
Dethrone the Zodiacs, revive the Golden Age and purge the Heretics that swarm the galaxy as Virgo, the queen of Purity, in this unforgiving timed actions turn-based JRPG.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About



Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 959reviews | 92% | — | $66.7K |
| $19.99 | 34ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
星君的立绘绝美,每个星君的星域也各有特色。主创把每个星座的人格原型空间化、制度化。例如摩羯座统治的整个星域是一个大建筑公司,室女座自己的领地是一个疯人院... 场景和怪物的设计简单但有特色。地图上可以交互的对象非常多,看似一样的物品,也都有自己独特的对话。剧本和对话怪诞而幽默。 玩家操作的室女座是一个话很多,形象鲜明的反英雄,偶尔扮演一些不那么正派的角色很好玩。我们可以理直气壮地闯进其它星君的领地,夺走她们的王冠,宣布她们的信仰全都是异端,一路嚷嚷着要恢复黄金时代。可以一边说着追求秩序,一边破坏别人自洽的制度。 游戏整体非常统一,故事、战斗、系统UI全都使用来自占星学的元素,玩起来很少出戏。战斗系统很有趣,通过qte消灭了传统回合制的空闲时间,每次攻击(包括敌人)都要持续注意。装备也不会只改变角色面板,各自附带独有技能,但大部分装备在主线过程中用不太到。同时前期有趣的战斗,到游戏中后期会变得略显疲惫。 总之[spoiler]百合是对的[/spoiler],《星座奇旅》构建了非常有想象力的一个星座世界,玩法有趣,设定怪诞诙谐。 [hr][/hr] [spoiler]羊驼坐骑可爱,然而最后要牺牲羊驼来救老婆[/spoiler] [spoiler]百合浓度不算高,但有结婚场景![/spoiler]
Fun story and characters, I like the interpretations of the celestial beings and star signs. DESTROY HERESY!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Korean
| $4.99−75% |
| 15ratings |
| 62% |
| — |
| not modelled |
| $6.99−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W SKRÓCIE Fabuła 7/10 Grywalność 8/10 Długość gry 8/10 Dźwięk 4/10 Grafika 8/10 Poziom trudności 3/5 (więcej = trudniej) Opłacalność (cena\jakość) 5/5 Turowa gra RPG z walką mocno bazującą na elementach QTE (quick time event) W ROZWINIĘCIU Na plus: + ciekawy wątek fabularny + bardzo różnorodne główne postaci, zarówno wizualnie jak i pod względem osobowości, światopoglądów + bardzo przypadł mi do gustu system walki. Na naszą skuteczność w walce składają się trzy czynniki: odpowiedni dobór ekwipunku przed walką (ekwipunek daje nam statystyki i przede wszystkim zdolności); wykorzystanie taktyki w trakcie walki; nasza reakcja podczas QTE. Praktycznie każdy nasz atak i obrona przed każdym atakiem wroga są uzależnione od QTE + prolog gry przechodzimy mając tylko naszą główną postać - Virgo - natomiast zaraz po tym nasza drużyna składa się z 3 postaci, które możemy dowolnie kreować. Zależnie od przydzielonego ekwipunku postacie mogą pełnić dowolne role i zadawać dowolne typy obrażeń + walki są dość wymagające pod względem refleksu + nie odczułem potrzeby jakiegokolwiek grindu, ale w razie czego można grindować rozgrywając ponownie krótkie, poboczne lochy + ładny, oryginalny styl wizualny gry. Zróżnicowane główne postacie oraz szeregowi wrogowie. W każdej domenie Zodiaku spotykamy zupełnie innych przeciwników + 3 różne zakończenia gry, zależny od podjętych (lub niepodjętych) przez nas akcji + długi czas gry jak na dzieło niezależnego twórcy i tak niską cenę. Przejście jednokrotne całej gry na mniej-więcej 100% zajmuje około 20 godzin Na minus: - ścieżka dźwiękowa dość monotonna, aczkolwiek nie mogę powiedzieć, że jest zła - stroje (skórki) dla naszych postaci zmieniają im tylko kolor, natomiast nie ogólny wygląd Na zakończenie dodam, że moim zdaniem gra jest całkowicie warta nawet pełnej ceny.
