▓▓▌█ ░░░▄█▀▀▄▓█▓▓▓▓▓▓▓▓▓▓▓▓▀░▓▌█ ░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ ░█▌▓▓▓▀▀▓▓▓▓███▓▓▓▓▓▓▓▄▀▓▓▐█ ▐█▐██▐░▄▓▓▓▓▓▀▄░▀▓▓▓▓▓▓▓▓▓▌█▌ █▌███▓▓▓▓▓▓▓▓▐░░▄▓▓███▓▓▓▄▀▐█ █▐█▓▀░░▀▓▓▓▓▓▓▓▓▓██████▓▓▓▓▐█ ▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ ▌▓▓▓▄▄▀▀▓▓▓▀▓▓▓▓▓▓▓▓█▓█▓█▓▓▌█ █▐▓▓▓▓▓▓▄▄▄▓▓▓▓▓▓█▓█▓█▓█▓▓▓▐█
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.6M | 9.4K | 97% | $39.99 | |
| $9.5M | 26K | 90% | $9.99 | |
| $9.6M | 32.3K | 97% | $19.99 | |
| $9.5M | 16.5K | 92% | $19.99 | |
| $9.5M | 17.8K | 82% | $24.99 | |
| $9.5M | 16.7K | 90% | $16.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.6K | 30 | 27% | $8.99 | |
| $182.6K | 1.3K | 79% | $4.99 | |
| $71.3K | 206 | 77% | $11.99 | |
| $35.6K | 446 | 87% | $3.99 | |
| $29.2K | 192 | 55% | $4.99 | |
| $6.4K | 39 | 79% | $4.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, Spanish - Spain, Arabic, Bulgarian, Dutch, Greek, Portuguese - Portugal, Portuguese - Brazil, Russian, Spanish - Latin America +9 more
| $34.99 |
| 2.9Kratings |
| 80% |
| — |
| not modelled |
| $24.49−30% | 66ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
恐怖氛围真的非常棒!但是游戏真的毫无引导,再加上室内又容易迷路在游玩体验上真的很灾难,很难想象我要一边担惊受怕压力爆骚肛的情况下还要躲避鬼的猎杀的同时猜测我做什么才会推进我的进度,唉。
I held off on reviewing this game for a while, as I loathe being overly negative towards games that people poured their time, money, blood and tears into. I understand that there are plenty of variables when it comes to creating a video game, and I applaud anyone who can actually do it. And I always try to find the positive in a video game, to enjoy it however I can, despite its faults. However, I believe that Visage fails as a horror game, being both unfun and forgettable. Not to say it was all horrible. That opening scene was a terrifying setpiece, confusing and crude. And in those few first moments, the tension was palpable, and I felt scared to actually step around the house. The fear of the unknown was enough to get me through the first twenty minutes. I also think there are some okay bones in this work. Keeping an eye on your sanity, identifying and staying away from ghost activity to not get killed, replacing lights that can shatter. However, for me at least, the honeymoon phase wore off just like THAT. I felt bored walking around the place, and the paranormal scares wore off quickly (I genuinely cannot recall a single scare from this game). I know that there is likely some threat that can kill you, but I don't remember dying a single time, whether that be in the hub area or in Dolores's chapter. Same with the puzzles, I don't remember a single one. I do remember them being completely nonsensical and hard to figure out, even with the aid of three other people. Very obtuse puzzle solving + aimless walking + weak scares just leave a sour taste in my mouth. Maybe I didn't give the game enough of a shot. Forty minutes isn't a lot of time to understand everything about a video game like this. But I did playthroughs at the exact same time as three other friends, and we all found ourselves struggling to keep going. There was nothing that was gripping me, nothing that motivated me to keep pushing despite the boredom. If the puzzles weren't captivating, and the horror wasn't captivating, and the story wasn't doing anything for me either, then I'm sorry, but I can't recommend that to anyone. It's just... lame Maybe I'll give the game another shot one day. Maybe I'll come around to it on a second playthrough. But bleh, I don't even wanna think about this game.
The game-play is just annoying, puzzles need to look up guides to solve, there is an effort to tell the story, but it is just not interesting enough. For Achievement hunters, pretty easy 100% and almost no issues throughout the play-through. Overall it is a very poor game and can't recommend it to anyone.
Поиграл пол часа, построил кирпичный завод и больше не заходил.
I went back and forth on this game, but ultimately I would give it a soft recommendation. If you saw P.T. and felt disappointed it wasn't completed, this feels like a fan version of what that game could have been. There's clearly a lot of thought and heart put into this, but it does stumble in quite few places that hold it back from being the great game it could have been. 1) The game introduces itself as being 'hard'. It is not in fact hard, but it is obtuse. There are several places where players will get stuck because the solution to the puzzle is unrelated to the clues so far. My advice is work on a puzzle for 15-20min or until you die three times. After that, just google it for help. It's not that you're a dunce, the puzzle doesn't make sense. 2) The game loses it's scare factor very quickly with repetition, and certain parts of this game are very repetitive. The first time the lights go out, and the door shuts, it's pretty scary. The second time, it's sorta scary. After that, it's just annoying. The same holds true for being stabbed to death with a crutch by a lunatic. The fifth time, anything happens, it's just annoying. 3) The game will very often make a sound and show your character losing sanity as though something scary happened, when you in fact saw nothing or heard nothing. Maybe my copy is bugged, but it happened a lot. I feel like I've overly ranted about the annoying parts, The good parts are really good, but the annoying parts needed some more polish or someone to bounce the ideas off of to make sure they made sense.
对不起,是我太自大了,妄图去挑战真正的恐怖游戏。可能我的精神比较脆弱,狭窄的空间加黑暗再加怪声音,光是这几样我就已经怕的走不动道了,我真的坚持不下去了,尽管我连鬼都没见过呢,但我压力已经爆了,感觉等会我就应激死掉了。哈哈哈哈,看来我又得看实况了
The Game Is Nearly Unplayable Due to UX and Controls. Despite its atmosphere, Visage is almost unplayable because of its UX and control design. The only truly strong aspect of the game is the environmental art and mood. Everything else, especially the interaction system, feels extremely unpolished, inconsistent, and confusing. It genuinely comes across as if the core mechanics were put together by someone taking their first lessons with Blueprints. Main issues: Interactions are unclear, inconsistent, and frustrating. You never know what the game wants from you, and basic actions feel like guesswork. The controls keep trying to “reinvent the wheel.” Instead of following proven standards in first-person horror, the game introduces odd, experimental interaction methods that only break immersion and flow. Feedback is almost non-existent. Whether an item can be used, examined, or picked up often feels random. The obscurity doesn’t enhance horror — it just creates friction. It’s not scary; it’s confusing. It’s honestly a shame, because the ambience, lighting, sound, and level design are excellent. But the foundation of the gameplay — the part that should make the experience truly engaging — is so poorly implemented that it overshadows everything the game does well. If the UX and controls were rebuilt following basic interaction patterns used across the genre, Visage could be a nice horror game. Right now, it feels held back by design decisions that make it far more frustrating than frightening.
一点也不恐怖,都玩好几篇了都,太无聊了,第一次玩恐怖游戏面容,以为恐怖结果不恐怖,越往后越无聊,追逐战太搞喜了一点感觉都没有,除了露西好点其它的都太像喜剧游戏了,这是我见面过最不恐怖的游戏了,路边一条
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.