
Vampires vs Werewolves vs Hunters... Guess which group you're playing with? Find out in this exciting 16-bit style RPG full of twists and colorful characters!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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《Ashes of Immortality》尽管在宣传中展示了引人入胜的世界观和角色设定,但在实际体验中却暴露出诸多令人失望的问题。首先游戏的剧情发展令人感到乏味。故事情节缺乏深度和逻辑性,角色之间的对话也显得平淡无奇,很难引起玩家的共鸣和兴趣。尽管游戏试图通过复杂的人物关系和事件转折来营造紧张感,但实际效果却显得过于生硬和突兀,让玩家难以投入其中。 其次游戏的战斗系统也存在明显的问题。战斗过程缺乏流畅性和打击感,角色的动作和攻击显得僵硬且缺乏连贯性。敌人的AI设计也相对简单,缺乏足够的挑战性和多样性,使得战斗过程变得单调乏味。此外游戏中的技能系统和装备选择也显得相对单一,缺乏足够的策略性和深度。 在画面和音效方面同样令人失望。虽然游戏在视觉效果上做出了一定的努力,但整体画面质量却显得平庸,缺乏细节和质感。音效方面,游戏的背景音乐和音效设计也显得平淡无奇,无法为游戏营造出独特的氛围和情绪。 此外游戏的稳定性和优化也存在一定的问题。在一些配置较低的电脑上,游戏运行时会出现卡顿和掉帧的情况,严重影响了游戏的流畅性和体验。同时游戏中还存在一些明显的bug和错误,例如在某些场景中会出现意外的崩溃或错误提示,给玩家带来了不必要的困扰。 最后游戏的定价也显得偏高。考虑到游戏在剧情、战斗系统、画面音效以及稳定性优化等方面的不足,其售价与游戏品质并不相符,这使得许多玩家在购买前感到犹豫。 综上所述,在剧情发展、战斗系统、画面音效、稳定性优化以及定价等方面都存在令人失望的问题。尽管游戏试图通过宏大的世界观和角色设定为玩家带来独特的体验,但这些缺点使得游戏难以达到令人满意的水平。如果你对动作角色扮演游戏感兴趣,我建议你寻找其他更加出色且性价比更高的作品来满足你的需求。
RPG Maker strikes again! "Ashes of Immortality" is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This is one of the most painfully generic RPG Maker asset flips I've ever seen. It really is the other side of the coin for RPG Maker... RPG Maker was designed to make Final Fantasy ripoffs... well Warfare/Andorlea/whatever other shell accounts this guy is using really went all the rest of the way and made a completely generic Final Fantasy ripoff, all the way down to the airships. Except of course, it's much much worse than Final Fantasy, with sloppy, lazy encounter design, terrible writing, terrible plot... this really is 100% in the middle of the bell curve for RPG Maker asset flip trash. Kudos to the developer for managing to refine and distill the essence of RPG Maker crapware into one single massively overpriced unit. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development, and certainly not for profit as the developers have done here. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only appears around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. "Ashes of Immortality" has the gamer gouging price of around $5 USD, it's not worth it given the defects and shortcomings with the product. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger.
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I love this series of games. The biggest challenge is finding all of the magic cards. The game is very well made with no bugs. I recommend trying all 3 of these Ashes games.
Como no se Reseñar juegos aca les dejo la receta de un bizcochuelo casero y esponjoso Ingredientes para cocinar un bizcochuelo casero (6 personas): 3 huevos 1 taza de aceite neutro 50ml de leche 1 taza de azúcar 2 tazas de harina 0000 1 cucharadita de polvo para hornear ralladura de 1 limón o esencia de vainilla azúcar glas Paso a paso de la preparación: cómo cocinar bizcochuelo casero: Batir el aceite neutro con el azúcar en un bol hasta que tome una consistencia blanda. Añadir los 3 huevos. Mezclar muy bien hasta asegurarse de que quede bien incorporado. Agregar la harina, leche y ralladura del limón/esencia de vainilla. Mezclar durante algunos minutos. Tomar un molde, enmantecarlo y luego cubrirlo con un poco de harina. Esto es para que el bizcochuelo no se pegue. Una vez que la mezcla quede homogénea, introducirla en el molde. Prender el horno en una temperatura de 180º y poner el molde durante 45 minutos, aproximadamente. Retirar el molde y esperar a que se enfríe durante varios minutos. Una vez que el molde se termine de enfríar, retirar el bizcochuelo con cuidado. Espolvorear con azúcar glas la superficie del bizcochuelo. ¡Listo! Ya tenés un fabuloso bizcochuelo casero para comer en familia o con amigos.
I genuinely wanted to love this game. At first I was thinking, it's probably nothing special, the start was clunky and rushed, dropping us headfirst into stuff without any decent introduction to mechanics, lore or even a character introduction, but after about fifteen minutes it warmed up a lot. I genuinely like the humour, the incessant references are so over the top they become a choice, making it feel like a part of the world building. The characters, save for the main, are three dimensional, and strangely likeable in their own way. Then, eight hours in, game breaking bug. I don't know when it occurred, because trying to retriggered the failed scene from an earlier save doesn't work. There's no guides available, no bug reports listing how to fix anything, and I have [b]scoured[/b]. I can't tell when the bug appeared, if it's an issue with the spawn forcing it (which seems likely, as the exit from the town lands on top of the new sprite, which I can only assume leads to it being uninteracteable). And if that's the case, no amount of backtracking through earlier saves will help, even a fresh start won't, which is a bummer, because it's been pretty fun so far, and I know there are two other games, which I just can't imagine I'd care to get into knowing I won't be able to finish this one. I don't mind clunky games, I don't mind low budget RPG maker games - it's a way to enable people to tell stories they otherwise likely wouldn't have been able to, and people who think it's "easy" usually have no idea what they're talking about, but when the bugs fully prevent progress, even for a save file cautious player, why is it even in the store? That's just wasting people's time.
This game is your standard RPGMaker game and the story is alright. The problem however comes with the combat system. Not so much the skill system (which is an interesting idea and actually helped to make it unique) but the actual combat. After the first couple of dungeons though you'll start getting into situations where a single enemy can bring you down to half health in a single attack. To make matters worse healing items heal based on a percentage of your health so healing in combat is pretty much impossible due to being unable to keep pacing with the damage being inflicted on you. Then there is the matter of status debuffs not falling off even though the game says they have. Then there's several sidequests where you face a large amount of enemies but lack any AoE or not enough AoE abilities to actually be able to handle it. All in all the game could have been good if but for the shoddy work on the combat balancing.
Не понимаю каким говноедам нравятся подобный рпг-мусор
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Players by region
Where this game's players are, estimated from review languages.
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