중간난이도로 진행함. 캐릭터 디자인은 좋은데 불편하면서 약간 강제되는 방식의 노가다, 스토리가 스케일이 큰데 비해 게임 분위기가 너무 가볍고 공감하기 어려운 부분, 스텟이나 속성 등 용어가 열정같은 단어로 되어있는데 직관성이 떨어지는 부분이 취향이랑 거리가 멀었음. QTE도 진리의막대기 정도 생각했는데 판정이 너무 빡빡하다 느낌. 데모가 있으니 반드시 플레이해보고 구매를 결정할 것. 취향에 맞으면 구매할만한 수준
What happens when you mix the aesthetics of [i]Final Fantasy[/i], the mechanics of [i]Paper Mario[/i], and the story of [i]God of War[/i]? You get [i]Virgo vs The Zodiac[/i], an indie RPG about a heroine and her genocidal campaign against her family for reasons that are not all that clear. Throughout the game, you will run into a quirky cast that oscillates between silly and dark at the drop of a hat. While that might seem like a backhanded compliment, the game does a good job of riding the line of grey morality and what it means to accomplish your goals. [hr][/hr] [h2]The Good[/h2] [list] [*] [b]Charming, arrogant protagonist:[/b] The story and characters are equally as charming as they are sadistic and arrogant. Virgo is a headstrong woman who sees everyone as beneath her and stepping stones toward starting a new Golden Age. Even her party members are treated as inferiors, and it's a breath of fresh air to have a flawed protagonist who carries out her wishes with a haughty attitude. If you enjoy arrogant characters committing atrocities, you will likely enjoy this game. [*] [b]Engaging weapon mechanics:[/b] Combat takes some getting used to, but it features a solid weapon triangle (Cardinal vs. Mutable vs. Fixed). There is a lot of variety among weapons, so you'll easily find a favorite. [/list] [h2]The Mid[/h2] [list] [*] [b]Underdeveloped motivations:[/b] While I enjoyed the story overall, we don't get enough time to understand Virgo's grudge against her sisters. It feels like there was supposed to be a prologue DLC to set up the premise and her desire for revenge. Even an extra chapter could have fleshed this out, but the context remains missing. [*] [b]Inconsistent visual presentation:[/b] Art leans hard into the Tumblr aesthetic and relies heavily on quirky humor to balance the serious material of siblicide. There are also several unfinished assets in the game, making parts feel rushed before final design. While not a dealbreaker, it will deter some players. [/list] [h2]The Bad[/h2] [list] [*] [b]Clunky controls & keybindings:[/b] Why are party members tied to specific buttons on the keyboard? This makes tracking who you are controlling and what you are doing very difficult in combat. At the very least, give us an option to mirror Virgo's key layout across all party members. It makes the combat experience frustrating once additional party members join. [/list] [hr][/hr] [quote] [b]Summary:[/b] Overall, I enjoyed my time with [i]Virgo vs The Zodiac[/i] as a nice palette cleanser and a unique take on the JRPG formula. It has its rough spots here and there, but overall it is an experience worth playing. [h1]Score: 7 / 10[/h1] [/quote]
还不错,有时间值得一玩的佳作,设定非常精彩,剧情也有7分往上。推荐的
Playing on Maso mode for my first playthrough, took 5 hours to beat the first out of 12 areas, and this game is supposed to be 20 hours long. Unironically having so much ♥♥♥♥♥♥♥ fun.
[h1] 좀 더 잘 됐으면 하는 게임 [/h1] 처녀자리, 순결성을 상징하는 virgo가 다른 별자리의 왕관을 빼앗는 이야기인데, 그 이후의 서사는 엔딩에 따라 다른 거 같다. 씨오브스타즈의 qte는 진짜 짜증나는 요소였는데, 여기에서는 크게 거슬리지도 않았음. 적절한 몰입도 상승 정도? 아무래도 전투 템포 자체가 빨라서 그랬던 것도 있는 듯. 종일 타이밍 맞추고 있으면 귀찮아졌을 거 같기도 함. 아쉬운 점은 뒤로 갈수록 캐릭터가 세져서 전투가 너무너무 쉬웠다는 점 (긴장감이 없음), 초반에 얻은 장비들로 끝까지 꺨 수 있다는 점 정도? 물론 귀찮은 거 싫어해서 나는 편하긴 했는데. 일단 노말 난이도로 깨긴 했는데, 다른 리뷰 보니 타이밍이 좀 더 타이트해지는 것 같음 점점 고난도로 올릴수록. 그러면 이제 스트레스를 더 받을 것 같긴 한데, 하드코어 하는 사람들은 그런 걸 좋아하기도 하니까 나쁘진 않은 듯. 그렇다고 받는 피해 늘리고 피통 늘리고 데미지 늘리고 할 정도의 밸런스는 아닌 것 같아서, 최선의 방식을 선택한 것 같음. 엔딩 종류가 꽤 많은 듯하고, 진엔딩도 궁금하긴 한데. 영어로 된 걸 보면 두세 배는 피곤해져서 그냥 패스하기로 함. 한국을 포함해서 여기저기 더 알려졌으면 하는 게임. 생각보다 잘 만들었음. 그래픽만 취향이거나 견딜 수 있으면 나머지는 꽤 준수하다고 느낄 만함. 아쉬운 점 마지막 하나는. 아무래도 서양 게임이라 그런지 서양 유머들이 있는데 그것들이 하나도 웃기지 않아서 게임 내내 정색을 하고 했다는 것 정도.
I love this game's unique take on the zodiac system. The characters have this distinct and pleasing aesthetic to them along with the minimalist JRPG game style, parts of the game had me absolutely blown away with how certain character presents themselves/interact with each other. The cast is REALLY diverse/unique and I've grown fond and attached to most of the cast, not to mention the meta-elements to this whole game. Soundtrack is stellar and doesn't disappoint one bit, some even took me by complete surprise depending on the zodiac I was going up against. I'd recommend this for someone who really likes meta-storytelling games like Undertale or if you're someone who likes time-based rewarding combat like Final Fantasy X cause it definitely has the best of both worlds. Over all a very solid 9/10 for myself personally
silly game! its worth a go if you're interested in it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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