
From the developer of the smash-hit Virtual Villagers series comes the new casual game that captures the drama of life—Virtual Families! Virtual Families is a casual family sim that runs in true-real time. Adopt and nurture a needy person in the computer. Help them meet a mate, and start a family.
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From the developer of the smash-hit Virtual Villagers series comes the new casual game that captures the drama of life—Virtual Families! Virtual Families is a casual family sim that runs in true-real time. Adopt and nurture a needy person in the computer. Help them meet a mate, and start a family. Pass on the house to the next generations.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean it's alright, doesn't feel the same as it did when I was a child. Pretty impatient watching them throw trash and pull weeds. BUT I LOVE MAKING THEM HAVE BABIES, SO MANY BABIES.
Cute Idle game, but the family can die out very easily. Especially in late game, if you don't check up on them often. Or if you just have 2 partners that don't want children then your family is screwed and you'll lose the game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a fun little distraction.
These games are part of a series of games Last Day of Work did. These games (Virtual villagers, virtual families, etc) were kinda best described as a sorta "semi-idle game". You looked after a family (or villagers, whatever) but they mostly lived their own lives however they wanted. They're fun, very kid friendly. I am not sure why steam says I only played 2.6 hours in this, I sunk in dozens of hours easily over a decade ago.
It's a great game for nostalgia.
很喜欢。
I loved the gameplay, and the family aspect of it.
I always enjoyed this game as a kid. Opening it up gave me a wave of nostalgia. I can't wait to keep the generations going! It's a simple, casual game with just the right amount of strategy and management. The time in game matches with real time. If you play games at night like I do, you can reverse the day/night cycle in settings so you aren't playing while your little friends are sleeping.
Huge nostalgia trip, idk how many times I've downloaded this game from sketchy websites as a kid. It doesn't hold up by modern standards. Customization is limited to the peoples names, limited outfits, and the order in which you upgrade the house. You can tell it was made before "diversity" was a buzzword. It's "real time" so play in short bursts and come back every few hours, would probably have done better as a mobile game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $426.5M | 943.2K | 97% | $19.99 | |
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| $205.8M | 234.7K | 98% | $35.00 | |
| $204.8M | 292.3K | 93% | $29.99 | |
| $115.9M | 92.6K | 56% | $34.99 | |
| $24.9M | 72.2K | 91% | $11.24 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.5K | 515 | 60% | $2.49 | |
| $30.5K | 105 | 74% | $14.99 | |
| $30.5K | 162 | 93% | $4.99 | |
| $30.5K | 201 | 66% | $6.99 | |
| $30.5K | 897 | 68% | $1.99 | |
| $30.5K | 143 | 86% | $9.99 |