
Villagers is a beautifully illustrated and richly detailed town-building game where you build a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Genau mein Genre. Hat mich richtig positiv überrascht und kann ich nur weiter empfehlen, besonders für 1,24€ im Angebot
'Villagers' possui uma jogabilidade muito boa, nada extraordinário, que ultrapasse outros jogos que possuam a mesma dinâmica, entretanto é um jogo que possui um modo campanha bem interessante. Até o momento dessa análise, só tenho jogado o modo campanha, que serve, querendo ou não, como um tutorial para entendermos melhor a mecânica do jogo. A história por si só e a forma como é contada foram bem estruturadas. Não é nada imprevisível ou diferentão, mas possui o seu charme. O jogo em si é charmoso! Para mim, o jogo valeu a pena! Espero que, no modo infinito, 'Villagers' seja tão ou mais interessante quanto o modo campanha.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am uncertain about giving this one a good review or not. Inside the Freeplaymaps, numerous bugs like fast-forward skipping seasons can kill all your entire village in seconds. Besides some other minor bugs the campaign feels more like a extended tutorial, giving you tasks like "build a Tavern"(and you complete the Chapter), while having something more like "have 10 Traders visiting your Tavern and produce 15 Beers" would have been a nicer approach. The easy difficulty on almost all chapters of the storypath causes you to mostly wait and observe your villagers instead of planning your next buildings and general gameplan. However: The Story is well written and invites for more to discover, the buildings and Maps are nicely designed and the villager-needs, while quite simple, are engaging enough to get some fun from optimizing their needs and Dayroutiners. The Freeplay also allows to build some nice bigger towns with everything you have learned in the storypath on a couple of unique maps. Also, in rememberance that this game has been developed by a small Team and is persumably their first strategy-builder game I would still give this one a positive review, since small things like a positive review helps a small company a lot. Probably just wait for a sale for this one, as I did, to reduce the eventual frustration of bugs and a short playtime.
Voglio recensire questo giochino anche se pare che i dev non siano piu in attività. E' un giochino di gestione del villaggio piuttosto semplice, graficamente è molto molto basic, direi quasi da 2006 invece che 2016, però fa il suo lavoro, ti intrattiene quella dozzina di ore che fa piacere giocarci. La storia è carina, anzi è proprio scritta bene bene e ho gradito averla tutta in italiano. La gestione del villaggio è una versione semplificata del moderno Manor Lords, in pratica è una versione facile di quel gioco (o quello è una versione difficile di questo, anche se credo entrambi si ispirino a Banished). Tipo, se gli abitanti sono senza casa non sono troppo tristi, non fanno figli, ma non se la prendono troppo. Idem per altre mancanze come la chiesa, la birra o altro, si può tirare avanti dando solo loro il cibo in pratica, e ci mettono molto a morire quindi metteteli a stecchetto se serve. Un pò scomodo che per capire in quali zone cacciare devi usare il microscopio che non si vede una mazza, anche i campi non puoi farli immensi e mi sono crepato dal ridere quando ho visto i contadini arare la terra in pieno inverno con la neve. Il trucco vero sono LE UOVA! Fate una stalla e riempitela di polli, prolificano a gogo e faranno uova abbestia, avevo un villaggio con sei stalle piene di pollame. Comunque in sintesi il gioco è carino, difficile si giocherà ancora finita la story ma fa il suo. Io l'ho preso in FORTE sconto, consiglio anche a voi questa mossa. Peccato solo i dev abbiano abbandonato il gaming.
шикарная игра, ничего не понятно
We need Chinese version!感觉还不错,本来以为是便宜大碗中世纪星露谷,结果点开之后是剧情向基建?有点没太看懂。玩到现在大概就是主控是作家笔下的一个城市规划师,国家发生了战争,主控一边要远离这个战争,一边又要发展自己的城市,有时候还要应付国王索要物资。游戏分为几个章节,如果没有按照作家的剧情走就要重玩?但是也有看到free的选项,可能是自己建着玩不用走剧情?目前好像是玩到第三章还是第四章吧,有点卡关,剧情推不动,因为我是用内嵌翻译器玩的,所以选项卡有时候甚至是空白的,引导可以说是无,有时候一头雾水,但是小红书又搜不到攻略,只能自己摸索着玩。总体来说莫名还挺对我胃口的,而且打折后才5块那还说啥了。但是有官中的话会更幸福!We need Chinese version!全世界都在讲中国话~我们说的话让世界都认真听话~
(очень) простой градостроительный симулятор, без дополнительный надстроек и возможностей, и мне он этим понравился. Поначалу удивило большое внимание к истории в геймплее, много разговоров вне карты, в какой-то непонятной таверне между работницей заведения и неизвестным министрелем - впечатление как-будто это визуальная новелла, а не стратегия. Рассказчик ведает барышне историю в которую игрок и будет играть, строго по сюжету, о чём он говорит, то ты и будешь делать, что сказали построить то и будешь строить. Всего 8 миссий, две из которых на одной карте, а сами локации крайне маленькие (в сравнении с другими градостроителями) и визуально оформлены как будто сделаны на разлинованном листе бумаги. Проходить историю с заданиями в целом интересно. Однако есть минусы которые многие отметили в обзорах - это баги со скриптами, они могут "ломаться" из-за чего задания не засчитываются. У меня такое происходило на первых двух миссиях, но загрузка записи помогала и скрипты срабатывали. В дальнейших миссиях такого не происходило. На последней миссии, которая расслабляющая, где тебя никуда не гонят и просят построить "город мечты" пришлось задержаться ради двух достижений: построить 50 жилых домов (а такое количество вообще не нужно, так как многие останутся незаселёнными) и набрать более ста поселенцев в городе (что тоже не особо нужно, так как для полного функционирования города такого количества не требуется), не строил последнего требуемого по заданию здания (что завершало игру титрами) пока не накоплю этого количества. По итогу останется два достижения: одно посидеть в меню около пяти минут, что бы увидеть танцующих педестрианов, и другое имхо самое сложное для четвёртой миссии - отбить нападение налётчиков, где нужно в конкретный момент создать из жителей 10 (можно больше если получиться) солдат и не дать украсть со складов ресурсы. Моей ошибкой было попытка "растянуть" время в миссии не активируя скрипты, но чем дольше играл тем меньше жителей становилось - они мёрли и не хотели плодиться (хотя в начале миссии заселяли дома и размножались), поэтому хватит и 25-ти: строим два форпоста (и двух нанимаем в основном здании, итого 12-ать) у знака появления врагов, убираем с работ жителей и нанимаем их в солдаты и в целом должно получиться отбить (так как в игре непрямой контроль, возможны нюансы и солдаты не пересекутся с налётчиками, поэтому важно правильное расположение пунктов найма на их пути). По сути функционал найма защитников больше в сюжете игры нигде и не используется и сделан он конкретно для этого момента.
This is the gas station sushi of small games. It seems like an okay idea at first. Someone made this and should be proud of making a playable game. I have no idea if the person who makes truck stop sushi has much pride in their job. I clicked something and it prompted me that six seasons passed for some reason and three quarter of my villagers died. I uninstalled and wrote this. I'm slightly hungry for some lunch.
Short but fun. Worth the sale price. Maybe up to $5. Needs more content if I wanted to pay the full price. Some people complaining it lacks shine and polish. This isn't a AAA title you clowns. Game plays great and is fun.
Meh not impressed really.
Players by region
Where this game's players are, estimated from review languages.
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